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	<title>Draft:Archangel - Revision history</title>
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	<updated>2026-09-21T20:30:32Z</updated>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Archangel&amp;diff=1475&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T10:11:43Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Archangel&lt;br /&gt;
|glyph=A&lt;br /&gt;
|color=yellow&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=1 physical lunge, raw 0&amp;amp;ndash;49; 8 defenses&lt;br /&gt;
|level=9&lt;br /&gt;
|hp=1000&lt;br /&gt;
|hit=100&lt;br /&gt;
|defense=50&lt;br /&gt;
|speed=2&lt;br /&gt;
|xp=1500, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=+7 [[Draft:Defender|Defender]], blessing +7; 0&amp;amp;ndash;4 random possessions&lt;br /&gt;
|immunities=Fire, cold, poison, fear, sleep, magic damage&lt;br /&gt;
|remains=Archangel&amp;#039;s diadem; 50% on normal death&lt;br /&gt;
|remains_use=Inedible diadem; no alchemy&lt;br /&gt;
|abilities=Divine allegiance; one-time summons of 3 high angels&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;flies&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|283}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;archangel&amp;#039;&amp;#039;&amp;#039; is a powerful divine servant with eight defensive actions and a fixed [[Draft:Defender|Defender]]. If hostile, it can summon three [[Draft:High angel|high angels]], each capable of calling further reinforcements.&amp;lt;ref&amp;gt;{{Source|minit.h|283}}; {{Source|mspec.c|486|520}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Archangels occur in ordinary random pools, the deep Astral Plane and random [[Draft:Main temples|main-temple]] placements. They begin with a +7 Defender of blessing strength +7 and zero through four additional random items. Their names show their deity, chosen from the temple&amp;#039;s faith when generated there or equally among the six faiths elsewhere.&amp;lt;ref&amp;gt;{{Source|lev.c|142|164}}; {{Source|lev.c|280|394}}; {{Source|country.c|600|625}}; {{Source|iinit.h|242}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An archangel has one physical lunge, raw damage 0&amp;amp;ndash;49, and eight defenses. It flies and opens doors, with immunity to fire, cold, poison, fear, sleep and magic damage. It is not immune to ordinary physical damage or electricity. Its carried Defender does not change its normal monster attack into the player&amp;#039;s weapon effect.&amp;lt;ref&amp;gt;{{Source|minit.h|283}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has no functioning ordinary ranged sleep attack in this version: its assigned sleep melee action cannot execute at normal ranged distances.&amp;lt;ref&amp;gt;{{Source|mon.c|390|524}}; {{Source|minit.h|283}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It follows the [[Draft:Angel#Divine allegiance|ordinary angel&amp;#039;s religious-hostility rules]]. Once hostile, it attempts three high-angel summons beside the player and loses that special action. Failed placements still consume it. A hostile archangel on its deity&amp;#039;s altar has HP set to 2,000, making its own altar a dangerous place to fight it.&amp;lt;ref&amp;gt;{{Source|mspec.c|486|520}}; {{Source|effect3.c|7|43}}; {{Source|mon.c|1054|1105}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death drops carried items and has a 50% chance to leave an inedible diadem with no alchemical use. Defender can be retained for protection or used in the [[Draft:Duke|Duke]]&amp;#039;s weapon quest.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|749}}; {{Source|guild1.c|222|249}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eight defenses and 1,000 HP make melee attrition costly. Electricity avoids its broad elemental immunities, while its host can turn a single encounter into several generations of summons. Religious compatibility and an initially peaceful state offer a reason to leave it undisturbed rather than fight solely for its sword.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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