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		<title>Omega Wiki  - Recent changes [en]</title>
		<link>https://www.omega-rl.wiki/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Mon, 21 Sep 2026 21:09:23 GMT</lastBuildDate>
		<item>
			<title>Draft:Spells</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Spells&amp;diff=1808&amp;oldid=1779</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Spells&amp;diff=1808&amp;oldid=1779</guid>
			<description>&lt;p&gt;补正法术表格行分隔，并明确圣化术建立祭坛的用途&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The warp || 50 || Travel between dungeon levels || Article pending&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The warp || 50 || Travel between dungeon levels || Article pending&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- id=&amp;quot;spell-sanctification&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- id=&amp;quot;spell-sanctification&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sanctification || 75 || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consecrate &lt;/del&gt;an altar || Article pending&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sanctification || 75 || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Create &lt;/ins&gt;an altar || Article pending&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- id=&amp;quot;spell-sanctuary&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- id=&amp;quot;spell-sanctuary&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sanctuary || 75 || Establish a protective position || Article pending&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sanctuary || 75 || Establish a protective position || Article pending&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:48:33 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Spells</comments>
		</item>
		<item>
			<title>Draft:Spellcasting</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Spellcasting&amp;diff=1807&amp;oldid=1780</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Spellcasting&amp;diff=1807&amp;oldid=1780</guid>
			<description>&lt;p&gt;补正法术表格行分隔，并明确圣化术建立祭坛的用途&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Gain a character level || Refill to at least the new ordinary capacity, retaining a larger existing reserve&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Gain a character level || Refill to at least the new ordinary capacity, retaining a larger existing reserve&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Circle of Sorcerors|Circle&amp;#039;s mana service]] || Refill to ordinary capacity; fee is 100 Au per character level, halved for members&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Circle of Sorcerors|Circle&amp;#039;s mana service]] || Refill to ordinary capacity; fee is 100 Au per character level, halved for members&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Powtab|Powtab]] || Set current mana to twice ordinary capacity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Powtab|Powtab]] || Set current mana to twice ordinary capacity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039; wish || Set current mana to ten times ordinary capacity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039; wish || Set current mana to ten times ordinary capacity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:48:23 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Spellcasting</comments>
		</item>
		<item>
			<title>Draft:Alertness (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Alertness_(spell)&amp;diff=1806&amp;oldid=1785</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Alertness_(spell)&amp;diff=1806&amp;oldid=1785</guid>
			<description>&lt;p&gt;补正法术表格行分隔，并明确圣化术建立祭坛的用途&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Searching an adjacent square || Bypasses the usual one-in-three search failure gate, allowing eligible secret passages, doors and traps to be revealed&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Searching an adjacent square || Bypasses the usual one-in-three search failure gate, allowing eligible secret passages, doors and traps to be revealed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A hostile invisible creature uses its surprise routine || Avoids the forced loss of your next action; the attacker reveals itself&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| A hostile invisible creature uses its surprise routine || Avoids the forced loss of your next action; the attacker reveals itself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ordinary sleep or fear effects || No immunity is added&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ordinary sleep or fear effects || No immunity is added&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:48:13 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Alertness_(spell)</comments>
		</item>
		<item>
			<title>Draft:Identification (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Identification_(spell)&amp;diff=1805&amp;oldid=1783</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Identification_(spell)&amp;diff=1805&amp;oldid=1783</guid>
			<description>&lt;p&gt;补正法术表格行分隔，并明确圣化术建立祭坛的用途&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:48, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lay devotion to Athena || Pray at her altar with positive alignment and no existing priesthood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lay devotion to Athena || Pray at her altar with positive alignment and no existing priesthood&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Collegium Magii|Collegium Magii]] || Advance from Novice to Student with at least 400 college XP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Collegium Magii|Collegium Magii]] || Advance from Novice to Student with at least 400 college XP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:48:03 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Identification_(spell)</comments>
		</item>
		<item>
			<title>Main Page/zh</title>
			<link>https://www.omega-rl.wiki/index.php?title=Main_Page/zh&amp;diff=1804&amp;oldid=1776</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Main_Page/zh&amp;diff=1804&amp;oldid=1776</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:43, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|射击与投掷]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|射击与投掷]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|鉴定]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|鉴定]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Draft:Spellcasting|施法与法力]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Melee attacks|近战攻击]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Melee attacks|近战攻击]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:High priests|高阶祭司与继任]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:High priests|高阶祭司与继任]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:43:14 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Talk:Main_Page/zh</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>https://www.omega-rl.wiki/index.php?title=Main_Page&amp;diff=1803&amp;oldid=1775</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Main_Page&amp;diff=1803&amp;oldid=1775</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:43, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|Shooting and throwing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|Shooting and throwing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|Identification]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|Identification]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Draft:Spellcasting|Spellcasting and mana]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Melee attacks|Melee attacks]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Melee attacks|Melee attacks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:High priests|High priests and succession]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:High priests|High priests and succession]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:43:04 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Talk:Main_Page</comments>
		</item>
		<item>
			<title>Draft:Rod of apportation</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_apportation&amp;diff=1802&amp;oldid=1638</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_apportation&amp;diff=1802&amp;oldid=1638</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Apportation (spell)|apportation spell]] performs the same noncursed retrieval for an initial 15 mana. The rod substitutes a charge for that mana cost and does not require learning the spell.&amp;lt;ref&amp;gt;{{Source|spell.c|367|370}}; {{Source|spell.c|593|594}}; {{Source|itemf3.c|584|590}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use apportation to recover reachable-by-cursor loot without walking onto dangerous terrain or through a nearby enemy. It can collect goods dropped by a frightened creature or a killed thief, but [[Draft:Theft|pickpocketing]] is a different way to take possessions before they reach the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use apportation to recover reachable-by-cursor loot without walking onto dangerous terrain or through a nearby enemy. It can collect goods dropped by a frightened creature or a killed thief, but [[Draft:Theft|pickpocketing]] is a different way to take possessions before they reach the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:54 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Rod_of_apportation</comments>
		</item>
		<item>
			<title>Draft:Scroll of clairvoyance</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_clairvoyance&amp;diff=1801&amp;oldid=867</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_clairvoyance&amp;diff=1801&amp;oldid=867</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Clairvoyance (spell)|clairvoyance spell]] surveys up to 21 by 21 squares for an initial 10 mana, matching a +1-blessed scroll&#039;s area. It is a reusable alternative once learned.&amp;lt;ref&amp;gt;{{Source|spell.c|387|390}}; {{Source|spell.c|608|609}}; {{Source|itemf1.c|87|95}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use clairvoyance before committing to an unknown corridor, selecting a [[Draft:Scroll of teleportation|teleportation]] destination, or approaching a guarded objective. Blessing increases the surveyed area substantially, especially when the target lies far from the player&amp;#039;s present position.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use clairvoyance before committing to an unknown corridor, selecting a [[Draft:Scroll of teleportation|teleportation]] destination, or approaching a guarded objective. Blessing increases the surveyed area substantially, especially when the target lies far from the player&amp;#039;s present position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:44 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_clairvoyance</comments>
		</item>
		<item>
			<title>Draft:Scroll of alertness</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_alertness&amp;diff=1800&amp;oldid=864</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_alertness&amp;diff=1800&amp;oldid=864</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Alertness (spell)|alertness spell]] supplies the uncursed four-unit effect for an initial 15 mana; positive blessing can give this scroll a longer duration per use.&amp;lt;ref&amp;gt;{{Source|spell.c|377|380}}; {{Source|spell.c|599|600}}; {{Source|effect2.c|411|419}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it before searching for hidden doors or traps, or before confronting an opponent that relies on surprise. Blessing extends the preparation window, while repeated noncursed use adds duration rather than making the search bonus stronger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it before searching for hidden doors or traps, or before confronting an opponent that relies on surprise. Blessing extends the preparation window, while repeated noncursed use adds duration rather than making the search bonus stronger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:34 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_alertness</comments>
		</item>
		<item>
			<title>Draft:Potion of object detection</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Potion_of_object_detection&amp;diff=1799&amp;oldid=836</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Potion_of_object_detection&amp;diff=1799&amp;oldid=836</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Object detection (spell)|object detection spell]] gives the noncursed scan for an initial 3 mana and is taught on joining the [[Draft:Thieves&#039; Guild|Thieves&#039; Guild]]. Once the spell is available, the potion can be reserved for occasions when mana or casting is unavailable.&amp;lt;ref&amp;gt;{{Source|spell.c|421|424}}; {{Source|spell.c|506|507}}; {{Source|guild2.c|79|98}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it when deciding which part of a level merits exploration or when looking for a dropped object. Supplement the glimpse with [[Draft:Scroll of clairvoyance|clairvoyance]] to investigate the route. A glyph behind a wall is not an assurance that reaching it is safe or that the item is worth taking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it when deciding which part of a level merits exploration or when looking for a dropped object. Supplement the glimpse with [[Draft:Scroll of clairvoyance|clairvoyance]] to investigate the route. A glyph behind a wall is not an assurance that reaching it is safe or that the item is worth taking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:24 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Potion_of_object_detection</comments>
		</item>
		<item>
			<title>Draft:Potion of monster detection</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Potion_of_monster_detection&amp;diff=1798&amp;oldid=834</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Potion_of_monster_detection&amp;diff=1798&amp;oldid=834</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Monster detection (spell)|monster detection spell]] provides the noncursed snapshot for an initial 3 mana. The potion remains useful when the spell is unknown or casting is prevented by fear.&amp;lt;ref&amp;gt;{{Source|spell.c|426|429}}; {{Source|spell.c|503|504}}; {{Source|command2.c|73|94}}; {{Source|command2.c|489|518}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it before approaching a suspected ambush or searching for a particular encounter. Remember the positions and investigate the route before advancing. For fighting an invisible target after the display ends, [[Draft:Scroll of true sight|true sight]] is more useful because it addresses continuing visibility and the attack penalty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it before approaching a suspected ambush or searching for a particular encounter. Remember the positions and investigate the route before advancing. For fighting an invisible target after the display ends, [[Draft:Scroll of true sight|true sight]] is more useful because it addresses continuing visibility and the attack penalty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:14 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Potion_of_monster_detection</comments>
		</item>
		<item>
			<title>Draft:Scroll of self-knowledge</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_self-knowledge&amp;diff=1797&amp;oldid=877</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_self-knowledge&amp;diff=1797&amp;oldid=877</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read it when deciding whether a protection is active or diagnosing why a tactic is failing. It can reveal a useful distinction between having found an item and actually having its status or immunity in effect. The self&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;knowledge spell and equipment with a corresponding information effect offer alternatives when available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read it when deciding whether a protection is active or diagnosing why a tactic is failing. It can reveal a useful distinction between having found an item and actually having its status or immunity in effect. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Self knowledge (spell)|&lt;/ins&gt;self knowledge spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and equipment with a corresponding information effect offer alternatives when available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For unknown equipment, use [[Draft:Scroll of identification|identification]]. For a status that needs immediate removal, use its cure rather than spending the reading action merely confirming it. The report itself is not a guarantee that a protection applies to every attack: [[Draft:Scroll of displacement|displacement]] and [[Draft:Scroll of deflection|deflection]], for example, cover different attack paths.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For unknown equipment, use [[Draft:Scroll of identification|identification]]. For a status that needs immediate removal, use its cure rather than spending the reading action merely confirming it. The report itself is not a guarantee that a protection applies to every attack: [[Draft:Scroll of displacement|displacement]] and [[Draft:Scroll of deflection|deflection]], for example, cover different attack paths.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:42:04 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_self-knowledge</comments>
		</item>
		<item>
			<title>Draft:Scroll of identification</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_identification&amp;diff=1796&amp;oldid=961</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_identification&amp;diff=1796&amp;oldid=961</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An uncursed copy can still be worth using immediately when one unknown item determines survival. Saving it for an ideal future haul is less useful than establishing that a needed [[Draft:Potion of healing|healing potion]] or [[Draft:Scroll of teleportation|teleport scroll]] is safe now.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An uncursed copy can still be worth using immediately when one unknown item determines survival. Saving it for an ideal future haul is less useful than establishing that a needed [[Draft:Potion of healing|healing potion]] or [[Draft:Scroll of teleportation|teleport scroll]] is safe now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The identification spell and identification services provide alternatives when available. [[Draft:Jane&#039;s guide to treasure|Jane&#039;s guide]] teaches a whole random category of types but does not identify every carried copy&#039;s blessing or enchantment; it is complementary to full identification. Avoid trying a possibly cursed identification scroll with valuable known possessions in accessible slots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Identification (spell)|&lt;/ins&gt;identification spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and identification services provide alternatives when available. [[Draft:Jane&#039;s guide to treasure|Jane&#039;s guide]] teaches a whole random category of types but does not identify every carried copy&#039;s blessing or enchantment; it is complementary to full identification. Avoid trying a possibly cursed identification scroll with valuable known possessions in accessible slots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:54 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_identification</comments>
		</item>
		<item>
			<title>Draft:Scroll of spells</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_spells&amp;diff=1795&amp;oldid=1444</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_spells&amp;diff=1795&amp;oldid=1444</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Consumable infobox|name=Scroll of spells|kind=Scroll|glyph=?|color=yellow|value=250|level=1|weight=5|appearance=Random inscription|cursed=Scroll of spell loss}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Consumable infobox|name=Scroll of spells|kind=Scroll|glyph=?|color=yellow|value=250|level=1|weight=5|appearance=Random inscription|cursed=Scroll of spell loss}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;scroll of spells&#039;&#039;&#039; offers a chance to learn a random spell, or reduce the mana cost of a spell already known. It is a portable research opportunity, not a scroll that casts a preselected spell.&amp;lt;ref name=&quot;iinit-h-92&quot;&amp;gt;{{Source|iinit.h|92}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;scroll of spells&#039;&#039;&#039; offers a chance to learn a random &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Spells|&lt;/ins&gt;spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, or reduce the mana cost of a spell already known. It is a portable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Spellcasting#Research difficulty|&lt;/ins&gt;research opportunity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, not a scroll that casts a preselected spell.&amp;lt;ref name=&quot;iinit-h-92&quot;&amp;gt;{{Source|iinit.h|92}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:44 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_spells</comments>
