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	<title>Draft:Cloak - Revision history</title>
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		<title>OmegaAdmin: 补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿</title>
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		<updated>2026-09-10T06:48:21Z</updated>

		<summary type="html">&lt;p&gt;补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;cloak&amp;#039;&amp;#039;&amp;#039; occupies its own equipment slot, alongside [[Draft:Armor|body armor]], a [[Draft:Shield|shield]] and [[Draft:Boots|boots]]. Omega has seven cloak types, displayed as a cyan &amp;#039;&amp;#039;&amp;#039;&amp;amp;#125;&amp;#039;&amp;#039;&amp;#039;. Their main differences are magical powers; merely wearing a cloak does not add a general armor rating.&amp;lt;ref&amp;gt;{{Source|iinit.h|306|318}}; {{Source|defs.h|679|680}}; {{Source|inv.c|1492|1572}}; {{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
All start with weight 30. Values are base values in Au, not shop quotations; generation level is an item-generation parameter, not a minimum character level. A cursed name is another state of the same type, not a separate cloak.&amp;lt;ref&amp;gt;{{Source|iinit.h|306|318}}; {{Source|item.c|235|243}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cloak !! Value !! Level !! Noncursed effect !! Cursed effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of wool|Wool]] || 15 || 0 || No magical effect || No magical effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of negimmunity|Negimmunity]] || 500 || 3 || Negative-energy immunity || Immediate level drain when equipped&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of invisibility|Invisibility]] || 500 || 5 || Invisibility || Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of skill|Skill]] || 1,000 || 5 || +20 hit while its accuracy bonus lasts || Removes working accuracy duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of protection|Protection]] || 500 || 3 || Adds Protection equal to absolute enchantment + 1 || Subtracts that much Protection&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of displacement|Displacement]] || 2,000 || 6 || Half of qualifying melee damage calls miss || Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of true sight|True sight]] || 500 || 3 || Reveals invisible creatures in sight and defeats certain deceptions || Blindness&lt;br /&gt;
|}&lt;br /&gt;
The individual pages explain these effects and their limits. In particular, displacement does not stop every secondary melee effect, and vulnerability affects the night gaunt&amp;#039;s abduction check rather than multiplying all damage.&amp;lt;ref&amp;gt;{{Source|itemf1.c|343|385}}; {{Source|itemf1.c|492|524}}; {{Source|itemf1.c|758|774}}; {{Source|itemf1.c|854|870}}; {{Source|itemf1.c|900|931}}; {{Source|mmelee.c|8|20}}; {{Source|mspec.c|28|39}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Generation and identification ==&lt;br /&gt;
All seven types can enter ordinary random generation and the repeatable random monster-possession pool. [[Draft:Knight&amp;#039;s Pawn Shop|The pawn shop]] can stock cloaks. [[Draft:Scroll of acquirement|Acquirement]] also offers the category, with a particular type selectable through blessed acquirement. The cloak constructor chooses among seven types before the caller&amp;#039;s level restrictions and rejection checks; this is not a one-in-seven chance in all final loot.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|235|243}}; {{Source|lev.c|376|393}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|731|745}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordinary constructed cloaks start at +0 except protection, which starts at +2. Their blessing roll is independent of that enchantment: 20% cursed, 60% neutral and 20% blessed, with each nonzero magnitude from 1 to 10 equally likely within its branch. Even selecting a cloak through blessed acquirement does not guarantee a blessed cloak. [[Draft:Ambrosias&amp;#039; Potions et cie|Alchemy]] supplies blessed negimmunity, invisibility and protection cloaks from particular remains; see their pages for enchantments and costs.&amp;lt;ref&amp;gt;{{Source|item.c|235|243}}; {{Source|item.c|525|536}}; {{Source|effect1.c|731|745}}; {{Source|site1.c|845|869}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At game initialization, the following twenty appearances are shuffled and seven are assigned to the seven types. Even wool uses this pool. An appearance learned in one game does not identify a cloak in the next.&amp;lt;ref&amp;gt;{{Source|omega.c|446|461}}; {{Source|item.c|450|475}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible appearance !! Possible appearance&lt;br /&gt;
