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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AComa_beast</id>
	<title>Draft:Coma beast - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AComa_beast"/>
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	<updated>2026-09-21T20:30:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Coma_beast&amp;diff=1405&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Coma_beast&amp;diff=1405&amp;oldid=prev"/>
		<updated>2026-09-11T09:02:37Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sleep attacks ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sleep attacks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beast opens doors and makes three physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;attacks, each with a raw 0&amp;amp;ndash;29 damage roll, plus one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;defense. Every successful hit has an 80% chance to attempt sleep. If you lack sleep immunity and are not already asleep, this adds two through seventeen sleep counts. A count normally expires at each game-minute status check; while asleep you lose your ordinary actions. Further hits do not extend sleep through this routine.&amp;lt;ref&amp;gt;{{Source|minit.h|267}}; {{Source|util.c|93|159}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beast opens doors and makes three physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, plus one defense. Every successful hit has an 80% chance to attempt sleep. If you lack sleep immunity and are not already asleep, this adds two through seventeen sleep counts. A count normally expires at each game-minute status check; while asleep you lose your ordinary actions. Further hits do not extend sleep through this routine.&amp;lt;ref&amp;gt;{{Source|minit.h|267}}; {{Source|util.c|93|159}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage and sleep are separate results of a successful hit: armor or displacement does not cancel the sleep check. The beast has no ranged or special attack, including no separate surprise action. It is itself sleep-immune, but has no other innate immunity or food-pacification response.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|267}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage and sleep are separate results of a successful hit: armor or displacement does not cancel the sleep check. The beast has no ranged or special attack, including no separate surprise action. It is itself sleep-immune, but has no other innate immunity or food-pacification response.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|267}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Coma_beast&amp;diff=1398&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Coma_beast&amp;diff=1398&amp;oldid=prev"/>
		<updated>2026-09-11T08:59:47Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Coma beast&lt;br /&gt;
|glyph=C&lt;br /&gt;
|color=grey&lt;br /&gt;
|background=brown&lt;br /&gt;
|attacks=3 physical attacks, raw 0&amp;amp;ndash;29 each; 80% sleep chance per hit; 1 defense&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=150&lt;br /&gt;
|hit=25&lt;br /&gt;
|defense=40&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=500, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=Sleep&lt;br /&gt;
|remains=Dead coma beast; 50% on normal death&lt;br /&gt;
|remains_use=Temporary alertness; no alchemy&lt;br /&gt;
|abilities=Sleep; no separate surprise action&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|267}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;coma beast&amp;#039;&amp;#039;&amp;#039; is an invisible sleep attacker. Unlike a [[Draft:Torpor beast|torpor beast]], it attacks three times in melee and has a much greater chance of putting an unprotected player to sleep.&amp;lt;ref&amp;gt;{{Source|minit.h|267}}; {{Source|mmelee.c|138|145}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Coma beasts belong to ordinary random-monster pools. Ordinary construction supplies no fixed item and zero through two random possessions. They are initially hostile and invisible.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|minit.h|267}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sleep attacks ==&lt;br /&gt;
The beast opens doors and makes three physical middle attacks, each with a raw 0&amp;amp;ndash;29 damage roll, plus one middle defense. Every successful hit has an 80% chance to attempt sleep. If you lack sleep immunity and are not already asleep, this adds two through seventeen sleep counts. A count normally expires at each game-minute status check; while asleep you lose your ordinary actions. Further hits do not extend sleep through this routine.&amp;lt;ref&amp;gt;{{Source|minit.h|267}}; {{Source|util.c|93|159}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage and sleep are separate results of a successful hit: armor or displacement does not cancel the sleep check. The beast has no ranged or special attack, including no separate surprise action. It is itself sleep-immune, but has no other innate immunity or food-pacification response.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|267}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Normal death drops possessions and has a 50% chance to leave a dead coma beast. Eating its ordinary remains adds four alertness counts, instead of food. Alertness normally loses one count at each ten-minute game-time status check and helps against surprise; it does not supply sleep immunity. The corpse has no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|128|130}}; {{Source|itemf1.c|535|542}}; {{Source|effect2.c|410|418}}; {{Source|aux2.c|428|433}}; {{Source|mspec.c|220|252}}; {{Source|minit.h|267}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use true sight to identify its position and sleep immunity to address its main disabling attack. These protections serve different purposes: seeing it does not stop sleep, and being alert does not confer sleep immunity. Its lack of elemental immunity allows attacks that do not require accepting repeated melee contact.&lt;br /&gt;
&lt;br /&gt;
The corpse offers temporary alertness for later surprise-capable foes, but does not solve another coma-beast encounter&amp;#039;s sleep threat.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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