		</item>
		<item>
			<title>Draft:Temple of Athena</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Temple_of_Athena&amp;diff=1794&amp;oldid=1226</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Temple_of_Athena&amp;diff=1794&amp;oldid=1226</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Purpose !! Relevant object or condition&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Purpose !! Relevant object or condition&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Join Athena || Positive alignment; worship without an existing priesthood&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Join Athena || Positive alignment; worship without an existing priesthood&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; teaches [[Draft:Identification (spell)|identification]]&amp;lt;ref&amp;gt;{{Source|etc.c|127|139}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Become High Priest of Athena || Qualified Senior Priest with Hecate&amp;#039;s symbol, praying at an Athena altar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Become High Priest of Athena || Qualified Senior Priest with Hecate&amp;#039;s symbol, praying at an Athena altar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:34 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Temple_of_Athena</comments>
		</item>
		<item>
			<title>Draft:Temple of Druidism</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Temple_of_Druidism&amp;diff=1793&amp;oldid=1228</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Temple_of_Druidism&amp;diff=1793&amp;oldid=1228</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ritual of neutralization || A separate, moon-dependent service that changes alignment and sometimes restores mana; see [[Draft:Archdruid#Ritual of neutralization|the full ritual rules]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ritual of neutralization || A separate, moon-dependent service that changes alignment and sometimes restores mana; see [[Draft:Archdruid#Ritual of neutralization|the full ritual rules]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Join Druidism at the altar || No existing priesthood and alignment strictly between -10 and +10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Join Druidism at the altar || No existing priesthood and alignment strictly between -10 and +10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; teaches [[Draft:Self knowledge (spell)|self knowledge]] and [[Draft:Monster detection (spell)|monster detection]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Become Archdruid || A qualified Druid Senior Priest presents a symbol of Odin, Set, Athena or Hecate at a Druid altar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Become Archdruid || A qualified Druid Senior Priest presents a symbol of Odin, Set, Athena or Hecate at a Druid altar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conversation, ritual participation and joining the religion are distinct actions. You need not become a Druid or accept neutralization to satisfy the [[Draft:Oracle of the Cyan Flames|Oracle]]&amp;#039;s first lead.&amp;lt;ref&amp;gt;{{Source|mtalk.c|9|100}}; {{Source|priest.c|318|327}}; {{Source|priest.c|401|440}}; {{Source|site2.c|838|846}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Conversation, ritual participation and joining the religion are distinct actions. You need not become a Druid or accept neutralization to satisfy the [[Draft:Oracle of the Cyan Flames|Oracle]]&amp;#039;s first lead.&amp;lt;ref&amp;gt;{{Source|mtalk.c|9|100}}; {{Source|priest.c|318|327}}; {{Source|priest.c|401|440}}; {{Source|site2.c|838|846}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Later promotion from Acolyte to Priest teaches [[Draft:Alertness (spell)|alertness]] and [[Draft:Clairvoyance (spell)|clairvoyance]], alongside disrupt and sanctification. These are rank rewards rather than benefits of merely speaking to the Archdruid.&amp;lt;ref&amp;gt;{{Source|etc.c|127|139}}; {{Source|etc.c|165|189}}; {{Source|priest.c|364|371}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Archdruid&amp;#039;s own [[Draft:Holy Symbol of Druidism|Symbol of Druidism]] is not one of the four rival symbols accepted for the player&amp;#039;s Druid succession. The other temple pages and [[Draft:High priests|High priests]] identify those sources.&amp;lt;ref&amp;gt;{{Source|priest.c|421|435}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Archdruid&amp;#039;s own [[Draft:Holy Symbol of Druidism|Symbol of Druidism]] is not one of the four rival symbols accepted for the player&amp;#039;s Druid succession. The other temple pages and [[Draft:High priests|High priests]] identify those sources.&amp;lt;ref&amp;gt;{{Source|priest.c|421|435}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1228:rev-1793:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:24 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Temple_of_Druidism</comments>
		</item>
		<item>
			<title>Draft:Identification</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Identification&amp;diff=1792&amp;oldid=959</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Identification&amp;diff=1792&amp;oldid=959</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Blessed identification scroll || All accessible items and backpack contents || Consumes a scroll. The same food exception applies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Blessed identification scroll || All accessible items and backpack contents || Consumes a scroll. The same food exception applies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Identification spell || One selected accessible item || Base cost 10 mana; current research improvements and lunar conditions can change the actual cost. You must know the spell and be able to cast it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Identification &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)|Identification spell]] &lt;/ins&gt;|| One selected accessible item || Base cost 10 mana; current research improvements and lunar conditions can change the actual cost. You must know the spell and be able to cast it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] appraisal || One accessible item, or all carried items || Nighttime only. 50 Au per billed item for a nonmember, 5 Au for a member; see the billing rules below.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] appraisal || One accessible item, or all carried items || Nighttime only. 50 Au per billed item for a nonmember, 5 Au for a member; see the billing rules below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:14 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Identification</comments>
		</item>
		<item>
			<title>Draft:Rampart Explorers&#039; Club</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Explorers%27_Club&amp;diff=1791&amp;oldid=1768</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Explorers%27_Club&amp;diff=1791&amp;oldid=1768</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l404&quot;&gt;Line 404:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 404:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find the club and read its sign to discover its travel destination. Characters below level 2 are turned away; eligible characters can pay 100 Au to join. There is no alignment or competing-guild restriction. Membership itself does not take a share of guild experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Find the club and read its sign to discover its travel destination. Characters below level 2 are turned away; eligible characters can pay 100 Au to join. There is no alignment or competing-guild restriction. Membership itself does not take a share of guild experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Joining immediately teaches &#039;&#039;&#039;Return&#039;&#039;&#039;. Visit again to select &#039;&#039;&#039;s&#039;&#039;&#039; for the shop or &#039;&#039;&#039;l&#039;&#039;&#039; to listen for rumors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Joining immediately teaches &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Return &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(spell)|Return]]&lt;/ins&gt;&#039;&#039;&#039;. Visit again to select &#039;&#039;&#039;s&#039;&#039;&#039; for the shop or &#039;&#039;&#039;l&#039;&#039;&#039; to listen for rumors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l421&quot;&gt;Line 421:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 421:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Return ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Return ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Return has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a base &lt;/del&gt;casting cost of &#039;&#039;&#039;10 mana&#039;&#039;&#039;, modified by the moon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like other spells&lt;/del&gt;. Knowing it does not bypass the need for mana or the restriction on casting while afraid.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Return &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(spell)|Return]] &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an initial &lt;/ins&gt;casting cost of &#039;&#039;&#039;10 mana&#039;&#039;&#039;, modified by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;research and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Spellcasting#Mana cost|&lt;/ins&gt;moon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Knowing it does not bypass the need for mana or the restriction on casting while afraid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the current dungeon, Return eventually moves you from a level deeper than the first to &amp;#039;&amp;#039;&amp;#039;level 1&amp;#039;&amp;#039;&amp;#039;. From level 1, it moves you to the deepest level you have explored in that dungeon. It charges before taking effect, with longer charging in deeper dungeons; it is not an immediate combat escape.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the current dungeon, Return eventually moves you from a level deeper than the first to &amp;#039;&amp;#039;&amp;#039;level 1&amp;#039;&amp;#039;&amp;#039;. From level 1, it moves you to the deepest level you have explored in that dungeon. It charges before taking effect, with longer charging in deeper dungeons; it is not an immediate combat escape.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the countryside, it instead brings you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/del&gt;to the wilderness square &#039;&#039;&#039;outside Rampart&#039;&#039;&#039;. In the city and other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environments &lt;/del&gt;that are neither the countryside nor the current dungeon, the completed spell has no travel effect. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The club&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introductory explanation mentions the dungeon shuttle but leaves out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countryside use&lt;/del&gt;.&amp;lt;ref name=&quot;spell-c-s_return&quot;&amp;gt;{{Source|spell.c|143}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&amp;lt;code&amp;gt;s_return&amp;lt;/code&amp;gt;)&lt;/del&gt;.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;effect3-c-level_return&quot;&amp;gt;{{Source|effect3.c|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;750&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&amp;lt;code&amp;gt;level_return&amp;lt;/code&amp;gt;)&lt;/del&gt;.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;aux2-c-minute_status_check&quot;&amp;gt;{{Source|aux2.c|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;186&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&amp;lt;code&amp;gt;minute_status_check&amp;lt;/code&amp;gt;)&lt;/del&gt;.&amp;lt;/ref&amp;gt;&amp;lt;ref &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;command2-c-downstairs&quot;&lt;/del&gt;&amp;gt;{{Source|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command2&lt;/del&gt;.c|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;546&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&amp;lt;code&amp;gt;downstairs&amp;lt;/code&amp;gt;)&lt;/del&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If it finishes in &lt;/ins&gt;the countryside, it instead brings you to the wilderness square &#039;&#039;&#039;outside Rampart&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The world-map commands do not include casting: start Return in a local scene and leave for the countryside before its countdown expires. The destination depends on where you are at completion, not where you originally cast&lt;/ins&gt;. In the city and other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scenes &lt;/ins&gt;that are neither the countryside nor the current dungeon, the completed spell has no travel effect. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See the [[Draft:Return (spell)#Charging time|spell&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging rules]] for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay&lt;/ins&gt;.&amp;lt;ref name=&quot;spell-c-s_return&quot;&amp;gt;{{Source|spell.c|143&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|148&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;effect3-c-level_return&quot;&amp;gt;{{Source|effect3.c|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;749|767&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;aux2-c-minute_status_check&quot;&amp;gt;{{Source|aux2.c|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;257|269&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command1&lt;/ins&gt;.c|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;255|329&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1768:rev-1791:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:41:04 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Rampart_Explorers%27_Club</comments>
		</item>
		<item>
			<title>Draft:Thieves&#039; Guild</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Thieves%27_Guild&amp;diff=1790&amp;oldid=1773</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Thieves%27_Guild&amp;diff=1790&amp;oldid=1773</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:40, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l410&quot;&gt;Line 410:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 410:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read the quoted dues before accepting. If you agree to pay without enough cash, the thieves take &amp;#039;&amp;#039;&amp;#039;all your carried gold&amp;#039;&amp;#039;&amp;#039; and do not enroll you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read the quoted dues before accepting. If you agree to pay without enough cash, the thieves take &amp;#039;&amp;#039;&amp;#039;all your carried gold&amp;#039;&amp;#039;&amp;#039; and do not enroll you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership gives a [[Draft:Thieve&#039;s pick|thieve&#039;s pick]], teaches &#039;&#039;&#039;Object Detection&#039;&#039;&#039;, and raises current and maximum Dexterity and Agility by one each. The joining visit then ends; return for the other services. While in Shadowform, the guild&#039;s service does not activate, even though it eventually teaches that spell.&amp;lt;ref name=&quot;guild2-c-12-157&quot;&amp;gt;{{Source|guild2.c|12|157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership gives a [[Draft:Thieve&#039;s pick|thieve&#039;s pick]], teaches &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Object detection (spell)|&lt;/ins&gt;Object Detection&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;, and raises current and maximum Dexterity and Agility by one each. The joining visit then ends; return for the other services. While in Shadowform, the guild&#039;s service does not activate, even though it eventually teaches that spell.&amp;lt;ref name=&quot;guild2-c-12-157&quot;&amp;gt;{{Source|guild2.c|12|157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Identification ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Identification ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l430&quot;&gt;Line 430:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 430:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Rank !! Requirement !! Spell or equipment !! Attribute gain&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Rank !! Requirement !! Spell or equipment !! Attribute gain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Member || Join || Object Detection; thieve&#039;s pick || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Member || Join |&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Draft:Object detection (spell)&lt;/ins&gt;|Object Detection&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;; thieve&#039;s pick || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Apprentice Thief || 400 guild XP || Levitation || +1 Dexterity&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Apprentice Thief || 400 guild XP || Levitation || +1 Dexterity&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l436&quot;&gt;Line 436:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 436:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thief || 1,500 guild XP || Invisibility || +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thief || 1,500 guild XP || Invisibility || +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Master Thief || 4,000 guild XP || [[Draft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Theft#&lt;/del&gt;Apportation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other item loss&lt;/del&gt;|Apportation]] || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Master Thief || 4,000 guild XP || [[Draft:Apportation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(spell)&lt;/ins&gt;|Apportation]] || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowlord || Already Master Thief; character level above the incumbent&amp;#039;s; bring the [[Draft:Justiciar&amp;#039;s Badge|Justiciar&amp;#039;s Badge]] || Shadowform || +2 Dexterity, +2 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowlord || Already Master Thief; character level above the incumbent&amp;#039;s; bring the [[Draft:Justiciar&amp;#039;s Badge|Justiciar&amp;#039;s Badge]] || Shadowform || +2 Dexterity, +2 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:54 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Thieves%27_Guild</comments>
		</item>
		<item>
			<title>Draft:Collegium Magii</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Collegium_Magii&amp;diff=1789&amp;oldid=1119</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Collegium_Magii&amp;diff=1789&amp;oldid=1119</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:40, 21 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spell research ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spell research ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose &#039;&#039;&#039;c&#039;&#039;&#039; to research a randomly selected spell. Existing credits are used first; with none left, &#039;&#039;&#039;2,000 Au&#039;&#039;&#039; buys one attempt. This paid service has no enrollment, Intelligence or competing-guild requirement: even an active sorceror can use it during college opening hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose &#039;&#039;&#039;c&#039;&#039;&#039; to research a randomly selected &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Spells|&lt;/ins&gt;spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Existing credits are used first; with none left, &#039;&#039;&#039;2,000 Au&#039;&#039;&#039; buys one attempt. This paid service has no enrollment, Intelligence or competing-guild requirement: even an active sorceror can use it during college opening hours&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The [[Draft:Spellcasting#Research difficulty|research formula]] gives the exact success chance after a spell is selected&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result depends on current Intelligence, character level and the selected spell&amp;#039;s current base mana cost. More Intelligence and experience improve the chance; expensive spells are harder to learn. The fee or credit is consumed even on failure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result depends on current Intelligence, character level and the selected spell&amp;#039;s current base mana cost. More Intelligence and experience improve the chance; expensive spells are harder to learn. The fee or credit is consumed even on failure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Novice || Enroll || 1 research credit || +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Novice || Enroll || 1 research credit || +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Student || 400 college XP || 2 more credits; Identification || +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Student || 400 college XP || 2 more credits; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Identification &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(spell)|Identification]] &lt;/ins&gt;|| +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Preceptor || 1,500 college XP || 4 more credits; Ritual Magic || +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Preceptor || 1,500 college XP || 4 more credits; Ritual Magic || +1 Intelligence, +1 Power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1119:rev-1789:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:44 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Collegium_Magii</comments>
