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	<title>Draft:Badger - Revision history</title>
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	<updated>2026-09-21T21:04:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Badger&amp;diff=1319&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Badger&amp;diff=1319&amp;oldid=prev"/>
		<updated>2026-09-11T06:44:49Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Badger&lt;br /&gt;
|glyph=b&lt;br /&gt;
|color=brown&lt;br /&gt;
|attacks=2 low attacks: 0&amp;amp;ndash;4 physical each before absorption; no defensive actions&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=13&lt;br /&gt;
|hit=10&lt;br /&gt;
|defense=5&lt;br /&gt;
|speed=4&lt;br /&gt;
|xp=3, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Badger ribs; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Normally peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Edible remains&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|49}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;badger&amp;#039;&amp;#039;&amp;#039; is a normally peaceful [[Draft:Monster|animal]], displayed as a brown &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;. It can swim and leaves edible &amp;#039;&amp;#039;&amp;#039;badger ribs&amp;#039;&amp;#039;&amp;#039;, but is more capable of retaliation than a [[Draft:Rabbit|rabbit]].&amp;lt;ref&amp;gt;{{Source|minit.h|49}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Badgers occur in ordinary random-monster pools and are explicitly included in forest encounters on [[Draft:LOCUS|LOCUS]]. Their ordinary generation gives them no possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
A badger starts peaceful. If it becomes hostile, it pursues the player and attempts two low physical attacks when adjacent, without a defensive action. It can follow across water. At one or two HP, its next normal pursuit movement triggers retreat and reduces its base action interval from four to two ticks; a creature beside you can still fight before such movement occurs.&amp;lt;ref&amp;gt;{{Source|minit.h|49}}; {{Source|mon.c|12|68}}; {{Source|mmove.c|24|85}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The badger has no innate damage immunity or special attack. It is not initially hungry, so offering ordinary food does not provide the feeding-based pacification available for a [[Draft:Wolf|wolf]]. Its ribs have a 50% chance to appear on normal death, add six food-reserve points when eaten, and have no alchemical transformation. Normal hourly hunger checks consume one food point.&amp;lt;ref&amp;gt;{{Source|minit.h|49}}; {{Source|inv.c|430|467}}; {{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}; {{Source|aux3.c|26|34}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Leave an unneeded peaceful badger alone when injured: two small attacks can be more costly than a single one, and even a zero raw roll causes one HP on a successful non-immune physical hit. Its low-directed attacks matter when selecting a [[Draft:Melee attacks|defensive sequence]]. The ribs provide no more food than easier prey such as a rabbit, and a pond is not a reliable escape barrier against a provoked badger.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|51}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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