<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ACloak_of_true_sight</id>
	<title>Draft:Cloak of true sight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ACloak_of_true_sight"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Cloak_of_true_sight&amp;action=history"/>
	<updated>2026-09-21T21:31:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Cloak_of_true_sight&amp;diff=1248&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Cloak_of_true_sight&amp;diff=1248&amp;oldid=prev"/>
		<updated>2026-09-10T06:47:01Z</updated>

		<summary type="html">&lt;p&gt;补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Cloak of true sight|kind=Cloak|glyph=&amp;amp;#125;|color=cyan|value=500|level=3|weight=30|appearance=Random cloak appearance|cursed=Cloak of blindness}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;cloak of true sight&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Cloak|cloak]] that supplies sustained true sight while worn noncursed. It reveals invisible creatures within sight and defeats certain monster deceptions. Its cursed form, the &amp;#039;&amp;#039;&amp;#039;cloak of blindness&amp;#039;&amp;#039;&amp;#039;, instead blinds the wearer.&amp;lt;ref&amp;gt;{{Source|iinit.h|318}}; {{Source|itemf1.c|900|931}}; {{Source|scr.c|852|882}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It is a repeatable item-level-3 cloak in random items and monster possessions, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. Ordinary copies start at +0 and follow the [[Draft:Cloak#Generation and identification|cloak appearance and blessing rules]].&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|235|243}}; {{Source|lev.c|376|393}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|731|745}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What true sight reveals ==&lt;br /&gt;
Wearing the noncursed cloak grants true sight and identifies its type. The equipment contribution normally remains active while worn; removing it subtracts that contribution from the shared status. Its main interactions are:&amp;lt;ref&amp;gt;{{Source|itemf1.c|900|931}}; {{Source|aux2.c|321|438}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! Result with true sight&lt;br /&gt;
|-&lt;br /&gt;
| Invisible creature within line of sight || The creature can be drawn despite its invisibility&lt;br /&gt;
|-&lt;br /&gt;
| Monster&amp;#039;s surprise attack || Avoids the surprise branch&amp;#039;s skipped player turn&lt;br /&gt;
|-&lt;br /&gt;
| Blackout special power || Avoids that power&amp;#039;s blinding effect; its extinguishing of carried torch light is separate&lt;br /&gt;
|-&lt;br /&gt;
| Monster illusion || Reveals the creature&amp;#039;s actual name and display character&lt;br /&gt;
|}&lt;br /&gt;
This is not full-map monster detection. Equipping the cloak does not clear existing blindness, and these particular checks do not establish immunity to every source of blindness or every gaze.&amp;lt;ref&amp;gt;{{Source|scr.c|852|882}}; {{Source|mspec.c|218|252}}; {{Source|mspec.c|364|377}}; {{Source|mspec.c|610|624}}; {{Source|itemf1.c|900|931}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A cursed cloak adds sustained blindness instead. It does not erase true sight obtained elsewhere, but having that other status does not stop this equip effect from adding blindness. Removing the cursed contribution requires resolving the ordinary stuck-equipment problem; the cloak&amp;#039;s name changes to &amp;#039;&amp;#039;cloak of blindness&amp;#039;&amp;#039; when its state is known.&amp;lt;ref&amp;gt;{{Source|itemf1.c|900|931}}; {{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
True sight is valuable when an invisible enemy is hard to locate or surprise attacks are disrupting your turns. It makes [[Draft:Vampire lord|vampire lords]] easier to see, but does not supply the [[Draft:Cloak of negimmunity|negative-energy immunity]] needed for their life-draining touch. The two cloaks compete for one slot, so obtain one of those protections elsewhere when preparing to fight such enemies.&lt;br /&gt;
&lt;br /&gt;
The [[Draft:Scroll of true sight|scroll of true sight]] is another source of the status when the cloak slot is needed for something else. More enchantment or stronger positive blessing does not sharpen the cloak&amp;#039;s vision further. Check curse state before putting it on: an unidentified cloak can replace a visibility problem with sustained blindness.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Cloaks]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>