		</item>
		<item>
			<title>Draft:Return (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Return_(spell)&amp;diff=1788&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Return_(spell)&amp;diff=1788&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Return|menu=return|mana=10|target=Self, after a delay|learning=Rampart Explorers&amp;#039; Club membership; general spell learning}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Return&amp;#039;&amp;#039;&amp;#039; is a delayed travel [[Draft:Spells|spell]]. Within the current dungeon it connects the first floor with the deepest floor explored; if it finishes after you have reached the countryside, it instead brings you back outside [[Draft:Rampart|Rampart]]. It is not an immediate escape from combat.&amp;lt;ref name=&amp;quot;start&amp;quot;&amp;gt;{{Source|spell.c|143|148}}; {{Source|spell.c|572|573}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;finish&amp;quot;&amp;gt;{{Source|effect3.c|749|767}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Join the [[Draft:Rampart Explorers&amp;#039; Club|Rampart Explorers&amp;#039; Club]] at character level &amp;#039;&amp;#039;&amp;#039;2 or higher&amp;#039;&amp;#039;&amp;#039; and pay &amp;#039;&amp;#039;&amp;#039;100 Au&amp;#039;&amp;#039;&amp;#039; to learn Return immediately. This is a predictable source that does not require joining a profession or religion.&amp;lt;ref&amp;gt;{{Source|site1.c|235|260}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return is also in the [[Draft:Spellcasting#Learning spells|random research]] pool, can be selected by a Knowledge wish, and is taught by identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;10 mana&amp;#039;&amp;#039;&amp;#039;. Casting starts a countdown, replacing any previous Return countdown. Its length is set by the location where you cast; &amp;#039;&amp;#039;&amp;#039;the destination is decided by where you are when it finishes&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;start&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux2.c|257|269}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location when the spell finishes !! Destination&lt;br /&gt;
|-&lt;br /&gt;
| Current dungeon, below floor 1 || Floor 1 of that dungeon&lt;br /&gt;
|-&lt;br /&gt;
| Current dungeon, floor 1 || Deepest floor explored in that dungeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:LOCUS|Countryside]] || World coordinates (27, 19), outside Rampart&lt;br /&gt;
|-&lt;br /&gt;
| Other local scene || No travel effect&lt;br /&gt;
|}&lt;br /&gt;
The countryside command set does not accept the casting command. To use the homeward branch, start Return in a local scene and reach the countryside before the countdown expires. Casting directly on the world map is not an available shortcut.&amp;lt;ref name=&amp;quot;finish&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Source|command1.c|255|329}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Charging time ===&lt;br /&gt;
Within the current dungeon, the countdown depends on its depth &amp;#039;&amp;#039;d&amp;#039;&amp;#039; and dungeon type:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dungeon !! Countdown units&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Goblin Caves|Goblin Caves]] || 1 + floor(d / 3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Rampart Sewers|Sewers]] || 3 + floor(d / 6)&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Archmage&amp;#039;s Castle|Archmage&amp;#039;s Castle]] || 4 + floor(d / 4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:HellWell Volcano|Volcano]] || 5 + floor(d / 4)&lt;br /&gt;
|}&lt;br /&gt;
Outside the current dungeon, casting sets one unit. Each minute-status check removes one unit and travel occurs at zero. Ordinary indoor time invokes this roughly once per game minute, with an additional check at ten-minute boundaries; travel and time-skipping services can also advance it. Thus units are not exact elapsed minutes or player actions. There is no need to remain stationary, but recasting resets the wait instead of hastening the pending spell.&amp;lt;ref&amp;gt;{{Source|spell.c|143|148}}; {{Source|lev.c|470|495}}; {{Source|aux2.c|257|269}}; {{Source|time.c|19|23}}; {{Source|aux3.c|10|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Return saves repeated stair travel after a successful expedition. Start charging while you still have room to retreat and survive attacks. When returning to a dungeon, casting on floor 1 skips already-explored levels, but commits you to the deepest visited floor rather than letting you choose an intermediate destination.&lt;br /&gt;
&lt;br /&gt;
Check the direction before casting: from floor 1 it sends you deeper, and from below floor 1 it leaves you inside the dungeon. To go home across the countryside, cast near an exit and leave promptly. Crossing a floor or scene boundary during charging can change the result, so do not treat the original casting location as a fixed destination promise.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:34 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Return_(spell)</comments>
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			<title>Draft:Apportation (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Apportation_(spell)&amp;diff=1787&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Apportation_(spell)&amp;diff=1787&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Apportation|menu=apportation|mana=15|target=Objects on a selected ground square|learning=Thieves&amp;#039; Guild Master Thief rank; general spell learning|related=[[Draft:Rod of apportation|Rod of apportation]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Apportation&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] that retrieves ground objects from a selected square without moving the caster onto it. It is useful for recovering loot across dangerous terrain, but does not take possessions directly from a living monster.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|367|370}}; {{Source|effect3.c|547|559}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
The [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] teaches apportation on promotion from Thief to Master Thief, requiring at least &amp;#039;&amp;#039;&amp;#039;4,000 thieves&amp;#039; guild XP&amp;#039;&amp;#039;&amp;#039;. Turning in the Justiciar&amp;#039;s Badge is the later Shadowlord promotion, not a requirement for this spell.&amp;lt;ref&amp;gt;{{Source|guild2.c|101|128}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can also be learned through [[Draft:Spellcasting#Learning spells|random research]], a Knowledge wish that selects it, or using identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;15 mana&amp;#039;&amp;#039;&amp;#039;. Choose a square with the targeting cursor, then accept or refuse the pickup offer for each object there. Refused objects stay at that square. The spell makes no separate distance, line-of-sight or projectile-path check, and you remain on your original square.&amp;lt;ref&amp;gt;{{Source|spell.c|593|594}}; {{Source|effect3.c|547|559}}; {{Source|inv.c|72|101}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The usual inventory or pack handling follows each accepted pickup, and money is added to your cash. A ground pile under a creature is eligible; the creature&amp;#039;s own inventory is not. An empty target square, or refusing every offer, still costs the spell&amp;#039;s mana.&amp;lt;ref&amp;gt;{{Source|inv.c|636|695}}; {{Source|effect3.c|547|559}}; {{Source|command2.c|503|514}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you decide not to cast, cancel at spell selection. Escape at the later targeting prompt is not checked before this effect accesses the selected square. Source review identifies an invalid-coordinate risk; the outcome of that cancellation has not been established through gameplay. Declining the subsequent pickup offers is a different operation.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|effect3.c|551|558}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Combine [[Draft:Object detection (spell)|object detection]] with apportation to locate and recover loot without walking through an enemy or onto a trap. This can retrieve items dropped by frightened monsters or by a killed thief; [[Draft:Theft|pickpocketing]] is the separate option for possessions that have not reached the ground.&lt;br /&gt;
&lt;br /&gt;
At its initial cost, repeated retrievals are more economical when several useful objects share a square. Plan where to carry them before accepting the offers: remote pickup does not remove inventory management. A noncursed [[Draft:Rod of apportation|rod of apportation]] performs the same retrieval using a charge instead of mana, making it an alternative when the spell is unknown or mana is needed for another purpose.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:24 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Apportation_(spell)</comments>
		</item>
		<item>
			<title>Draft:Clairvoyance (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Clairvoyance_(spell)&amp;diff=1786&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Clairvoyance_(spell)&amp;diff=1786&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Clairvoyance|menu=clairvoyance|mana=10|target=Up to 21 by 21 squares around a selected point|learning=Druid Priest rank; general spell learning|related=[[Draft:Scroll of clairvoyance|Scroll of clairvoyance]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clairvoyance&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] for surveying distant terrain on the current local map. It reveals an area around a chosen square, including concealed passages, without requiring you to walk there.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|387|390}}; {{Source|effect3.c|239|256}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Druids learn clairvoyance when promoted from Acolyte to Priest at &amp;#039;&amp;#039;&amp;#039;1,500 priesthood XP&amp;#039;&amp;#039;&amp;#039;, subject to the faith&amp;#039;s alignment requirement. The same promotion teaches [[Draft:Alertness (spell)|alertness]] and disrupt, as well as the common priestly spell sanctification.&amp;lt;ref&amp;gt;{{Source|priest.c|332|384}}; {{Source|etc.c|165|189}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also belongs to the common [[Draft:Spellcasting#Learning spells|random research]] pool, can be selected by a Knowledge wish, and is among the spells taught by identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
At an initial cost of &amp;#039;&amp;#039;&amp;#039;10 mana&amp;#039;&amp;#039;&amp;#039;, choose a center with the targeting cursor. The spell surveys ten squares in each horizontal and vertical direction, up to &amp;#039;&amp;#039;&amp;#039;21 by 21 squares&amp;#039;&amp;#039;&amp;#039;, clipped by the map edges. Walls and distance from the caster do not limit the survey. This equals the area of a +1-blessed [[Draft:Scroll of clairvoyance|scroll of clairvoyance]]; an uncursed scroll covers only 11 by 11.&amp;lt;ref&amp;gt;{{Source|spell.c|608|609}}; {{Source|effect3.c|239|256}}; {{Source|itemf1.c|87|95}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The surveyed squares lose their concealment and are drawn into map memory. This persists after the initial display, unlike the temporary overlays of [[Draft:Monster detection (spell)|monster detection]] and [[Draft:Object detection (spell)|object detection]]. The survey draws terrain and normally visible ground-object symbols, &amp;#039;&amp;#039;&amp;#039;not a remote display of creatures&amp;#039;&amp;#039;&amp;#039;. Hidden traps are not converted into revealed trap symbols, nor are hazards removed.&amp;lt;ref&amp;gt;{{Source|effect3.c|239|256}}; {{Source|scr.c|755|767}}; {{Source|scr.c|883|928}}; {{Source|aux1.c|265|271}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cancel unwanted casting at the spell-selection prompt. In this version, Escape at the later targeting prompt still leaves the effect running: source inspection shows it surveying a clipped area near the map&amp;#039;s upper-left corner, with the mana already spent. This cancellation behavior has not been checked through gameplay.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|effect3.c|239|256}}; {{Source|command2.c|503|514}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Survey a destination before committing to an unknown corridor or a guarded objective. Center the area beyond the terrain you already know to make better use of its fixed coverage. Seeing the route does not make its creatures or traps harmless; combine the spell with monster detection and careful searching when those are the actual threats.&lt;br /&gt;
&lt;br /&gt;
Once learned, the spell saves scrolls on repeated surveys. At ten initial mana it is still more expensive than either detection spell, so use the cheaper option when you only need the location of monsters or loot. Repeated surveying of unchanged terrain adds no further protection.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:14 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Clairvoyance_(spell)</comments>
		</item>
		<item>
			<title>Draft:Alertness (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Alertness_(spell)&amp;diff=1785&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Alertness_(spell)&amp;diff=1785&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Alertness|menu=alertness|mana=15|target=Self|learning=Druid Priest rank; general spell learning|related=[[Draft:Scroll of alertness|Scroll of alertness]]; [[Draft:Potion of alertness|potion of alertness]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alertness&amp;#039;&amp;#039;&amp;#039; is a preparation [[Draft:Spells|spell]] that makes searching more reliable and prevents the lost action from a particular kind of invisible surprise attack. It does not grant immunity to [[Draft:Sleep|sleep]].&amp;lt;ref&amp;gt;{{Source|spell.c|377|380}}; {{Source|effect2.c|411|419}}; {{Source|aux1.c|245|275}}; {{Source|mspec.c|220|251}}; {{Source|effect3.c|215|225}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
A Druid receives alertness upon promotion from Acolyte to Priest, requiring at least &amp;#039;&amp;#039;&amp;#039;1,500 priesthood XP&amp;#039;&amp;#039;&amp;#039; and acceptable alignment. This promotion also teaches [[Draft:Clairvoyance (spell)|clairvoyance]] and disrupt, in addition to the general priestly grant of sanctification.&amp;lt;ref&amp;gt;{{Source|priest.c|332|384}}; {{Source|etc.c|165|189}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can also be learned by [[Draft:Spellcasting#Learning spells|random research]], a Knowledge wish that selects it, or using identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;15 mana&amp;#039;&amp;#039;&amp;#039;. Each cast adds four alertness duration units. Under ordinary indoor time progression, one unit expires at each ten-minute status update. One casting gives four such updates, with the first possibly close at hand. Repeated casts add duration rather than strengthening the benefit. Time-skipping services and travel run their own updates, so this is not an exact promise of forty minutes after pressing the key.&amp;lt;ref&amp;gt;{{Source|spell.c|599|600}}; {{Source|effect2.c|411|419}}; {{Source|aux2.c|428|432}}; {{Source|aux3.c|10|47}}; {{Source|time.c|19|23}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! Effect while alert&lt;br /&gt;
|-&lt;br /&gt;
| Searching an adjacent square || Bypasses the usual one-in-three search failure gate, allowing eligible secret passages, doors and traps to be revealed&lt;br /&gt;
| A hostile invisible creature uses its surprise routine || Avoids the forced loss of your next action; the attacker reveals itself&lt;br /&gt;
| Ordinary sleep or fear effects || No immunity is added&lt;br /&gt;
|}&lt;br /&gt;
The spell does not search automatically or display every monster. At an alertness total of 1,000 or more, ordinary timed decay stops; this is the shared long-duration rule, not a stronger search bonus.&amp;lt;ref&amp;gt;{{Source|aux1.c|245|275}}; {{Source|mspec.c|220|251}}; {{Source|effect2.c|411|419}}; {{Source|aux2.c|428|432}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Cast before searching a suspected secret route or crossing an area with concealed attackers. Several searches can fit within one casting, so recasting at every square wastes mana. The effect&amp;#039;s certainty applies to a square that is actually searched; it does not make an unchecked route safe from [[Draft:Traps|traps]].&lt;br /&gt;
&lt;br /&gt;
A noncursed [[Draft:Scroll of alertness|scroll]] or [[Draft:Potion of alertness|potion]] supplies the same effect, while positive blessing adds more duration than this spell&amp;#039;s fixed four units. Keep sleep resistance as a separate preparation rather than treating alertness as a substitute.&amp;lt;ref&amp;gt;{{Source|itemf1.c|535|542}}; {{Source|effect2.c|411|419}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:40:04 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Alertness_(spell)</comments>
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		<item>
			<title>Draft:Self knowledge (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Self_knowledge_(spell)&amp;diff=1784&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Self_knowledge_(spell)&amp;diff=1784&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Self knowledge|menu=self knowledge|mana=10|target=Self|learning=Druid lay devotion; general spell learning|related=[[Draft:Scroll of self-knowledge|Scroll of self-knowledge]]; [[Draft:Ring of self-knowledge|ring of self-knowledge]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Self knowledge&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] that reports your score, alignment description, active conditions, immunities and organizational standing. It supplies information about the character; it does not cure the conditions it reports.&amp;lt;ref name=&amp;quot;report&amp;quot;&amp;gt;{{Source|spell.c|131|134}}; {{Source|effect2.c|8|334}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Joining Druidism as a lay devotee teaches self knowledge together with [[Draft:Monster detection (spell)|monster detection]]. Pray at a Druid altar with no current priesthood and alignment strictly between -10 and +10. Visiting the [[Draft:Archdruid|Archdruid]] can help with alignment, but his conversation is not itself the act of joining.&amp;lt;ref&amp;gt;{{Source|priest.c|242|245}}; {{Source|priest.c|311|326}}; {{Source|etc.c|127|139}}; {{Source|mtalk.c|9|78}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other [[Draft:Spellcasting#Learning spells|learning routes]] are random research, a Knowledge wish that selects the spell, and identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;10 mana&amp;#039;&amp;#039;&amp;#039;. Casting opens a sequence of reports. The alignment report uses descriptive bands rather than giving the exact signed alignment number; conditions are listed by name rather than remaining duration. Immunities are reported separately from conditions, and the rank displays include guild experience where the report provides it.&amp;lt;ref&amp;gt;{{Source|spell.c|566|567}}; {{Source|effect2.c|8|334}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The report is a snapshot. It neither identifies the items responsible for an immunity nor promises that a temporary effect will last through the next encounter. A listed immunity also does not protect against every similarly named attack: for example, negative-energy immunity has [[Draft:Level drain|specific limits]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use self knowledge after an unfamiliar effect or before a dangerous expedition to check which protections are actually active. It can also help distinguish being near Neutral from strongly aligned, though descriptive alignment bands do not replace the exact admission rules of a religion or guild.&lt;br /&gt;
