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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ABog_thing</id>
	<title>Draft:Bog thing - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ABog_thing"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Bog_thing&amp;action=history"/>
	<updated>2026-09-21T21:44:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Bog_thing&amp;diff=1583&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理恐惧失明禁锢与吸级机制，修正保护规则并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Bog_thing&amp;diff=1583&amp;oldid=prev"/>
		<updated>2026-09-12T12:55:01Z</updated>

		<summary type="html">&lt;p&gt;整理恐惧失明禁锢与吸级机制，修正保护规则并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Grappling and terror ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Grappling and terror ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The shared [[Draft:Immobilization|immobilization]] and [[Draft:Fear|fear]] pages explain which actions remain available and why removing one state does not automatically remove the other.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bog thing makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. A successful hit adds one immobility count even if armor or displacement prevents the direct damage. Immobility prevents ordinary movement and jumping; it is not sleep that removes all ordinary actions. One count expires at each game-minute status check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|118|123}}; {{Source|aux2.c|218|225}}; {{Source|command3.c|558|562}}; {{Source|time.c|19|38}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The bog thing makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. A successful hit adds one immobility count even if armor or displacement prevents the direct damage. Immobility prevents ordinary movement and jumping; it is not sleep that removes all ordinary actions. One count expires at each game-minute status check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|118|123}}; {{Source|aux2.c|218|225}}; {{Source|command3.c|558|562}}; {{Source|time.c|19|38}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Bog_thing&amp;diff=1426&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Bog_thing&amp;diff=1426&amp;oldid=prev"/>
		<updated>2026-09-11T09:25:47Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Bog thing&lt;br /&gt;
|glyph=B&lt;br /&gt;
|color=green&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=2 physical attacks, raw 0&amp;amp;ndash;29 each, plus immobility; 2 defenses&lt;br /&gt;
|level=5&lt;br /&gt;
|hp=80&lt;br /&gt;
|hit=22&lt;br /&gt;
|defense=8&lt;br /&gt;
|speed=12&lt;br /&gt;
|xp=275, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;1 random possessions&lt;br /&gt;
|immunities=Physical damage&lt;br /&gt;
|remains=Swamp slime; 50% on normal death&lt;br /&gt;
|remains_use=Poisonous; no alchemy&lt;br /&gt;
|abilities=Grappling; fear and attribute-damaging touch&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Water-only movement&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|179}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;bog thing&amp;#039;&amp;#039;&amp;#039; is a water-bound, physically immune grappler. It can immobilize the player and then turn existing fear into severe damage and attribute loss.&amp;lt;ref&amp;gt;{{Source|minit.h|179}}; {{Source|mmelee.c|118|123}}; {{Source|mspec.c|384|404}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Bog things belong to ordinary random-monster pools, the dedicated [[Draft:Rampart Sewers|sewer]] selection and the countryside swamp encounter table. Ordinary construction gives no fixed item and zero or one random possession.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|105|120}}; {{Source|lev.c|280|395}}; {{Source|minit.h|179}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grappling and terror ==&lt;br /&gt;
The bog thing makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. A successful hit adds one immobility count even if armor or displacement prevents the direct damage. Immobility prevents ordinary movement and jumping; it is not sleep that removes all ordinary actions. One count expires at each game-minute status check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|118|123}}; {{Source|aux2.c|218|225}}; {{Source|command3.c|558|562}}; {{Source|time.c|19|38}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its special touch requires adjacency and an already immobile player. If you are not afraid, it attempts to add two fear counts, blocked by fear immunity. If you are already afraid, it instead attempts 50 damage and reduces strength and constitution by one each; either attribute below three causes death. This latter branch does not recheck fear immunity. The special action does not independently require hostility.&amp;lt;ref&amp;gt;{{Source|mspec.c|384|404}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creature&amp;#039;s only innate immunity is physical damage. Its water-only restriction takes priority over the door-opening movement behavior, so it cannot simply pursue onto dry floor. It can still strike a player standing adjacent on shore. It has no feeding or valuable-gift response.&amp;lt;ref&amp;gt;{{Source|minit.h|179}}; {{Source|util.c|93|159}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death drops possessions and has a 50% chance of leaving swamp slime. It is poisonous food and has no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|79|85}}; {{Source|minit.h|179}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack from beyond adjacency when terrain permits, using damage that bypasses physical immunity. Fear immunity prevents newly induced fear but is not enough if an existing fear effect already satisfies the punishment branch. Do not interpret a displaced grapple&amp;#039;s damage message as proof that you remain mobile. While caught, options that do not require walking remain relevant, but merely trying to jump away fails.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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