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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AAcid-trap_component</id>
	<title>Draft:Acid-trap component - Revision history</title>
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	<updated>2026-09-21T22:11:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Acid-trap_component&amp;diff=1753&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Acid-trap_component&amp;diff=1753&amp;oldid=prev"/>
		<updated>2026-09-20T12:22:22Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Acid-trap component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Pressurized cannister|cursed=Acid-trap component}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;acid-trap component&amp;#039;&amp;#039;&amp;#039; installs an [[Draft:Traps#Acid|acid trap]]. Its &amp;#039;&amp;#039;&amp;#039;pressurized cannister&amp;#039;&amp;#039;&amp;#039; appearance is shared with the [[Draft:Sleepgas-trap component|sleepgas component]], so appearance alone cannot tell the two apart.&amp;lt;ref&amp;gt;{{Source|iinit.h|42}}; {{Source|iinit.h|50}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
Acid components are item-level-0 random [[Draft:Miscellaneous items|miscellaneous items]], possible pawn-shop stock, and [[Draft:Scroll of acquirement|acquirement]] results. Disarming an acid trap can yield an identified component through the separate [[Draft:Traps#Disarming and recovery|recovery check]].&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Setting and effect ==&lt;br /&gt;
Activate the identified component on ordinary, effect-free floor to install a hidden trap. One component is consumed; an invalid square also consumes it, while using an unknown component on valid floor causes an accident. [[Draft:Traps#Setting components|Shared setting rules]] apply.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Against a triggering monster the acid damage is a random integer from zero through &amp;#039;&amp;#039;&amp;#039;D squared minus one&amp;#039;&amp;#039;&amp;#039;, where D is local difficulty. Against the player it uses a Dexterity-independent dodge check based on Agility and level, then zero through 5D minus one acid damage. A hit can also kill a mount and try to damage up to four accessible possessions; acid immunity prevents the player&amp;#039;s acid damage and item-damage attempts.&amp;lt;ref&amp;gt;{{Source|mon.c|955|971}}; {{Source|trap.c|229|256}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
The monster damage grows strongly with local difficulty, not the component&amp;#039;s item level. It can bypass physical immunity but not acid immunity. The shared canister appearance and potential item destruction make trial activation especially costly. Prefer an identified component recovered by disarming, and check the target&amp;#039;s [[Draft:Damage and immunity|immunities]] and ability to fly before committing it.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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