&lt;br /&gt;
Because another reading of unchanged conditions gives little new information, save mana by consulting it after a meaningful change. Noncursed [[Draft:Scroll of self-knowledge|scrolls]] provide the same report without learning the spell, and a noncursed [[Draft:Ring of self-knowledge|ring of self-knowledge]] is another reusable source. None of these removes a curse or an ailment.&amp;lt;ref&amp;gt;{{Source|itemf1.c|24|30}}; {{Source|itemf2.c|12|21}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:54 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Self_knowledge_(spell)</comments>
		</item>
		<item>
			<title>Draft:Identification (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Identification_(spell)&amp;diff=1783&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Identification_(spell)&amp;diff=1783&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Identification|menu=identification|mana=10|target=One accessible carried item|learning=Athena lay devotion; Collegium Student rank; general spell learning|related=[[Draft:Scroll of identification|Scroll of identification]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Identification&amp;#039;&amp;#039;&amp;#039; is a reusable [[Draft:Spells|spell]] for learning the identity and condition of one carried item. It is one way to perform [[Draft:Identification|identification]], alongside scrolls and paid appraisal; learning the spell does not automatically identify your belongings.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|416|419}}; {{Source|effect1.c|494|517}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Two predictable early routes teach identification:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Route !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Lay devotion to Athena || Pray at her altar with positive alignment and no existing priesthood&lt;br /&gt;
| [[Draft:Collegium Magii|Collegium Magii]] || Advance from Novice to Student with at least 400 college XP&lt;br /&gt;
|}&lt;br /&gt;
These rewards teach the spell outright. They do not reduce its mana cost if it is already known.&amp;lt;ref&amp;gt;{{Source|priest.c|242|245}}; {{Source|priest.c|283|295}}; {{Source|etc.c|127|139}}; {{Source|guild2.c|398|414}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can also be learned through [[Draft:Spellcasting#Learning spells|random research]], a Knowledge wish that selects it, or identified [[Draft:Kolwynia|Kolwynia]]. The [[Draft:Temple of Athena|Temple of Athena]] page describes the country temple; Athena also has an altar in [[Draft:Rampart|Rampart]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}; {{Source|priest.c|283|295}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;10 mana&amp;#039;&amp;#039;&amp;#039;, modified by research and the [[Draft:Spellcasting#Mana cost|moon]]. Select one item from accessible possessions. Non-food items become fully identified, and their type is recognized; food receives the game&amp;#039;s ordinary food identification. The spell does not change an item&amp;#039;s curse, enchantment, charges or usefulness.&amp;lt;ref&amp;gt;{{Source|spell.c|509|510}}; {{Source|effect1.c|501|516}}; {{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the single-item effect of an uncursed [[Draft:Scroll of identification|scroll of identification]], not the whole-inventory effect of a blessed scroll. An item still inside the pack must first be made accessible. Cancelling the item prompt avoids the normal monster response for that selection, but the spell&amp;#039;s mana has already been spent.&amp;lt;ref&amp;gt;{{Source|itemf1.c|170|176}}; {{Source|effect1.c|501|546}}; {{Source|command2.c|503|514}}; {{Source|inv.c|548|620}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Identify equipment before wearing it and valuable unknown loot before selling it. The spell trades mana for repeatable appraisal without paying for every item at the [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]]. Learning it through Athena or the Collegium is more predictable than hoping random research selects it, but each route has its own alignment or advancement obligations.&lt;br /&gt;
&lt;br /&gt;
For a large haul, compare repeated casts with one blessed identification scroll, which also reaches the pack. In a dungeon, keep enough mana for essential combat and escape magic: identifying an item is useful only if you survive to use it. If you only need names for a broad class of items, [[Draft:Jane&amp;#039;s guide to treasure|Jane&amp;#039;s guide to treasure]] offers a different kind of knowledge rather than full appraisal of each copy.&amp;lt;ref&amp;gt;{{Source|effect1.c|526|546}}; {{Source|itemf1.c|33|65}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:44 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Identification_(spell)</comments>
		</item>
		<item>
			<title>Draft:Object detection (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Object_detection_(spell)&amp;diff=1782&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Object_detection_(spell)&amp;diff=1782&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Object detection|menu=object detection|mana=3|target=Ground objects on the current local map|learning=Thieves&amp;#039; Guild membership; general spell learning|related=[[Draft:Potion of object detection|Potion of object detection]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Object detection&amp;#039;&amp;#039;&amp;#039; briefly displays where objects lie on the current local map. This [[Draft:Spells|spell]] finds ground loot rather than identifying its properties or searching a living monster&amp;#039;s possessions.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|421|424}}; {{Source|effect1.c|476|492}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Joining the [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] teaches object detection immediately, alongside the lockpick and attribute rewards. The membership page explains the variable dues and admission conditions; no promotion is required for this spell.&amp;lt;ref&amp;gt;{{Source|guild2.c|46|98}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other routes are random research through a [[Draft:Scroll of spells|scroll of spells]] or the [[Draft:Collegium Magii|Collegium]], a Knowledge wish that selects this spell, and use of identified [[Draft:Kolwynia|Kolwynia]]. The common [[Draft:Spellcasting#Learning spells|learning rules]] distinguish research from automatic teaching.&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;3 mana&amp;#039;&amp;#039;&amp;#039;. On each occupied ground square the spell draws the category symbol of the first object in that square&amp;#039;s pile. It does not list every object in a pile, identify their names, or reveal items still carried by monsters. Walls and distance do not block this scan.&amp;lt;ref&amp;gt;{{Source|spell.c|506|507}}; {{Source|effect1.c|476|492}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The symbols remain until acknowledgement, after which the ordinary map is restored. Squares outside the current display&amp;#039;s vertical window are not drawn. The spell does not add a persistent object-tracking state or reveal the surrounding terrain; [[Draft:Clairvoyance (spell)|clairvoyance]] serves the latter purpose.&amp;lt;ref&amp;gt;{{Source|effect1.c|476|492}}; {{Source|scr.c|57|78}}; {{Source|scr.c|815|829}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use object detection to decide whether an unexplored area contains loot worth investigating. One symbol may stand for a mixed pile, so a modest-looking marker is not proof that nothing valuable is there. The spell also gives no assurance that the route is safe: [[Draft:Monster detection (spell)|monster detection]] answers a different question.&lt;br /&gt;
&lt;br /&gt;
Once you know the square, [[Draft:Apportation (spell)|apportation]] can retrieve its contents without stepping onto it. This is useful near traps, hazardous terrain or enemies, but costs additional mana and does not bypass carrying arrangements. A noncursed [[Draft:Potion of object detection|potion]] can substitute for the initial survey when you have not learned the spell.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:34 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Object_detection_(spell)</comments>
		</item>
		<item>
			<title>Draft:Monster detection (spell)</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Monster_detection_(spell)&amp;diff=1781&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Monster_detection_(spell)&amp;diff=1781&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Monster detection|menu=monster detection|mana=3|target=Living monsters on the current local map|learning=Druid lay devotion; general spell learning|related=[[Draft:Potion of monster detection|Potion of monster detection]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster detection&amp;#039;&amp;#039;&amp;#039; is a cheap reconnaissance [[Draft:Spells|spell]] that briefly displays living monsters on the current local map. It helps locate an opponent before approaching, but does not map the intervening terrain or maintain a moving display of enemies.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|426|429}}; {{Source|effect1.c|459|473}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Becoming a lay devotee of Druidism teaches both monster detection and [[Draft:Self knowledge (spell)|self knowledge]]. This requires no existing priesthood and alignment strictly between -10 and +10 when praying at a Druid altar. The [[Draft:Temple of Druidism|Great Henge]] is one such location; meeting the Archdruid and joining the faith are separate acts.&amp;lt;ref&amp;gt;{{Source|priest.c|242|245}}; {{Source|priest.c|311|326}}; {{Source|etc.c|127|139}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also in the random research pool used by [[Draft:Scroll of spells|scrolls of spells]] and the [[Draft:Collegium Magii|Collegium]]. A Knowledge wish can select it, and identified [[Draft:Kolwynia|Kolwynia]] teaches it with all other spells. See [[Draft:Spellcasting#Learning spells|learning spells]] for the different requirements and repeat-learning results.&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;3 mana&amp;#039;&amp;#039;&amp;#039;, before research and [[Draft:Spellcasting#Mana cost|lunar adjustment]]. Casting draws each living monster&amp;#039;s current symbol regardless of distance, walls or invisibility. It then waits for acknowledgement and restores the ordinary map. It does not wake the monsters or change their disposition.&amp;lt;ref&amp;gt;{{Source|spell.c|503|504}}; {{Source|command2.c|489|518}}; {{Source|effect1.c|459|473}}; {{Source|scr.c|833|846}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The display is limited by the current screen window: monsters outside its vertical extent are not drawn. The symbol is the monster&amp;#039;s current displayed symbol, so a disguised creature need not appear under its usual species glyph. This is a snapshot, not identification of every monster&amp;#039;s abilities or a lasting ability to see invisible creatures.&amp;lt;ref&amp;gt;{{Source|scr.c|833|846}}; {{Source|mspec.c|220|249}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use the spell before entering a dangerous room or searching for a particular enemy. At its initial cost it is much cheaper than most combat magic, but repeated casts still compete with spells needed for escape or healing. Remember the position before dismissing the display, and allow for the monster moving afterward.&lt;br /&gt;
&lt;br /&gt;
Pair it with [[Draft:Clairvoyance (spell)|clairvoyance]] when you need a route through unknown terrain, or [[Draft:Object detection (spell)|object detection]] when the objective is ground loot. A noncursed [[Draft:Potion of monster detection|potion]] supplies the same kind of snapshot without requiring this spell in your repertoire; it is also an option when [[Draft:Fear|fear]] prevents casting.&amp;lt;ref&amp;gt;{{Source|itemf1.c|191|198}}; {{Source|command2.c|489|518}}; {{Source|command1.c|75|85}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:24 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Monster_detection_(spell)</comments>
		</item>
		<item>
			<title>Draft:Spellcasting</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Spellcasting&amp;diff=1780&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Spellcasting&amp;diff=1780&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spellcasting&amp;#039;&amp;#039;&amp;#039; uses learned magic and mana to produce attacks, protections, information and travel effects. Omega has &amp;#039;&amp;#039;&amp;#039;41 [[Draft:Spells|spells]]&amp;#039;&amp;#039;&amp;#039;. Research, organizations and special rewards expand your repertoire; individual spell pages explain their targets, effects and practical uses. Monster magic follows [[Draft:Monster spellcasting|separate rules]].&amp;lt;ref&amp;gt;{{Source|spell.c|496|626}}; {{Source|spell.c|724|744}}; {{Source|command2.c|489|518}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning spells ==&lt;br /&gt;
There is no requirement to join a magical profession before using a spell you know. The available routes differ in predictability and in what happens when the spell is already known.&amp;lt;ref&amp;gt;{{Source|command2.c|489|518}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;region&amp;quot; aria-label=&amp;quot;Spell learning routes&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Route !! What it teaches !! If already known&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Collegium Magii|Collegium research]], noncursed [[Draft:Scroll of spells|scroll of spells]], or [[Draft:Manaburst|manaburst]] remains || One randomly selected spell, subject to a research check || A successful attempt halves the current recorded cost, rounded up&lt;br /&gt;
|-&lt;br /&gt;
| Guild, religious and [[Draft:Rampart Explorers&amp;#039; Club|club]] rewards || The spell or spells specified by that reward || No cost reduction&lt;br /&gt;
|-&lt;br /&gt;
| Wish for &amp;#039;&amp;#039;&amp;#039;Knowledge&amp;#039;&amp;#039;&amp;#039; || One randomly selected spell, without the research check || Halves the recorded cost, rounded down, with a minimum of 1&lt;br /&gt;
|-&lt;br /&gt;
| Identified [[Draft:Kolwynia|Kolwynia]] || All 41 spells || No cost reduction&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Research includes already-known spells and does not let you choose a target. The Collegium accepts paid research from eligible outsiders as well as members; guild rewards instead give specific spells at particular ranks. A cursed scroll of spells removes knowledge rather than performing research. Kolwynia must be identified before use: using it unknown is fatal.&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|guild2.c|279|445}}; {{Source|itemf1.c|120|129}}; {{Source|item.c|113|115}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}; {{Source|etc.c|120|225}}; {{Source|site1.c|235|260}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Research difficulty ===&lt;br /&gt;
Let &amp;#039;&amp;#039;D&amp;#039;&amp;#039; be the selected spell&amp;#039;s current recorded cost, and &amp;#039;&amp;#039;T&amp;#039;&amp;#039; = 4 &amp;amp;times; Intelligence + 8 &amp;amp;times; character level. Research compares &amp;#039;&amp;#039;T&amp;#039;&amp;#039; with a uniformly selected integer from &amp;#039;&amp;#039;D&amp;#039;&amp;#039; through 5&amp;#039;&amp;#039;D&amp;#039;&amp;#039; &amp;amp;minus; 1, and succeeds only when &amp;#039;&amp;#039;T&amp;#039;&amp;#039; is larger.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Condition !! Research success chance&lt;br /&gt;
|-&lt;br /&gt;
| T &amp;amp;le; D || 0&lt;br /&gt;
|-&lt;br /&gt;
| D &amp;amp;lt; T &amp;amp;lt; 5D || (T &amp;amp;minus; D) / (4D)&lt;br /&gt;
|-&lt;br /&gt;
| T &amp;amp;ge; 5D || 100%&lt;br /&gt;
|}&lt;br /&gt;
This chance applies &amp;#039;&amp;#039;&amp;#039;after&amp;#039;&amp;#039;&amp;#039; a spell has been selected from the 41 possibilities. It is not the chance of getting a particular desired spell. Learning a new spell grants 10D experience; making a known spell cheaper grants no experience. Research credit or a scroll is consumed even if the attempt fails. Positive blessing does not improve the research check.&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|guild2.c|417|441}}; {{Source|itemf1.c|120|129}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, at Intelligence 15 and level 0, &amp;#039;&amp;#039;T&amp;#039;&amp;#039; is 60. A cost-10 spell is certain to pass the research check if selected; a cost-20 spell succeeds half the time. This is a learning calculation, &amp;#039;&amp;#039;&amp;#039;not a spellcasting failure rate&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Casting and targets ==&lt;br /&gt;
On a local map, press &amp;#039;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;#039;, type enough of a known spell&amp;#039;s name to distinguish it, then press Enter. &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039; lists matching known spells and their recorded mana costs. Escape at this spell-selection prompt cancels without spending mana or giving monsters the ordinary response to a command. The [[Draft:LOCUS|countryside]] command set has no direct spellcasting command.&amp;lt;ref&amp;gt;{{Source|command1.c|75|77}}; {{Source|command1.c|255|329}}; {{Source|spell.c|432|442}}; {{Source|spell.c|724|852}}; {{Source|command2.c|489|518}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Fear|Fear]] prevents casting. Otherwise, after a valid selection the game checks mana, subtracts the actual cost, and applies the spell. The common casting action takes 12 clock ticks; spell-specific sequences can take additional time. There is no additional general roll for Intelligence, armor or a magical school at this command stage. Individual spells can still have their own hit checks, resistance, failures or unsuitable targets; wishing has a concentration check of its own.&amp;lt;ref&amp;gt;{{Source|command2.c|489|518}}; {{Source|command1.c|75|77}}; {{Source|spell.c|8|25}}; {{Source|spell.c|194|235}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a spell with a map target, move its cursor with the movement keys and confirm with &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;. An inventory-targeted spell instead asks for an accessible item. &amp;#039;&amp;#039;&amp;#039;Mana is spent before these later prompts&amp;#039;&amp;#039;&amp;#039;: cancellation or an ineffective target does not automatically refund it. Some target routines also handle Escape incorrectly; [[Draft:Apportation (spell)|apportation]] and [[Draft:Clairvoyance (spell)|clairvoyance]] describe their specific limitations.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|command2.c|503|514}}; {{Source|effect1.c|501|517}}; {{Source|effect3.c|239|256}}; {{Source|effect3.c|547|559}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana cost ==&lt;br /&gt;
The [[Draft:Spells#Spell list|spell list]] and information cards give each spell&amp;#039;s &amp;#039;&amp;#039;&amp;#039;initial base cost&amp;#039;&amp;#039;&amp;#039;. Research and Knowledge wishes can reduce the cost recorded for your character. The spell-selection menu displays that recorded value, before the moon&amp;#039;s modifier is applied.&amp;lt;ref&amp;gt;{{Source|spell.c|496|626}}; {{Source|spell.c|746|764}}; {{Source|effect3.c|295|298}}; {{Source|effect1.c|613|620}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lunar influence !! Actual cost for recorded cost D&lt;br /&gt;
|-&lt;br /&gt;
| Favorable || floor(D / 2)&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary || D&lt;br /&gt;
|-&lt;br /&gt;
| Contrary || 2D&lt;br /&gt;
|}&lt;br /&gt;
A recorded cost of 3 therefore costs 1, 3 or 6 mana. A recorded cost of 1 can cost &amp;#039;&amp;#039;&amp;#039;zero&amp;#039;&amp;#039;&amp;#039; under favorable lunar influence: the casting adjustment has no minimum-one clamp.&amp;lt;ref&amp;gt;{{Source|command2.c|503|514}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lunar check normally runs at midnight, using a 24-day phase cycle. Druid followers are favored at either half moon; sufficiently lawful characters (alignment greater than +10) are favored at full moon, and sufficiently chaotic ones (below -10) at new moon. Contrary influence applies to Druids at new or full moon, lawful characters at new moon, and chaotic characters at full moon, unless a favorable condition has already matched. Other cases are ordinary. These rules are evaluated at the lunar check, so a later alignment change is not an immediate recalculation.&amp;lt;ref&amp;gt;{{Source|aux2.c|284|305}}; {{Source|aux3.c|31|38}}; {{Source|scr.c|40|54}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Replenishing mana ===&lt;br /&gt;
