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	<title>Draft:Crystal Ball - Revision history</title>
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	<updated>2026-09-21T21:48:16Z</updated>
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		<title>OmegaAdmin: 补齐六件神器独立草稿与别名，连接总览并说明手榴弹战利品损失</title>
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		<updated>2026-09-10T05:33:24Z</updated>

		<summary type="html">&lt;p&gt;补齐六件神器独立草稿与别名，连接总览并说明手榴弹战利品损失&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Crystal Ball|kind=Artifact|glyph=&amp;amp;amp;|color=yellow|value=500|level=3|weight=75|appearance=Glass Orb|cursed=Ball of Mindlessness}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; is a reusable [[Draft:Artifact|artifact]] for locating creatures and loose objects and receiving a game hint. Its &amp;#039;&amp;#039;Glass Orb&amp;#039;&amp;#039; appearance is distinct from the &amp;#039;&amp;#039;Mysterious Orb&amp;#039;&amp;#039; used by the elemental [[Draft:Orb of Mastery|Orbs]]. Identification permits activation, but a curse or insufficient Intelligence and level can make it erase remembered exploration instead.&amp;lt;ref&amp;gt;{{Source|iinit.h|388|400}}; {{Source|itemf3.c|216|240}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Crystal Balls can occur repeatedly in ordinary random treasure and in monsters&amp;#039; additional random possessions. New copies have neutral blessing and are unidentified; their fixed appearance does not itself satisfy the activation check. Ordinary acquirement cannot select artifacts, and [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]] excludes them from automatic stock.&amp;lt;ref&amp;gt;{{Source|iinit.h|400}}; {{Source|item.c|7|41}}; {{Source|item.c|264|273}}; {{Source|lev.c|376|393}}; {{Source|effect1.c|763|769}}; {{Source|site1.c|1043|1054}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gazing ==&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;A &amp;amp;rarr; a&amp;#039;&amp;#039;&amp;#039; with the ball in accessible inventory. The following conditions are checked in order:&amp;lt;ref&amp;gt;{{Source|command2.c|100|128}}; {{Source|itemf3.c|216|240}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Condition !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Unidentified || Refuses to activate; the hour is not recorded&lt;br /&gt;
|-&lt;br /&gt;
| Already used at the current clock hour || Displays a rerun message; no detection or amnesia&lt;br /&gt;
|-&lt;br /&gt;
| Cursed, or failed Intelligence-and-level check || Erases remembered exploration of the current map and records the hour&lt;br /&gt;
|-&lt;br /&gt;
| Otherwise || Monster detection, object detection and one random hint; records the hour&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a noncursed ball, let &amp;#039;&amp;#039;S&amp;#039;&amp;#039; be current Intelligence plus character level. Failure occurs when a random integer from 0 through 29 exceeds &amp;#039;&amp;#039;S&amp;#039;&amp;#039;. Thus &amp;#039;&amp;#039;S&amp;#039;&amp;#039; = 20 gives a 30% failure chance, &amp;#039;&amp;#039;S&amp;#039;&amp;#039; = 28 gives 1/30, and &amp;#039;&amp;#039;&amp;#039;29 or more removes this random failure&amp;#039;&amp;#039;&amp;#039;. Positive blessing gives no further bonus to this check; enchantment is not used. A cursed ball still fails at high Intelligence.&amp;lt;ref&amp;gt;{{Source|itemf3.c|221|235}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Detection briefly displays living creatures and the first loose object&amp;#039;s category at each occupied item square on the current level, then restores the ordinary display. It is not continuous tracking or a complete terrain map, and does not list every object in a pile or carried by a monster. Monster drawing bypasses sight and invisibility checks, but the display still clips to its current screen window. The final hint is selected from the game&amp;#039;s general hint list, not tailored to the detected target.&amp;lt;ref&amp;gt;{{Source|effect1.c|459|492}}; {{Source|scr.c|832|847}}; {{Source|etc.c|8|116}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amnesia clears explored-map memory and redraws what is presently visible. &amp;#039;&amp;#039;&amp;#039;It does not erase known spells or item identification.&amp;#039;&amp;#039;&amp;#039; Both success and amnesia retain the ball, spend no mana and use no finite charge supply.&amp;lt;ref&amp;gt;{{Source|effect3.c|310|319}}; {{Source|itemf3.c|216|240}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reuse ==&lt;br /&gt;
All Crystal Balls share their last-use marker. It starts unused and compares the 24-hour clock hour, not elapsed time or the date. A use at 10:59 permits another at 11:00, but returning at 10:00 on another date still matches the old marker if no different-hour use intervened. A spare ball does not bypass it. This marker is separate from those of holy symbols, the [[Draft:Staff of Enchantment|Staff of Enchantment]] and the [[Draft:Helm of Teleportation|Helm of Teleportation]].&amp;lt;ref&amp;gt;{{Source|omega.c|98|101}}; {{Source|util.c|499|503}}; {{Source|itemf3.c|216|240}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
At Intelligence plus level 29 or above, a known noncursed ball is a repeatable scouting resource with no spell or potion cost. Below that threshold, weigh the chance of losing your map against the value of locating a dangerous creature or treasure. [[Draft:Potion of monster detection|Monster detection]] and [[Draft:Potion of object detection|object detection]] potions offer alternatives without the ball&amp;#039;s Intelligence check; [[Draft:Scroll of clairvoyance|clairvoyance]] answers the separate question of terrain layout.&lt;br /&gt;
&lt;br /&gt;
Record useful positions while the detection display is present. Blessing a neutral ball does not improve its success rate, and trying to enchant its intact power causes the ordinary [[Draft:Artifact#Enchantment and destruction|artifact backlash]]. Keep an independent detection option when revisiting at the last recorded hour.&amp;lt;ref&amp;gt;{{Source|effect1.c|68|88}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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