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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ABear</id>
	<title>Draft:Bear - Revision history</title>
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	<updated>2026-09-21T21:45:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Bear&amp;diff=1333&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Bear&amp;diff=1333&amp;oldid=prev"/>
		<updated>2026-09-11T07:18:23Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Bear&lt;br /&gt;
|glyph=b&lt;br /&gt;
|color=brown&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;39 physical each before absorption; 1 defensive action&lt;br /&gt;
|level=3&lt;br /&gt;
|hp=70&lt;br /&gt;
|hit=25&lt;br /&gt;
|defense=20&lt;br /&gt;
|speed=10&lt;br /&gt;
|xp=55, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Fear&lt;br /&gt;
|remains=Bear&amp;#039;s sirloin tips; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Normally peaceful and hungry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|117}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;bear&amp;#039;&amp;#039;&amp;#039; is a normally peaceful, hungry [[Draft:Monster|animal]], displayed as a brown &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;. It has two strong physical attacks, one block and innate fear immunity.&amp;lt;ref&amp;gt;{{Source|minit.h|117}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Bears belong to ordinary random-monster pools and are explicitly included in forest and tundra encounters. An ordinary bear has no starting possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and feeding ==&lt;br /&gt;
A bear starts peaceful. Once hostile, it pursues the player, can cross water by swimming and attempts two attacks with raw physical rolls of 0&amp;amp;ndash;39. Its base interval is ten ticks, with no ranged or special ability. With one to 16 HP left, its next normal pursuit movement triggers retreat and reduces the interval to two ticks. Fear immunity does not prevent this low-HP retreat.&amp;lt;ref&amp;gt;{{Source|minit.h|117}}; {{Source|mon.c|12|76}}; {{Source|mmove.c|24|85}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A still-hungry bear accepts ordinary food and becomes peaceful. Use Give while adjacent; cursed offerings cannot be given. Poisonous food instead inflicts 100 poison damage, enough to kill an otherwise unchanged 70-HP bear, and shifts alignment two points toward Chaos. Either accepted meal ends hunger, so feeding a peaceful bear preemptively spends an option you might otherwise use after provoking it.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|430|467}}; {{Source|inv.c|1584|1591}}; {{Source|mon.c|114|131}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bear&amp;#039;s sirloin tips&amp;#039;&amp;#039;&amp;#039; appear on 50% of normal deaths. They supply six points of [[Draft:Monster#Remains|food reserve]] and have no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Leaving a bear peaceful is safer than challenging it for a possible meal. Its slow initial interval does not make either 0&amp;amp;ndash;39 damage roll harmless, and its wounded retreat can be much faster. Food can de-escalate a still-hungry bear; fear cannot. A river does not isolate it, and a [[Draft:Rabbit|rabbit]] provides equally nutritious remains at much less combat risk.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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