The ordinary mana capacity is &amp;#039;&amp;#039;&amp;#039;Power &amp;amp;times; (character level + 1)&amp;#039;&amp;#039;&amp;#039;. This calculated capacity is not a hard cap on stored mana: some effects set the current amount above it.&amp;lt;ref&amp;gt;{{Source|char.c|172|175}}; {{Source|effect1.c|585|588}}; {{Source|itemf1.c|412|417}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Method !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Gain a character level || Refill to at least the new ordinary capacity, retaining a larger existing reserve&lt;br /&gt;
| [[Draft:Circle of Sorcerors|Circle&amp;#039;s mana service]] || Refill to ordinary capacity; fee is 100 Au per character level, halved for members&lt;br /&gt;
| [[Draft:Powtab|Powtab]] || Set current mana to twice ordinary capacity&lt;br /&gt;
| A &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039; wish || Set current mana to ten times ordinary capacity&lt;br /&gt;
|}&lt;br /&gt;
These are different operations: an effect that sets a fixed multiple can reduce an even larger reserve, whereas the Circle and a level gain preserve excess mana. The normal minute, ten-minute and hourly recovery checks do not provide routine passive mana regeneration; the regeneration status actually spends mana to heal wounds. Use the relevant service or item page for its access conditions and risks.&amp;lt;ref&amp;gt;{{Source|aux2.c|451|478}}; {{Source|guild2.c|599|623}}; {{Source|itemf1.c|412|417}}; {{Source|effect1.c|585|588}}; {{Source|aux2.c|186|280}}; {{Source|aux2.c|340|447}}; {{Source|aux3.c|10|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Losing spell knowledge ==&lt;br /&gt;
Learned spells are not expended simply by casting ordinary magic. Specific effects can remove them: a cursed [[Draft:Scroll of spells|scroll of spells]] forgets a known spell, a [[Draft:Village stones|village stone]] outcome can also do so, and Hecate&amp;#039;s punishment for abandoning her can erase the whole repertoire. [[Draft:Spells#spell-wishing|Wishing]] forgets itself after reaching its wish effect, so it must be learned again. These are knowledge changes, distinct from running out of mana.&amp;lt;ref&amp;gt;{{Source|effect3.c|275|285}}; {{Source|aux3.c|1028|1035}}; {{Source|priest.c|179|196}}; {{Source|spell.c|8|25}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Seek predictable teaching when a particular spell is central to your plan. [[Draft:Identification (spell)|Identification]] has early religious and college routes; [[Draft:Object detection (spell)|object detection]] comes with thieves&amp;#039; membership; [[Draft:Return (spell)|Return]] comes with the Explorers&amp;#039; Club. Random research broadens your options but cannot guarantee the one emergency spell you lack.&lt;br /&gt;
&lt;br /&gt;
Check the lunar situation and your remaining reserve before an expedition. Relearning an expensive spell can make a large practical difference, while repeated reductions of an already cheap one offer less. Cheap reconnaissance may save the mana and health a blind encounter would cost, but repeated surveys of an unchanged area are wasteful.&lt;br /&gt;
&lt;br /&gt;
Keep an alternative for effects you may need while afraid or out of mana. A potion or charged item spends a different resource, and its effect parameters may differ from the similarly named spell. Consult the independent spell and item pages rather than assuming they are interchangeable.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:14 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Spellcasting</comments>
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			<title>Draft:Spells</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Spells&amp;diff=1779&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Spells&amp;diff=1779&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039; are learned magical abilities used for combat, protection, exploration and travel. Omega 0.90.4 has &amp;#039;&amp;#039;&amp;#039;41&amp;#039;&amp;#039;&amp;#039; player spells. [[Draft:Spellcasting|Spellcasting]] explains learning, research, targeting, mana and the moon; the list below gives each spell&amp;#039;s initial cost and connects completed independent drafts.&amp;lt;ref&amp;gt;{{Source|spell.c|496|626}}; {{Source|spell.c|724|744}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Spell list ==&lt;br /&gt;
Spells are ordered by &amp;#039;&amp;#039;&amp;#039;initial mana cost&amp;#039;&amp;#039;&amp;#039;, then alphabetically. Research can lower the cost recorded for your character, and lunar influence changes the actual amount paid. The short descriptions are a purpose index, not a list of guaranteed outcomes: targets, immunity and other limits belong to the individual effects. Entries marked &amp;#039;&amp;#039;Article pending&amp;#039;&amp;#039; are listed here until their independent drafts are ready.&amp;lt;ref&amp;gt;{{Source|command2.c|489|518}}; {{Source|effect3.c|271|307}}; {{Source|spell.c|27|189}}; {{Source|spell.c|194|429}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;region&amp;quot; aria-label=&amp;quot;All 41 Omega spells&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Spell !! Base mana !! Main purpose !! Article&lt;br /&gt;
|- id=&amp;quot;spell-monster-detection&amp;quot;&lt;br /&gt;
| [[Draft:Monster detection (spell)|Monster detection]] || 3 || Briefly display living monsters || Draft&lt;br /&gt;
|- id=&amp;quot;spell-object-detection&amp;quot;&lt;br /&gt;
| [[Draft:Object detection (spell)|Object detection]] || 3 || Briefly display ground objects || Draft&lt;br /&gt;
|- id=&amp;quot;spell-clairvoyance&amp;quot;&lt;br /&gt;
| [[Draft:Clairvoyance (spell)|Clairvoyance]] || 10 || Survey terrain around a selected point || Draft&lt;br /&gt;
|- id=&amp;quot;spell-fear&amp;quot;&lt;br /&gt;
| Fear || 10 || Frighten a target || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-identification&amp;quot;&lt;br /&gt;
| [[Draft:Identification (spell)|Identification]] || 10 || Identify one accessible item || Draft&lt;br /&gt;
|- id=&amp;quot;spell-magic-missile&amp;quot;&lt;br /&gt;
| Magic missile || 10 || Attack with a magical bolt || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-return&amp;quot;&lt;br /&gt;
| [[Draft:Return (spell)|Return]] || 10 || Delayed dungeon or homeward travel || Draft&lt;br /&gt;
|- id=&amp;quot;spell-self-knowledge&amp;quot;&lt;br /&gt;
| [[Draft:Self knowledge (spell)|Self knowledge]] || 10 || Inspect your conditions and standing || Draft&lt;br /&gt;
|- id=&amp;quot;spell-alertness&amp;quot;&lt;br /&gt;
| [[Draft:Alertness (spell)|Alertness]] || 15 || Improve searching and resist surprise || Draft&lt;br /&gt;
|- id=&amp;quot;spell-apportation&amp;quot;&lt;br /&gt;
| [[Draft:Apportation (spell)|Apportation]] || 15 || Retrieve ground objects remotely || Draft&lt;br /&gt;
|- id=&amp;quot;spell-haste&amp;quot;&lt;br /&gt;
| Haste || 15 || Speed yourself up || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-healing&amp;quot;&lt;br /&gt;
| Healing || 15 || Heal yourself || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-invisibility&amp;quot;&lt;br /&gt;
| Invisibility || 15 || Become invisible || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-sleep&amp;quot;&lt;br /&gt;
| Sleep || 15 || Put a target to sleep || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-accuracy&amp;quot;&lt;br /&gt;
| Accuracy || 20 || Improve combat accuracy || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-breathing&amp;quot;&lt;br /&gt;
| Breathing || 20 || Gain magical breathing || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-curing&amp;quot;&lt;br /&gt;
| Curing || 20 || Treat disease, poison and blindness || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-firebolt&amp;quot;&lt;br /&gt;
| Firebolt || 20 || Project a fiery bolt || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-heroism&amp;quot;&lt;br /&gt;
| Heroism || 20 || Temporarily strengthen combat abilities || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-regeneration&amp;quot;&lt;br /&gt;
| Regeneration || 20 || Spend mana over time to heal wounds || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-restoration&amp;quot;&lt;br /&gt;
| Restoration || 20 || Restore reduced attributes || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-summoning&amp;quot;&lt;br /&gt;
| Summoning || 20 || Summon a creature || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-teleport&amp;quot;&lt;br /&gt;
| Teleport || 20 || Teleport yourself || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-true-sight&amp;quot;&lt;br /&gt;
| True sight || 20 || See invisible creatures || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-ball-lightning&amp;quot;&lt;br /&gt;
| Ball lightning || 25 || Electrical area attack || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-levitate&amp;quot;&lt;br /&gt;
| Levitate || 25 || Float above the ground || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-blessing&amp;quot;&lt;br /&gt;
| Blessing || 30 || Bless a selected item || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-disrupt&amp;quot;&lt;br /&gt;
| Disrupt || 30 || Damage a target || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-enchantment&amp;quot;&lt;br /&gt;
| Enchantment || 30 || Enchant a selected item || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-polymorph&amp;quot;&lt;br /&gt;
| Polymorph || 30 || Transform a target || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-disintegrate&amp;quot;&lt;br /&gt;
| Disintegrate || 40 || Disintegrate creatures or terrain || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-dispelling&amp;quot;&lt;br /&gt;
| Dispelling || 40 || Remove magical effects || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-energy-drain&amp;quot;&lt;br /&gt;
| Energy drain || 40 || Drain a target&amp;#039;s energy || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-desecration&amp;quot;&lt;br /&gt;
| Desecration || 50 || Desecrate an altar || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-ritual-magic&amp;quot;&lt;br /&gt;
| Ritual magic || 50 || Perform a location-dependent ritual || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-shadow-form&amp;quot;&lt;br /&gt;
| Shadow form || 50 || Become insubstantial || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-the-warp&amp;quot;&lt;br /&gt;
| The warp || 50 || Travel between dungeon levels || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-sanctification&amp;quot;&lt;br /&gt;
| Sanctification || 75 || Consecrate an altar || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-sanctuary&amp;quot;&lt;br /&gt;
| Sanctuary || 75 || Establish a protective position || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-hellfire&amp;quot;&lt;br /&gt;
| Hellfire || 90 || Attack with hellfire || Article pending&lt;br /&gt;
|- id=&amp;quot;spell-wishing&amp;quot;&lt;br /&gt;
| Wishing || 100 || Attempt a wish || Article pending&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Choosing a spell ==&lt;br /&gt;
For reconnaissance, [[Draft:Monster detection (spell)|monster detection]] and [[Draft:Object detection (spell)|object detection]] give brief symbol displays; [[Draft:Clairvoyance (spell)|clairvoyance]] instead adds terrain to map memory. [[Draft:Alertness (spell)|Alertness]] assists actual searching and certain surprise encounters. These abilities answer different questions and do not replace one another.&lt;br /&gt;
&lt;br /&gt;
[[Draft:Identification (spell)|Identification]] appraises an item, while [[Draft:Self knowledge (spell)|self knowledge]] reports on your character. [[Draft:Apportation (spell)|Apportation]] moves ground loot to you; [[Draft:Return (spell)|Return]] moves you only after a delay and according to your location when it finishes. The independent pages cover their learning routes and limits.&lt;br /&gt;
&lt;br /&gt;
The remaining spells include direct attacks, healing, temporary protections and changes to items or terrain. A similarly named [[Draft:Scroll|scroll]], [[Draft:Potion|potion]] or [[Draft:Wands|wand]] can use different parameters or targets. Base mana alone does not establish which effect is stronger or more appropriate.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:39:04 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Spells</comments>
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			<title>Template:Spell infobox</title>
			<link>https://www.omega-rl.wiki/index.php?title=Template:Spell_infobox&amp;diff=1778&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Template:Spell_infobox&amp;diff=1778&amp;oldid=0</guid>
			<description>&lt;p&gt;建立法术总览与施法机制，补齐八种侦察探索法术并连接获取和物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;omega-entity-infobox&amp;quot;&amp;gt;&amp;lt;caption&amp;gt;{{{name}}}&amp;lt;/caption&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot;&amp;gt;Menu name&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{menu}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot;&amp;gt;[[Draft:Spellcasting#Mana cost|Base mana cost]]&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{mana}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot;&amp;gt;Target&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{target}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot;&amp;gt;Learning&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{learning}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;{{#if:{{{related|}}}|&amp;lt;tr&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot;&amp;gt;Related items&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;{{{related}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Information card for Omega spells. Required parameters: name, menu (the exact spell-menu name), mana (initial cost before research and lunar adjustment), target and learning. Optional related lists verified item counterparts; explain any differences in the article. Spells have no inventory glyph or spellbook properties. Uses the shared entity layout, including its narrow-screen presentation.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Mon, 21 Sep 2026 11:38:54 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Template_talk:Spell_infobox</comments>
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			<title>Draft:Traps</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Traps&amp;diff=1777&amp;oldid=1762</link>
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			<description>&lt;p&gt;修正陷阱拆除概率表的行分隔&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:27, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Disarm succeeds || (2 &amp;amp;times; Dexterity + 3 &amp;amp;times; level + 10R) / (50 + 5D)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Disarm succeeds || (2 &amp;amp;times; Dexterity + 3 &amp;amp;times; level + 10R) / (50 + 5D)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Component recovered, given a successful disarm of a supported trap || (Dexterity + 10R) / 100&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Component recovered, given a successful disarm of a supported trap || (Dexterity + 10R) / 100&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Accident, given a failed disarm || (9 + 2D &amp;amp;minus; Dexterity) / (10 + 2D)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Accident, given a failed disarm || (9 + 2D &amp;amp;minus; Dexterity) / (10 + 2D)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:27:07 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Traps</comments>
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			<title>Main Page/zh</title>
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			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:26, 20 September 2026&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Draft:Food|食物]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Draft:Food|食物]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Draft:Food ration|口粮]] · [[Draft:Nutritab|营养片]] · [[Draft:Wafer of lembas|Lembas]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Draft:Food ration|口粮]] · [[Draft:Nutritab|营养片]] · [[Draft:Wafer of lembas|Lembas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; [[Draft:Miscellaneous items|工具与财物]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: [[Draft:Magic key|魔法钥匙]] · [[Draft:Thieve&#039;s pick|锁镐]] · [[Draft:Bucket of salt water|盐水]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Defense and protection|防御与防护]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Defense and protection|防御与防护]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Hunger|饥饿与食物补给]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Hunger|饥饿与食物补给]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Draft:Traps|陷阱与陷阱零件]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|射击与投掷]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|射击与投掷]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|鉴定]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|鉴定]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:26:13 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Talk:Main_Page/zh</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>https://www.omega-rl.wiki/index.php?title=Main_Page&amp;diff=1775&amp;oldid=1738</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Main_Page&amp;diff=1775&amp;oldid=1738</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:26, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Draft:Food|Food]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; [[Draft:Food|Food]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Draft:Food ration|Rations]] · [[Draft:Nutritab|Nutritab]] · [[Draft:Wafer of lembas|Lembas]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Draft:Food ration|Rations]] · [[Draft:Nutritab|Nutritab]] · [[Draft:Wafer of lembas|Lembas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; [[Draft:Miscellaneous items|Tools and valuables]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: [[Draft:Magic key|Magic key]] · [[Draft:Thieve&#039;s pick|Lockpick]] · [[Draft:Bucket of salt water|Salt water]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Defense and protection|Defense and protection]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Defense and protection|Defense and protection]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Hunger|Hunger and food supplies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Hunger|Hunger and food supplies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Draft:Traps|Traps and trap components]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|Shooting and throwing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Shooting and throwing|Shooting and throwing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|Identification]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Draft:Identification|Identification]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:26:03 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Talk:Main_Page</comments>
		</item>
		<item>
			<title>Draft:Scroll of acquirement</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_acquirement&amp;diff=1774&amp;oldid=863</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_acquirement&amp;diff=1774&amp;oldid=863</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing another acquirement scroll is possible, but produces an ordinary unblessed copy and consumes the current one. It does not multiply scrolls. The &amp;#039;&amp;#039;Acquisition&amp;#039;&amp;#039; wish in normal play uses the category-only form, so it does not replace the exact selection offered by a blessed scroll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing another acquirement scroll is possible, but produces an ordinary unblessed copy and consumes the current one. It does not multiply scrolls. The &amp;#039;&amp;#039;Acquisition&amp;#039;&amp;#039; wish in normal play uses the category-only form, so it does not replace the exact selection offered by a blessed scroll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Draft:Justiciar&#039;s Badge|Justiciar&#039;s Badge]] is an unusual useful choice from [[Draft:Miscellaneous items|miscellaneous things]]: acquirement bypasses its normal random-generation restriction, and the resulting badge works for the Shadowlord promotion. This can avoid obtaining it through theft or killing, although the guild still requires the proper rank and character level.&amp;lt;ref&amp;gt;{{Source|effect1.c|755|784}}; {{Source|item.c|154|164}}; {{Source|guild2.c|21|44}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:53 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_acquirement</comments>