|-&lt;br /&gt;
| tattered piece of cloth || weightless cloak&lt;br /&gt;
|-&lt;br /&gt;
| fuligin cloak || boat cloak&lt;br /&gt;
|-&lt;br /&gt;
| chintz cloak || greasy tarpaulin&lt;br /&gt;
|-&lt;br /&gt;
| diaphanous cape || sable cloak&lt;br /&gt;
|-&lt;br /&gt;
| red half-cloak || soft velvet cloak&lt;br /&gt;
|-&lt;br /&gt;
| mouse-hide cloak || opera cape&lt;br /&gt;
|-&lt;br /&gt;
| kelly green cloak || elegant brocade cloak&lt;br /&gt;
|-&lt;br /&gt;
| cloth-of-gold cloak || cloak of many colors&lt;br /&gt;
|-&lt;br /&gt;
| dirty old cloak || grey-green rag&lt;br /&gt;
|-&lt;br /&gt;
| puce and chartreuse cloak || smoky cloak&lt;br /&gt;
|}&lt;br /&gt;
[[Draft:Identification|Full identification]] is preferable to testing unknown cloaks on your body. Some effects reveal the type, but a familiar name need not reveal the copy&amp;#039;s curse; invisibility and skill even retain their beneficial-sounding names when cursed.&lt;br /&gt;
&lt;br /&gt;
== Wearing and removal ==&lt;br /&gt;
Place the cloak in the &amp;#039;&amp;#039;&amp;#039;Cloak&amp;#039;&amp;#039;&amp;#039; inventory slot to use its power. Carried spares do not grant their worn effect. A cursed cloak in use blocks ordinary removal, so establish the curse state before committing your equipment slot. [[Draft:Defense and protection#Enchantment and curses|Blessing and dispelling]] provide different remedies for stuck equipment.&amp;lt;ref&amp;gt;{{Source|inv.c|1345|1454}}; {{Source|inv.c|1492|1572}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invisibility, displacement and true sight normally persist while worn because their equipment contributions are above the range that ordinary status updates count down. Removing a cloak subtracts its contribution from the shared status, rather than restoring a saved pre-equipment state. Other effects that clear or alter the same status can therefore change the removal result. The [[Draft:Cloak of skill|cloak of skill]] is an exception to ordinary sustained timing: its accuracy bonus can count down while worn.&amp;lt;ref&amp;gt;{{Source|itemf1.c|343|371}}; {{Source|itemf1.c|492|524}}; {{Source|itemf1.c|758|774}}; {{Source|itemf1.c|900|931}}; {{Source|aux2.c|321|438}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only protection scales its listed power with enchantment. Further pluses do not strengthen invisibility, true sight, displacement, accuracy or negative-energy immunity. Enchantment and blessing effects can remove and reapply a worn power, with the associated risks; a cursed level-draining cloak can drain again on such reapplication. Magical powers can also be stripped by hostile enchantment.&amp;lt;ref&amp;gt;{{Source|effect1.c|8|114}}; {{Source|effect1.c|120|195}}; {{Source|itemf1.c|374|385}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Choosing and preserving a cloak ==&lt;br /&gt;
Choose for the threat: negimmunity for life-draining touch, true sight for invisible opponents, protection for ordinary damage, and displacement for an additional melee defense. Skill helps attacks land, while invisibility can disrupt pursuit and ordinary ranged attacks. These powers occupy the same slot, so a reserve cloak is useful only if you can remove the current one before changing roles.&lt;br /&gt;
&lt;br /&gt;
A cloak also intercepts certain equipment hazards. Disintegration destroys the worn cloak before body armor; an acid cloud damages a cloak first. Even [[Draft:Cloak of wool|wool]] can be a sacrificial outer layer. Neither fact grants general acid immunity or protection from every hazard.&amp;lt;ref&amp;gt;{{Source|effect3.c|375|392}}; {{Source|effect3.c|476|500}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordinary item damage may reduce positive enchantment before destroying the item. Blessed cloaks and those cursed more deeply than -1 receive a level-based resistance check. This gives extra enchantment some value as a damage buffer even when it does not improve the power, but does not make risky high-level enchanting automatically worthwhile.&amp;lt;ref&amp;gt;{{Source|aux1.c|454|484}}; {{Source|effect1.c|54|114}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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