		</item>
		<item>
			<title>Draft:Thieves&#039; Guild</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Thieves%27_Guild&amp;diff=1773&amp;oldid=1614</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Thieves%27_Guild&amp;diff=1773&amp;oldid=1614</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l410&quot;&gt;Line 410:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 410:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read the quoted dues before accepting. If you agree to pay without enough cash, the thieves take &amp;#039;&amp;#039;&amp;#039;all your carried gold&amp;#039;&amp;#039;&amp;#039; and do not enroll you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read the quoted dues before accepting. If you agree to pay without enough cash, the thieves take &amp;#039;&amp;#039;&amp;#039;all your carried gold&amp;#039;&amp;#039;&amp;#039; and do not enroll you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership gives a thieve&#039;s pick, teaches &#039;&#039;&#039;Object Detection&#039;&#039;&#039;, and raises current and maximum Dexterity and Agility by one each. The joining visit then ends; return for the other services. While in Shadowform, the guild&#039;s service does not activate, even though it eventually teaches that spell.&amp;lt;ref name=&quot;guild2-c-12-157&quot;&amp;gt;{{Source|guild2.c|12|157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership gives a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Thieve&#039;s pick|&lt;/ins&gt;thieve&#039;s pick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, teaches &#039;&#039;&#039;Object Detection&#039;&#039;&#039;, and raises current and maximum Dexterity and Agility by one each. The joining visit then ends; return for the other services. While in Shadowform, the guild&#039;s service does not activate, even though it eventually teaches that spell.&amp;lt;ref name=&quot;guild2-c-12-157&quot;&amp;gt;{{Source|guild2.c|12|157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Identification ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Identification ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l425&quot;&gt;Line 425:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 425:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advancement and abilities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advancement and abilities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose &#039;&#039;&#039;b&#039;&#039;&#039; for ordinary promotions. Requirements are cumulative Thieves&#039; Guild experience, shared from experience awards with other guilds that maintain an experience pool. Repeat the selection for additional qualifying promotions. Rank itself improves [[Draft:Theft#Pickpocketing|pickpocketing]], lockpicking, trap disarming, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recovery of trap components &lt;/del&gt;and safecracking; those actions are not all exclusive to members.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choose &#039;&#039;&#039;b&#039;&#039;&#039; for ordinary promotions. Requirements are cumulative Thieves&#039; Guild experience, shared from experience awards with other guilds that maintain an experience pool. Repeat the selection for additional qualifying promotions. Rank itself improves [[Draft:Theft#Pickpocketing|pickpocketing]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Thieve&#039;s pick|&lt;/ins&gt;lockpicking&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Traps#Disarming and recovery|&lt;/ins&gt;trap disarming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and component recovery]]&lt;/ins&gt;, and safecracking; those actions are not all exclusive to members.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l438&quot;&gt;Line 438:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 438:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Master Thief || 4,000 guild XP || [[Draft:Theft#Apportation and other item loss|Apportation]] || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Master Thief || 4,000 guild XP || [[Draft:Theft#Apportation and other item loss|Apportation]] || +1 Dexterity, +1 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowlord || Already Master Thief; character level above the incumbent&#039;s; bring the Justiciar&#039;s Badge || Shadowform || +2 Dexterity, +2 Agility&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowlord || Already Master Thief; character level above the incumbent&#039;s; bring the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Justiciar&#039;s Badge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Justiciar&#039;s Badge]] &lt;/ins&gt;|| Shadowform || +2 Dexterity, +2 Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l451&quot;&gt;Line 451:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 451:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the badge quest, [[Draft:Justiciar#The badge|pickpocketing the Justiciar]] can avoid the severe alignment loss and guard response of a killing. It is a skill check, not a guaranteed theft. Stop once the badge is obtained: trying to steal from an empty inventory makes the target hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the badge quest, [[Draft:Justiciar#The badge|pickpocketing the Justiciar]] can avoid the severe alignment loss and guard response of a killing. It is a skill check, not a guaranteed theft. Stop once the badge is obtained: trying to steal from an empty inventory makes the target hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively, blessed [[Draft:Scroll of acquirement|acquirement]] can select the badge from miscellaneous things. This bypasses its exclusion from normal random loot, and the promotion checks the item itself, not whether it was stolen.&amp;lt;ref&amp;gt;{{Source|effect1.c|755|784}}; {{Source|item.c|154|164}}; {{Source|guild2.c|21|44}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership and promotion do not themselves make you progressively more Chaotic in this version. The crimes you perform can: successful pickpocketing shifts alignment by -1, and opening a private safe shifts it by -4. A Paladin thief must manage actual conduct even though the two membership rules can coexist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Membership and promotion do not themselves make you progressively more Chaotic in this version. The crimes you perform can: successful pickpocketing shifts alignment by -1, and opening a private safe shifts it by -4. A Paladin thief must manage actual conduct even though the two membership rules can coexist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:43 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Thieves%27_Guild</comments>
		</item>
		<item>
			<title>Draft:Murk fungus</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Murk_fungus&amp;diff=1772&amp;oldid=1594</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Murk_fungus&amp;diff=1772&amp;oldid=1594</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One blindness count expires at a ten-minute recovery update indoors, or an hourly countryside update. Four counts can therefore disrupt exploration well beyond the immediate fight.&amp;lt;ref&amp;gt;{{Source|aux2.c|340|417}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One blindness count expires at a ten-minute recovery update indoors, or an hourly countryside update. Four counts can therefore disrupt exploration well beyond the immediate fight.&amp;lt;ref&amp;gt;{{Source|aux2.c|340|417}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the fungus stands on a lit square, the same action also performs six torch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-use &lt;/del&gt;checks and darkens its room. Each check reduces remaining fuel for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lit &lt;/del&gt;torch in either hand; this can burn out a torch and advance through a stack. It is not an unconditional destruction of all light sources.&amp;lt;ref&amp;gt;{{Source|mspec.c|374|382}}; {{Source|aux2.c|310|334}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the fungus stands on a lit square, the same action also performs six &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Torch|&lt;/ins&gt;torch&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] fuel &lt;/ins&gt;checks and darkens its room. Each check reduces remaining fuel for a torch in either hand&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, even if it is not providing light&lt;/ins&gt;; this can burn out a torch and advance through a stack. It is not an unconditional destruction of all light sources.&amp;lt;ref&amp;gt;{{Source|mspec.c|374|382}}; {{Source|aux2.c|310|334}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usual special-action check happens on half of its pulses while within four squares. It can therefore darken a room from slightly farther away than it can blind you. Sanctuary suppresses the special action. The fungus has only 7 HP, no movement, no melee sequence and no innate immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|mon.c|402|444}}; {{Source|minit.h|85}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usual special-action check happens on half of its pulses while within four squares. It can therefore darken a room from slightly farther away than it can blind you. Sanctuary suppresses the special action. The fungus has only 7 HP, no movement, no melee sequence and no innate immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|mon.c|402|444}}; {{Source|minit.h|85}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1594:rev-1772:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:33 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Murk_fungus</comments>
		</item>
		<item>
			<title>Draft:Scroll of light</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_light&amp;diff=1771&amp;oldid=1440</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Scroll_of_light&amp;diff=1771&amp;oldid=1440</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Torches or other &lt;/del&gt;illumination &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sources are alternatives when you need light &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving between rooms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use it inside a dark room you intend to search or fight in. Reading in a corridor merely to obtain a portable light can waste the scroll. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do not assume a [[Draft:Torch|torch]] supplies reliable portable light in 0.90.4: source inspection finds that ordinary hand placement fails to enable its &lt;/ins&gt;illumination &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect, &lt;/ins&gt;while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activation can reduce existing illumination.&amp;lt;ref&amp;gt;{{Source|inv.c|1537|1572}}; {{Source|command2.c|100|125}}; {{Source|itemf1.c|941|952}}&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See [[Draft:Scroll of clairvoyance|clairvoyance]] for remote terrain revelation instead of lighting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blessing lengthens the personal illumination only when the room-lighting branch succeeds. It does not make every location eligible. A known cursed scroll can deliberately darken an eligible room, but darkness is not invisibility, and this action is not a general defense against attacks. See [[Draft:Scroll of clairvoyance|clairvoyance]] for remote terrain revelation instead of lighting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:22 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Scroll_of_light</comments>
		</item>
		<item>
			<title>Draft:Master thief</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1770&amp;oldid=1607</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1770&amp;oldid=1607</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|xp=200, when death is in sight&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|xp=200, when death is in sight&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|generation=[[#Generation|Ordinary and special encounters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|generation=[[#Generation|Ordinary and special encounters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|items=Thieve&#039;s pick; 0&amp;amp;ndash;4 extra random items&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|items=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Thieve&#039;s pick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Thieve&#039;s pick]]&lt;/ins&gt;; 0&amp;amp;ndash;4 extra random items&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|immunities=None innate&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|immunities=None innate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|remains=Dead master thief; 50% on normal death&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|remains=Dead master thief; 50% on normal death&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master thieves belong to ordinary random-monster pools. Each starts with a neutral +0 &#039;&#039;&#039;thieve&#039;s pick&#039;&#039;&#039; and zero through four random possessions. It has no damaging melee routine; its zero damage setting excludes it from random arena matches. The polymorph routine also excludes it as a randomly chosen new form.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|iinit.h|10}}; {{Source|guild1.c|425|435}}; {{Source|effect3.c|939|952}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master thieves belong to ordinary random-monster pools. Each starts with a neutral +0 &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Thieve&#039;s pick|&lt;/ins&gt;thieve&#039;s pick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; and zero through four random possessions. It has no damaging melee routine; its zero damage setting excludes it from random arena matches. The polymorph routine also excludes it as a randomly chosen new form.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|iinit.h|10}}; {{Source|guild1.c|425|435}}; {{Source|effect3.c|939|952}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:12 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Master_thief</comments>
		</item>
		<item>
			<title>Draft:Rampart Coliseum</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Coliseum&amp;diff=1769&amp;oldid=1416</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Coliseum&amp;diff=1769&amp;oldid=1416</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Arena versions of these opponents are stronger than their ordinary counterparts.&amp;#039;&amp;#039;&amp;#039; The arena adds ten HP per monster level, doubles hit, increases damage by half, and wakes the opponent. A familiar monster name is not evidence that the match is as easy as a normal encounter. The separate arena construction skips ordinary starting equipment and random treasure: its goblin does not receive a dagger, and its grunt does not receive a club.&amp;lt;ref&amp;gt;{{Source|guild1.c|349|450}}; {{Source|env.c|63|76}}; {{Source|lev.c|373|394}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Arena versions of these opponents are stronger than their ordinary counterparts.&amp;#039;&amp;#039;&amp;#039; The arena adds ten HP per monster level, doubles hit, increases damage by half, and wakes the opponent. A familiar monster name is not evidence that the match is as easy as a normal encounter. The separate arena construction skips ordinary starting equipment and random treasure: its goblin does not receive a dagger, and its grunt does not receive a club.&amp;lt;ref&amp;gt;{{Source|guild1.c|349|450}}; {{Source|env.c|63|76}}; {{Source|lev.c|373|394}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The opponent carries a small grey box with a red button: the disposable garage-door opener. After defeating the opponent, collect and activate it as an item to raise the portcullises, then use the arena exit. The box is consumed. Killing the opponent establishes the victory; merely leaving the arena does not.&amp;lt;ref name=&quot;guild1-c-349-443&quot;&amp;gt;{{Source|guild1.c|349|443}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;env-c-load_arena&quot;&amp;gt;{{Source|env.c|8}} (&amp;lt;code&amp;gt;load_arena&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The opponent carries a small grey box with a red button: the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Disposable garage door opener|&lt;/ins&gt;disposable garage-door opener&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. After defeating the opponent, collect and activate it as an item to raise the portcullises, then use the arena exit. The box is consumed. Killing the opponent establishes the victory; merely leaving the arena does not.&amp;lt;ref name=&quot;guild1-c-349-443&quot;&amp;gt;{{Source|guild1.c|349|443}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;env-c-load_arena&quot;&amp;gt;{{Source|env.c|8}} (&amp;lt;code&amp;gt;load_arena&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rewards and advancement ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rewards and advancement ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:25:03 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Rampart_Coliseum</comments>
		</item>
		<item>
			<title>Draft:Rampart Explorers&#039; Club</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Explorers%27_Club&amp;diff=1768&amp;oldid=1168</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Rampart_Explorers%27_Club&amp;diff=1768&amp;oldid=1168</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l409&quot;&gt;Line 409:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 409:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Shop item !! Price !! Use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Shop item !! Price !! Use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Magic key || 40 Au || Unlocks a locked, non-secret closed door; the ordinary club key is consumed by a successful use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Magic key&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Magic key]] &lt;/ins&gt;|| 40 Au || Unlocks a locked, non-secret closed door; the ordinary club key is consumed by a successful use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Torch || 20 Au || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Portable &lt;/del&gt;illumination &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Draft:&lt;/ins&gt;Torch&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Torch]] &lt;/ins&gt;|| 20 Au || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intended &lt;/ins&gt;illumination&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; ordinary use has a lighting fault &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0.90.4&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both purchases are fully identified. These are fixed shop offerings, available without waiting for random stock at [[Draft:Knight&amp;#039;s Pawn Shop|the pawn shop]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both purchases are fully identified. These are fixed shop offerings, available without waiting for random stock at [[Draft:Knight&amp;#039;s Pawn Shop|the pawn shop]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The torch&#039;s lighting fault is a source-inspection finding: hand placement does not enable its light effect, and activating a normal unused torch subtracts illumination instead. Fuel still decreases while held. See [[Draft:Torch#Lighting and fuel|Torch]] before relying on the club for light.&amp;lt;ref&amp;gt;{{Source|inv.c|1537|1572}}; {{Source|command2.c|100|125}}; {{Source|itemf1.c|941|952}}; {{Source|aux2.c|310|334}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listening costs nothing and draws from the game&amp;#039;s general hints. The club remembers the hour of the last useful conversation and refuses another while the clock shows that same hour. This is an hour-of-day check, not a rolling sixty-minute cooldown: revisiting at the same hour on a later day can still produce no hint. The initial remembered hour is midnight.&amp;lt;ref name=&amp;quot;site1-c-l_club&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;iinit-h-20-22&amp;quot;&amp;gt;{{Source|iinit.h|20|22}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;itemf1-c-i_key&amp;quot;&amp;gt;{{Source|itemf1.c|628}} (&amp;lt;code&amp;gt;i_key&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;itemf1-c-i_perm_illuminate&amp;quot;&amp;gt;{{Source|itemf1.c|941}} (&amp;lt;code&amp;gt;i_perm_illuminate&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listening costs nothing and draws from the game&amp;#039;s general hints. The club remembers the hour of the last useful conversation and refuses another while the clock shows that same hour. This is an hour-of-day check, not a rolling sixty-minute cooldown: revisiting at the same hour on a later day can still produce no hint. The initial remembered hour is midnight.&amp;lt;ref name=&amp;quot;site1-c-l_club&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;iinit-h-20-22&amp;quot;&amp;gt;{{Source|iinit.h|20|22}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;itemf1-c-i_key&amp;quot;&amp;gt;{{Source|itemf1.c|628}} (&amp;lt;code&amp;gt;i_key&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;itemf1-c-i_perm_illuminate&amp;quot;&amp;gt;{{Source|itemf1.c|941}} (&amp;lt;code&amp;gt;i_perm_illuminate&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l425&quot;&gt;Line 425:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 428:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a level-2 character who can cast it, Return gives the 100 Au membership value beyond the club&#039;s small shop. It shortens repeat expeditions and the trip home from wilderness travel, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;club&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keys and torches cover predictable supply needs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a level-2 character who can cast it, Return gives the 100 Au membership value beyond the club&#039;s small shop. It shortens repeat expeditions and the trip home from wilderness travel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The club also supplies reliable magic keys&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;torch&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lighting fault makes it a poor reason to join solely for illumination&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Check where you are before casting. Return from level 1 sends you downward, not toward the city; from deeper in the dungeon it still leaves you inside on level 1. Begin charging while you can survive the delay, rather than relying on it after a fight has already become unwinnable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Check where you are before casting. Return from level 1 sends you downward, not toward the city; from deeper in the dungeon it still leaves you inside on level 1. Begin charging while you can survive the delay, rather than relying on it after a fight has already become unwinnable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:53 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Rampart_Explorers%27_Club</comments>
		</item>
		<item>
			<title>Draft:Justiciar</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Justiciar&amp;diff=1767&amp;oldid=806</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Justiciar&amp;diff=1767&amp;oldid=806</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The badge ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The badge ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Justiciar carries the &#039;&#039;&#039;Justiciar&#039;s Badge&#039;&#039;&#039;. A qualified Thieves&#039; Guild master who exceeds the incumbent [[Draft:Shadowlord|Shadowlord]]&#039;s recorded character level can take it to the guild at night for the final promotion; the badge is consumed when accepted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Justiciar carries the &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Justiciar&#039;s Badge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Justiciar&#039;s Badge]]&lt;/ins&gt;&#039;&#039;&#039;. A qualified Thieves&#039; Guild master who exceeds the incumbent [[Draft:Shadowlord|Shadowlord]]&#039;s recorded character level can take it to the guild at night for the final promotion; the badge is consumed when accepted. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The item can also be obtained through [[Draft:Scroll of acquirement|acquirement]], which bypasses its ordinary random-generation restriction.&amp;lt;ref&amp;gt;{{Source|effect1.c|755|784}}; {{Source|item.c|154|164}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pickpocketing can take the badge. The Justiciar is subject to the ordinary monster theft check, not the special automatic punishment for trying to steal from a generic city guardsman. Success depends on Dexterity, thief rank, the target&amp;#039;s level and random checks. A successful theft makes the player slightly more Chaotic. Trying again when the target has nothing left makes the target hostile, so stop after obtaining what you need.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pickpocketing can take the badge. The Justiciar is subject to the ordinary monster theft check, not the special automatic punishment for trying to steal from a generic city guardsman. Success depends on Dexterity, thief rank, the target&amp;#039;s level and random checks. A successful theft makes the player slightly more Chaotic. Trying again when the target has nothing left makes the target hostile, so stop after obtaining what you need.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-806:rev-1767:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:42 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Justiciar</comments>
		</item>
		<item>
			<title>Draft:Trifid</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Trifid&amp;diff=1766&amp;oldid=909</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Trifid&amp;diff=1766&amp;oldid=909</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Killing or clearing a trifid ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Killing or clearing a trifid ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carry a &#039;&#039;&#039;bucket of salt water&#039;&#039;&#039; before contact. The character automatically consumes one bucket before the first damage, destroys the plant, turns the tile into floor and gains &#039;&#039;&#039;1,000 experience&#039;&#039;&#039;. The bucket is a randomly generated tool whose visible name identifies its purpose; activating it separately is not the trigger. Salt water does not provide the same protection against ordinary thorny hedges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carry a &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Bucket of salt water|&lt;/ins&gt;bucket of salt water&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; before contact. The character automatically consumes one bucket before the first damage, destroys the plant, turns the tile into floor and gains &#039;&#039;&#039;1,000 experience&#039;&#039;&#039;. The bucket is a randomly generated tool whose visible name identifies its purpose; activating it separately is not the trigger&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The backpack is searched too, and only one bucket is consumed from a stack&lt;/ins&gt;. Salt water does not provide the same protection against ordinary thorny hedges.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Source|inv.c|1631|1662}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Disintegration&amp;#039;&amp;#039;&amp;#039; can instead destroy a trifid from outside its grab encounter, clearing the tile and awarding &amp;#039;&amp;#039;&amp;#039;50 experience&amp;#039;&amp;#039;&amp;#039;. This is a useful alternative when survival or access matters more than the larger salt-water reward. Ordinary fire and lightning effects that clear normal hedges do not clear a trifid: it absorbs that attack&amp;#039;s energy.&amp;lt;ref name=&amp;quot;site2-c-l_trifid&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;effect3-c-disintegrate&amp;quot;&amp;gt;{{Source|effect3.c|375}} (&amp;lt;code&amp;gt;disintegrate&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;effect1-c-bolt&amp;quot;&amp;gt;{{Source|effect1.c|253}} (&amp;lt;code&amp;gt;bolt&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;effect1-c-ball&amp;quot;&amp;gt;{{Source|effect1.c|378}} (&amp;lt;code&amp;gt;ball&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Disintegration&amp;#039;&amp;#039;&amp;#039; can instead destroy a trifid from outside its grab encounter, clearing the tile and awarding &amp;#039;&amp;#039;&amp;#039;50 experience&amp;#039;&amp;#039;&amp;#039;. This is a useful alternative when survival or access matters more than the larger salt-water reward. Ordinary fire and lightning effects that clear normal hedges do not clear a trifid: it absorbs that attack&amp;#039;s energy.&amp;lt;ref name=&amp;quot;site2-c-l_trifid&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;effect3-c-disintegrate&amp;quot;&amp;gt;{{Source|effect3.c|375}} (&amp;lt;code&amp;gt;disintegrate&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;effect1-c-bolt&amp;quot;&amp;gt;{{Source|effect1.c|253}} (&amp;lt;code&amp;gt;bolt&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;effect1-c-ball&amp;quot;&amp;gt;{{Source|effect1.c|378}} (&amp;lt;code&amp;gt;ball&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:33 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Trifid</comments>
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		<item>
			<title>Draft:Burnt-out torch</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Burnt-out_torch&amp;diff=1765&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Burnt-out_torch&amp;diff=1765&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Draft:Torch#Lighting and fuel]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:22 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Burnt-out_torch</comments>
		</item>
		<item>
			<title>Draft:Lockpick</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Lockpick&amp;diff=1764&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Lockpick&amp;diff=1764&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Draft:Thieve&amp;#039;s pick]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:12 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Lockpick</comments>
		</item>
		<item>
			<title>Draft:Disposeable garage door opener</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Disposeable_garage_door_opener&amp;diff=1763&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Disposeable_garage_door_opener&amp;diff=1763&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Draft:Disposable garage door opener]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:24:02 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Disposeable_garage_door_opener</comments>
		</item>
		<item>
			<title>Draft:Traps</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Traps&amp;diff=1762&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Traps&amp;diff=1762&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; are concealed map effects that can injure, immobilize or relocate an adventurer. A discovered trap normally uses the red {{Omega glyph|^|color=red|label=Trap}} symbol. There are thirteen trap types; nine can yield portable [[Draft:Miscellaneous items|components]] for setting your own traps. The same trap can affect the player and monsters differently.&amp;lt;ref&amp;gt;{{Source|defs.h|660}}; {{Source|defs.h|1368|1387}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Search&amp;#039;&amp;#039;&amp;#039; examines your square and its eight neighbors. Each checked square has a two-in-three chance to reveal eligible hidden features; alertness, such as from a [[Draft:Potion of alertness|potion of alertness]], makes that check automatic. Fear prevents searching. Many traps also reveal themselves when triggered, but a fire or abyss trap can become a different visible hazard instead.&amp;lt;ref&amp;gt;{{Source|command2.c|164|179}}; {{Source|aux1.c|246|276}}; {{Source|trap.c|172|190}}; {{Source|trap.c|258|273}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordinary dungeon trap placement selects among all thirteen types on eligible floor squares. Fixed maps also contain traps, including the alarms and approach hazards of [[Draft:Rampart Castle Vault|Rampart Castle Vault]]. A trap&amp;#039;s position and type therefore need not come from random placement.&amp;lt;ref&amp;gt;{{Source|gen1.c|349|358}}; {{Source|city.c|159|207}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avoiding and removing traps ==&lt;br /&gt;
An unmounted levitating player normally bypasses trap effects. Riding negates that protection, and &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; deliberately activates the square beneath you even while levitating. Shadowform bypasses these thirteen trap handlers, but does not prevent entering an already open abyss. A mount is not general protection: some traps kill it, and some then affect the rider as well.&amp;lt;ref&amp;gt;{{Source|movef.c|9|90}}; {{Source|trap.c|50|283}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revealing a trap lets you walk around it or disarm it from an adjacent square. A nonnegative [[Draft:Staff of dispelling|dispel]] directed at an unoccupied fire, teleport or disintegration trap removes the effect without a component or disarming reward. This is not a universal way to remove all traps.&amp;lt;ref&amp;gt;{{Source|effect3.c|825|884}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disarming and recovery ==&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Disarm&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;) and choose a direction. The target must visibly show a trap. Success removes it, restores ordinary floor and awards &amp;#039;&amp;#039;&amp;#039;5 experience&amp;#039;&amp;#039;&amp;#039;. A second successful check recovers one identified component for the nine supported types and awards another &amp;#039;&amp;#039;&amp;#039;25 experience&amp;#039;&amp;#039;&amp;#039;. Siren, pit, trapdoor and blade traps do not yield components.&amp;lt;ref&amp;gt;{{Source|command1.c|110|113}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let D be the current location&amp;#039;s difficulty and R your Thieves&amp;#039; Guild rank. Rank is zero for a nonmember; membership is not required. Probabilities below are bounded between zero and one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Check !! Probability&lt;br /&gt;
|-&lt;br /&gt;
| Disarm succeeds || (2 &amp;amp;times; Dexterity + 3 &amp;amp;times; level + 10R) / (50 + 5D)&lt;br /&gt;
| Component recovered, given a successful disarm of a supported trap || (Dexterity + 10R) / 100&lt;br /&gt;
| Accident, given a failed disarm || (9 + 2D &amp;amp;minus; Dexterity) / (10 + 2D)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
An accident moves you onto the target square and invokes its effect. Otherwise a failed attempt leaves the trap in place. As an example, a level-1 nonmember with Dexterity 12 in Rampart (D = 3) has a 27/65 disarm chance, then a 12% component recovery chance on success. A failed disarm has a 3/16 accident chance.&amp;lt;ref&amp;gt;{{Source|command2.c|316|396}}; {{Source|lev.c|470|497}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting components ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Activate&amp;#039;&amp;#039;&amp;#039; an identified component as an &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039; while standing on ordinary floor with no existing location effect. One component installs a trap under you; the square still looks like floor, and setting it does not immediately trigger it. The trap is not friendly to its owner: returning to it can activate it normally.&amp;lt;ref&amp;gt;{{Source|command2.c|100|125}}; {{Source|itemf1.c|955|974}}; {{Source|movef.c|9|90}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An unknown component on a valid square instead causes an immediate trap accident without first installing the normal trap. An invalid position simply fails. &amp;#039;&amp;#039;&amp;#039;Both outcomes consume the component.&amp;#039;&amp;#039;&amp;#039; The attempt teaches the component&amp;#039;s type globally, but that does not make the first unknown use safe. Recovered components are already identified. Blessing and enchantment do not improve a placed trap.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}; {{Source|command2.c|367|382}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trap types ==&lt;br /&gt;
Below, &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; means the current location&amp;#039;s difficulty, not the component&amp;#039;s item level or necessarily dungeon depth. Rampart has D = 3, a village D = 1, and the arena D = 5. Dungeon formulas are depth/6 + 3 in the sewers, depth/3 + 1 in the caves, depth/4 + 4 in the castle and depth/4 + 5 in the volcano, using integer division.&amp;lt;ref&amp;gt;{{Source|lev.c|470|497}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage numbers are before relevant [[Draft:Damage and immunity|immunity]] and [[Draft:Defense and protection|absorption]], except where final player damage is explicitly stated. Random ranges include both endpoints. Monster effects require actual entry and do not apply to flying or intangible monsters.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}; {{Source|movef.c|166|200}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dart ===&lt;br /&gt;
[[Draft:Dart-trap component|Dart-trap component]]: a triggering monster takes 2D physical damage. For an unmounted player, absorption gives an absorption/100 chance to stop the dart outright; otherwise it deals D physical damage and has a one-in-three chance to add D [[Draft:Poison|poison]] counts. Poison immunity is separate from physical protection. A mounted player&amp;#039;s horse is only annoyed.&amp;lt;ref&amp;gt;{{Source|trap.c|50|69}}; {{Source|mon.c|755|770}}; {{Source|effect3.c|540|550}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pit ===&lt;br /&gt;
There is no pit component. An unmounted player carrying strictly less than half maximum load avoids the pit; otherwise it deals 2D physical damage, or 5D for spikes on one third of falls, and adds one [[Draft:Immobilization|immobilization]] count. A mount is lost instead. A triggering monster loses mobility and takes 5D physical damage.&amp;lt;ref&amp;gt;{{Source|trap.c|70|94}}; {{Source|mon.c|772|790}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trapdoor ===&lt;br /&gt;
There is no trapdoor component. Outside the current dungeon, the player effect does nothing. Inside it, an unmounted player avoids falling with an Agility/100 chance; otherwise the fall deals D physical damage and descends one level. Natural trapdoors also add &amp;#039;&amp;#039;&amp;#039;depth &amp;amp;times; D unstoppable damage&amp;#039;&amp;#039;&amp;#039; from a rockslide. A trapdoor made by disintegrating a pit omits that rockslide. Riding loses the mount and does not make the avoidance check. Monsters vanish without normal death rewards.&amp;lt;ref&amp;gt;{{Source|trap.c|96|134}}; {{Source|mon.c|792|807}}; {{Source|effect3.c|415|424}}; {{Source|mmove.c|228|241}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Snare ===&lt;br /&gt;
[[Draft:Snare component|Snare component]]: a monster loses mobility, without a built-in duration. This does not disable nearby attacks or spellcasting. An unmounted player avoids it with an Agility/100 chance; failure adds D immobilization counts. A mount steps clear. It does no HP damage.&amp;lt;ref&amp;gt;{{Source|trap.c|135|147}}; {{Source|mon.c|831|847}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blade ===&lt;br /&gt;
There is no blade component. A player dodges with probability (Agility + level)/30, capped at certainty. A failed dodge kills a mount or hits the unmounted player. For the latter, roll an integer from D through 4D minus one, subtract &amp;#039;&amp;#039;&amp;#039;twice absorption&amp;#039;&amp;#039;&amp;#039;, and apply a minimum of one HP loss unless physically immune. The double absorption comes from the trap&amp;#039;s own reduction followed by normal physical damage handling. Monster damage is (D + 1) &amp;amp;times; 7 minus the &amp;#039;&amp;#039;&amp;#039;player&amp;#039;s Defense&amp;#039;&amp;#039;&amp;#039;, an unusual dependence in this version.&amp;lt;ref&amp;gt;{{Source|trap.c|149|170}}; {{Source|aux1.c|498|513}}; {{Source|mon.c|849|864}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
[[Draft:Fire-trap component|Fire-trap component]]: a monster takes 5(D + 1) flame damage. An unmounted player dodges with probability (Agility + level)/50, capped at certainty, or takes zero through 5(D + 1) minus one flame damage. A mount is killed instead of that initial hit. After a player trigger, the square becomes persistent fire even if the blast was dodged; a monster trigger leaves the fire-trap effect in place.&amp;lt;ref&amp;gt;{{Source|trap.c|172|190}}; {{Source|mon.c|866|883}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
[[Draft:Teleport-trap component|Teleport-trap component]]: an awake monster relocates to a free square on the same map; the monster teleport routine leaves sleeping creatures unmoved. The player normally relocates to a free square, but with probability (D squared + 1)/10,000 the destination is an unrestricted random map square. In that dangerous branch, anything other than floor or an open door kills the player immediately.&amp;lt;ref&amp;gt;{{Source|trap.c|192|200}}; {{Source|mon.c|901|917}}; {{Source|mmove.c|244|254}}; {{Source|effect3.c|503|537}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Disintegration ===&lt;br /&gt;
[[Draft:Disintegration-trap component|Disintegration-trap component]]: a monster takes 100 unstoppable damage. A player loses the cloak in the cloak slot first, then body armor if no cloak is present, or suffers 250 unstoppable damage with neither. A mount is destroyed before the player effect. The trap is not automatically lethal to a monster with more than 100 HP, nor does a mount absorb the player&amp;#039;s hit.&amp;lt;ref&amp;gt;{{Source|trap.c|202|215}}; {{Source|mon.c|919|935}}; {{Source|effect3.c|375|410}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sleep gas ===&lt;br /&gt;
[[Draft:Sleepgas-trap component|Sleepgas-trap component]]: a monster without sleep immunity falls asleep. The player receives sleep strength floor(D/5) + 1, producing between 2 and twice that strength plus 1 [[Draft:Sleep|sleep counts]]. Sleep immunity prevents this, and existing sleep is not extended. The gas deals no direct HP damage.&amp;lt;ref&amp;gt;{{Source|trap.c|217|227}}; {{Source|mon.c|937|953}}; {{Source|effect3.c|215|227}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acid ===&lt;br /&gt;
[[Draft:Acid-trap component|Acid-trap component]]: a monster takes zero through D squared minus one acid damage. The player is hit only when a random integer from zero through 99 exceeds Agility + level. A hit kills a mount and deals zero through 5D minus one acid damage to the player. Without acid immunity it also tries to damage the first zero through four occupied accessible inventory slots. Acid immunity protects those possessions from this particular trap&amp;#039;s secondary effect.&amp;lt;ref&amp;gt;{{Source|trap.c|229|256}}; {{Source|mon.c|955|971}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mana drain ===&lt;br /&gt;
[[Draft:Manadrain-trap component|Manadrain-trap component]]: a monster with the ordinary [[Draft:Monster spellcasting|spellcasting special ability]] loses that ability. Other special routines are unaffected even if they can also cast spells. A player with nonzero mana loses it all and receives adverse dispelling, expiring eligible temporary enhancements. At exactly zero mana, there is instead a 10% chance to overload and remove the trap, refilling normal mana; otherwise nothing changes.&amp;lt;ref&amp;gt;{{Source|trap.c|275|302}}; {{Source|mon.c|973|990}}; {{Source|effect3.c|885|909}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abyss ===&lt;br /&gt;
[[Draft:Abyss-trap component|Abyss-trap component]]: a monster vanishes without kill experience or normal loot. When seen, that trigger also changes the square to an open abyss. A player falls if a zero-through-99 roll exceeds Dexterity + level; riding invokes an abyss entry before this separate check. The player trigger exposes an abyss symbol but retains the trap effect, whereas a seen monster trigger changes it to the open-abyss effect.&amp;lt;ref&amp;gt;{{Source|mon.c|809|829}}; {{Source|mmove.c|228|241}}; {{Source|trap.c|258|273}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outside the current dungeon, abyss entry attempts to teleport you to a random countryside location; the normal restriction on strategic teleportation blocks this in the Astral Plane and Circle demesne. Inside the dungeon, it can send you several floors deeper with damage, eject you high above the countryside for a damaging fall, or produce an encounter with Yog Sothoth. That encounter kills a player whose alignment is above &amp;amp;minus;10. Avoid using the abyss as casual transportation.&amp;lt;ref&amp;gt;{{Source|move.c|148|211}}; {{Source|effect3.c|574|599}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Siren ===&lt;br /&gt;
There is no siren component. A klaxon in a house or mansion sends the player to jail while the Order remains intact; a hovel alarm receives no response. Elsewhere it wakes local monsters and doubles their sensing range, with city and village guards becoming hostile. In the Circle demesne it also summons three demon princes and makes local monsters hostile. Monsters have no corresponding siren-trap handler.&amp;lt;ref&amp;gt;{{Source|trap.c|11|48}}; {{Source|movef.c|166|200}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monsters and tactics ==&lt;br /&gt;
Ordinary monster movement can enter a hidden floor trap, but normally avoids a revealed trap symbol. Confused movement can enter such hazards. Flying and intangible monsters skip trap effects even when entering their squares, so revealing a trap or choosing the wrong target can invalidate an otherwise promising lure.&amp;lt;ref&amp;gt;{{Source|util.c|93|162}}; {{Source|mmove.c|191|212}}; {{Source|movef.c|166|200}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lay a trap before the enemy reaches you and leave an escape route. Snares and sleep offer control; disintegration supplies fixed damage; abyss removal sacrifices loot and death-triggered quest progress. A mana-drain trap can silence a qualifying grounded caster, or be deliberately overloaded for your own mana, but repeated attempts take time and zero mana is essential to the refill branch. A trap&amp;#039;s item price is a poor measure of its tactical power or danger.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:23:53 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Traps</comments>
		</item>
		<item>
			<title>Draft:Miscellaneous items</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Miscellaneous_items&amp;diff=1761&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Miscellaneous_items&amp;diff=1761&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Miscellaneous items&amp;#039;&amp;#039;&amp;#039; use the white {{Omega glyph|&amp;amp;#92;|color=white|label=Miscellaneous item}} symbol. The category includes practical tools, valuables, the Justiciar&amp;#039;s quest badge, junk and nine kinds of trap component. It is separate from [[Draft:Artifact|artifacts]]: a useful or uniquely named object need not belong to that category.&amp;lt;ref&amp;gt;{{Source|defs.h|684}}; {{Source|iinit.h|6|56}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Item directory ==&lt;br /&gt;
Values are base values, not guaranteed shop prices. The table is ordered by value, then name. Seven same-behavior grot definitions share one article; their random names are listed there. Trap components all weigh 10 and have item level 0, but their effects depend on the current location&amp;#039;s difficulty.&amp;lt;ref&amp;gt;{{Source|iinit.h|6|56}}; {{Source|item.c|154|164}}; {{Source|lev.c|470|497}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Value (Au) !! Weight !! Initial appearance !! Main use&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Grot|Grot]] || 0 || 10 || Random junk name || No activation effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Justiciar&amp;#039;s Badge|Justiciar&amp;#039;s Badge]] || 0 || 10 || Justiciar&amp;#039;s Badge || Shadowlord promotion&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Bucket of salt water|Bucket of salt water]] || 1 || 100 || Bucket of salt water || Automatic protection from a trifid&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Torch|Torch]] || 10 || 30 || Torch || Fuelled light source with a 0.90.4 lighting fault&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Magic key|Magic key]] || 20 || 3 || Key || Reliable, limited-use unlocking&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Abyss-trap component|Abyss-trap component]] || 30 || 10 || Dark fabric patch || Remove a grounded monster from play&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Acid-trap component|Acid-trap component]] || 30 || 10 || Pressurized cannister || Acid damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Dart-trap component|Dart-trap component]] || 30 || 10 || Spring-loaded tube || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Disintegration-trap component|Disintegration-trap component]] || 30 || 10 || Powerful rune || Disintegration&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Fire-trap component|Fire-trap component]] || 30 || 10 || Mound of powdered aluminum || Flame damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Manadrain-trap component|Manadrain-trap component]] || 30 || 10 || Powerful rune || Disable ordinary monster spellcasting; drain player mana&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Sleepgas-trap component|Sleepgas-trap component]] || 30 || 10 || Pressurized cannister || Sleep&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Snare component|Snare component]] || 30 || 10 || Coil of fine wire || Immobilization&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Teleport-trap component|Teleport-trap component]] || 30 || 10 || Powerful rune || Same-map relocation&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Disposable garage door opener|Disposable garage door opener]] || 50 || 10 || Small grey box with red button || Raise current-map portcullises&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Thieve&amp;#039;s pick|Thieve&amp;#039;s pick]] || 50 || 15 || Twisted piece of metal || Reusable lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Humongous emerald|Humongous emerald]] || 1500 || 10 || Large green gem || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Gold ingot|Gold ingot]] || 1750 || 200 || Gold ingot || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Uncut diamonds|Uncut diamonds]] || 2000 || 20 || Some rocks || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Bearer bonds|Bearer bonds]] || 3000 || 5 || Old illegible documents || Treasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining miscellaneous items ==&lt;br /&gt;
Ordinary item generation selects the miscellaneous category with 20 of 135 initial category draws, then selects one of its 26 definitions uniformly. It rejects the Justiciar&amp;#039;s Badge and performs the usual item-level check, with a 1% over-level exception. These are candidate probabilities, not the final share of accepted loot. Grot occupies seven candidate slots. Ordinary miscellaneous generation copies the template&amp;#039;s neutral blessing and zero enchantment.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|iinit.h|6|56}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Useful fixed sources include the [[Draft:Rampart Explorers&amp;#039; Club|club]] for keys and torches, [[Draft:Thieves&amp;#039; Guild|guild enrollment]] for a pick, and [[Draft:Rampart Coliseum|arena opponents]] for an opener. The [[Draft:Justiciar|Justiciar]] carries the badge. [[Draft:Traps#Disarming and recovery|Disarming]] can recover nine kinds of identified component. The [[Draft:Knight&amp;#039;s Pawn Shop|pawn shop]] can stock positive-value miscellaneous items through ordinary generation.&amp;lt;ref&amp;gt;{{Source|site1.c|190|282}}; {{Source|guild2.c|60|98}}; {{Source|env.c|8|72}}; {{Source|mon.c|600|620}}; {{Source|command2.c|316|396}}; {{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Scroll of acquirement|Acquirement]] bypasses the ordinary level and uniqueness rejection. An unblessed acquisition in this category can produce any of the 26 definitions, including the badge; a blessed one allows exact selection and identifies the resulting copy. Selecting grot still gives a random junk name.&amp;lt;ref&amp;gt;{{Source|effect1.c|755|784}}; {{Source|effect3.c|48|69}}; {{Source|item.c|154|164}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation and identification ==&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Activate&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;) and choose &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039; for keys, picks, openers and trap components. The latter must be identified before setting; unknown trial use can trigger the trap on you. Salt water and the badge instead work automatically in their specific encounters, while valuables and grot have no activation effect. The [[Draft:Torch#Lighting and fuel|torch&amp;#039;s lighting fault]] makes ordinary activation unreliable for light in this version.&amp;lt;ref&amp;gt;{{Source|command1.c|105|109}}; {{Source|command2.c|100|125}}; {{Source|itemf1.c|587|660}}; {{Source|itemf1.c|941|982}}; {{Source|site2.c|376|402}}; {{Source|guild2.c|21|44}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation selects from accessible inventory, not directly from the backpack. Move a tool out of the pack first. Salt water and the badge are exceptions because their automatic encounter checks also search the backpack.&amp;lt;ref&amp;gt;{{Source|inv.c|548|615}}; {{Source|inv.c|1631|1662}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances are mostly fixed, but two canisters and three runes are ambiguous. A grot &amp;#039;&amp;#039;&amp;#039;key&amp;#039;&amp;#039;&amp;#039; also looks like an unknown magic key. Clear-looking names such as gold ingot do not automatically count as formal identification. Knowing the type matters for both safe use and sale value; see [[Draft:Identification|Identification]].&amp;lt;ref&amp;gt;{{Source|iinit.h|6|56}}; {{Source|item.c|154|164}}; {{Source|item.c|334|360}}; {{Source|aux2.c|503|535}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Valuables and carrying choices ==&lt;br /&gt;
An unknown miscellaneous item is appraised at only &amp;#039;&amp;#039;&amp;#039;1 Au&amp;#039;&amp;#039;&amp;#039;. Once its type is known, its appraisal equals base value; blessing, enchantment and charges do not increase it. For accepted items, the pawn shop pays half that appraisal, while guild fencing pays two thirds, with integer rounding; both refuse cursed items. [[Draft:Feeding and gifts|Treasure gifts]] use real value independently of your knowledge.&amp;lt;ref&amp;gt;{{Source|aux2.c|503|535}}; {{Source|site1.c|1108|1165}}; {{Source|guild2.c|199|247}}; {{Source|inv.c|410|460}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For treasure per unit of weight, bonds (600 Au) lead emeralds (150), diamonds (100) and ingots (8.75). Identify valuable-looking loot before selling. A zero-value badge can still be essential to a quest, while a one-Au salt-water bucket can be worth carrying for its protection and experience reward; sale value is not usefulness.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:23:43 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Miscellaneous_items</comments>
		</item>
		<item>
			<title>Draft:Manadrain-trap component</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Manadrain-trap_component&amp;diff=1760&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Manadrain-trap_component&amp;diff=1760&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Manadrain-trap component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Powerful rune|cursed=Manadrain-trap component}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;manadrain-trap component&amp;#039;&amp;#039;&amp;#039; sets a [[Draft:Traps#Mana drain|mana-drain trap]]. It shares the &amp;#039;&amp;#039;&amp;#039;powerful rune&amp;#039;&amp;#039;&amp;#039; appearance with teleport and disintegration components. Against monsters it disables one particular form of spellcasting; against the player it drains mana and can expire temporary enhancements.&amp;lt;ref&amp;gt;{{Source|iinit.h|56}}; {{Source|trap.c|275|302}}; {{Source|mon.c|973|990}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It is an item-level-0 random [[Draft:Miscellaneous items|miscellaneous item]], possible pawn-shop stock, and an [[Draft:Scroll of acquirement|acquirement]] result. Disarming a mana-drain trap can recover an identified component through the separate recovery check.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting and effect ==&lt;br /&gt;
Activate an identified component on ordinary, effect-free floor to install a hidden trap. One copy is consumed. Invalid placement wastes it; unknown use on valid floor causes an accident.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a triggering monster, the trap removes the ordinary [[Draft:Monster spellcasting|spellcasting special ability]]. It does not remove other special powers that happen to call spells, and deals no direct damage. Flying and intangible creatures bypass it.&amp;lt;ref&amp;gt;{{Source|mon.c|973|990}}; {{Source|movef.c|166|200}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a player with nonzero mana, the trap sets mana to zero and applies the adverse [[Draft:Staff of dispelling|dispelling]] effect to eligible temporary enhancements. At &amp;#039;&amp;#039;&amp;#039;exactly zero mana&amp;#039;&amp;#039;&amp;#039;, each trigger instead has a &amp;#039;&amp;#039;&amp;#039;10% chance&amp;#039;&amp;#039;&amp;#039; to overload the trap, remove it, and refill mana to the normal calculated amount. The other 90% leaves the trap and mana unchanged.&amp;lt;ref&amp;gt;{{Source|trap.c|275|302}}; {{Source|effect3.c|885|909}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
An identified trap can be used as a risky preparation for a mana refill: arrive with exactly zero mana and repeat triggers until it overloads. The number of attempts is unbounded, enemies can act while you spend time, and entering with mana first strips eligible enhancements. Do not attempt the trick with an unidentified rune, which may be a disintegration component. Against enemies, check the actual special ability rather than assuming every magical attack will be disabled.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:23:32 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Manadrain-trap_component</comments>
		</item>
		<item>
			<title>Draft:Abyss-trap component</title>
			<link>https://www.omega-rl.wiki/index.php?title=Draft:Abyss-trap_component&amp;diff=1759&amp;oldid=0</link>
			<guid isPermaLink="false">https://www.omega-rl.wiki/index.php?title=Draft:Abyss-trap_component&amp;diff=1759&amp;oldid=0</guid>
			<description>&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Abyss-trap component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Dark fabric patch|cursed=Abyss-trap component}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;abyss-trap component&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;dark fabric patch&amp;#039;&amp;#039;&amp;#039; used to set an [[Draft:Traps#Abyss|abyss trap]]. It can remove a grounded monster from play, but is exceptionally dangerous to its owner.&amp;lt;ref&amp;gt;{{Source|iinit.h|54}}; {{Source|mon.c|809|829}}; {{Source|trap.c|258|273}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It can occur as item-level-0 random [[Draft:Miscellaneous items|miscellaneous loot]], pawn-shop stock, or through [[Draft:Scroll of acquirement|acquirement]]. A still-concealed abyss trap can be found by searching and then disarmed for a chance at an identified component. A revealed abyss symbol is not accepted by the ordinary disarm command until the square is shown as a trap again.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|aux1.c|246|276}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting and effect ==&lt;br /&gt;
An identified component activated on ordinary, effect-free floor installs a hidden trap and is consumed. Invalid placement also consumes it, while an unknown copy on valid floor causes an accident instead.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A triggering grounded, tangible monster vanishes rather than dying normally: you receive no kill experience or normal death loot. If the event is in sight, its square also becomes an open abyss. A player faces a Dexterity-plus-level avoidance check; riding forces an abyss entry before that check. Inside the current dungeon, falling can cause damage, deeper travel or a lethal encounter; outside it, the abyss attempts random countryside teleportation, subject to the Astral Plane and Circle demesne restriction.&amp;lt;ref&amp;gt;{{Source|mon.c|809|829}}; {{Source|mmove.c|228|241}}; {{Source|movef.c|166|200}}; {{Source|trap.c|258|273}}; {{Source|move.c|148|211}}; {{Source|effect3.c|574|599}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use disappearance only when removing the opponent matters more than its experience, possessions or death-triggered quest progress. It is not a substitute for killing a quest target. Allow yourself a route away from the trap, and never trial-activate an unknown patch. After a monster exposes an open abyss, avoid treating that square as harmless floor or an ordinary recoverable component.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</description>
			<pubDate>Sun, 20 Sep 2026 12:23:22 GMT</pubDate>
			<dc:creator>OmegaAdmin</dc:creator>
			<comments>https://www.omega-rl.wiki/wiki/Draft_talk:Abyss-trap_component</comments>
		</item>
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