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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADamage_and_immunity</id>
	<title>Draft:Damage and immunity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADamage_and_immunity"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;action=history"/>
	<updated>2026-09-21T22:09:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1602&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1602&amp;oldid=prev"/>
		<updated>2026-09-12T14:13:57Z</updated>

		<summary type="html">&lt;p&gt;整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:13, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Cloak of negimmunity|Cloak of negimmunity]] || Its noncursed power adds negative-energy immunity while used; applying its cursed worn power instead directly drains levels&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Cloak of negimmunity|Cloak of negimmunity]] || Its noncursed power adds negative-energy immunity while used; applying its cursed worn power instead directly drains levels&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow form || Adds physical, acid, theft and infection immunity; its status duration controls the eventual removal of those contributions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow form || Adds physical, acid, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Theft#Monster &lt;/ins&gt;theft&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|theft]] &lt;/ins&gt;and infection immunity; its status duration controls the eventual removal of those contributions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Unicorn|Unicorn horn]], eaten || Sets poison immunity to 1000; this is not 1000 ordinary poison-free minutes and does not itself clear poisoning&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Unicorn|Unicorn horn]], eaten || Sets poison immunity to 1000; this is not 1000 ordinary poison-free minutes and does not itself clear poisoning&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1587&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理恐惧失明禁锢与吸级机制，修正保护规则并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1587&amp;oldid=prev"/>
		<updated>2026-09-12T12:55:41Z</updated>

		<summary type="html">&lt;p&gt;整理恐惧失明禁锢与吸级机制，修正保护规则并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunity and status protection ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Immunity and status protection ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the distinct checks and recovery routes of [[Draft:Fear|fear]], [[Draft:Blindness|blindness]], [[Draft:Immobilization|immobilization]] and [[Draft:Level drain|level drain]], see their individual mechanism pages.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage immunity, preventing a new status and removing an existing status are separate operations. The relevant source decides which ones to perform.&amp;lt;ref&amp;gt;{{Source|effect3.c|215|224}}; {{Source|effect3.c|537|545}}; {{Source|effect3.c|770|811}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage immunity, preventing a new status and removing an existing status are separate operations. The relevant source decides which ones to perform.&amp;lt;ref&amp;gt;{{Source|effect3.c|215|224}}; {{Source|effect3.c|537|545}}; {{Source|effect3.c|770|811}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Victrix|Victrix]] || Adds poison, fear and infection immunity while used; does not itself clear existing poison or disease&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Victrix|Victrix]] || Adds poison, fear and infection immunity while used; does not itself clear existing poison or disease&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Cloak of negimmunity|Cloak of negimmunity]] || Its noncursed power adds negative-energy immunity while used; its cursed power &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has the opposite contribution&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Draft:Cloak of negimmunity|Cloak of negimmunity]] || Its noncursed power adds negative-energy immunity while used; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applying &lt;/ins&gt;its cursed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worn &lt;/ins&gt;power &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead directly drains levels&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow form || Adds physical, acid, theft and infection immunity; its status duration controls the eventual removal of those contributions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow form || Adds physical, acid, theft and infection immunity; its status duration controls the eventual removal of those contributions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Szechuan pepper, eaten || Adds sleep immunity after one unstoppable damage; ordinary time passage does not consume that contribution&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Szechuan pepper, eaten || Adds sleep immunity after one unstoppable damage; ordinary time passage does not consume that contribution&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Equipment powers are not identical to curses: dragonscale&#039;s fire protection remains even when the armor is cursed, while a cursed poison-resistance ring clears poison immunity and applies poisoning. Erasing an item&#039;s special power can also remove its protection despite leaving its familiar name. Refer to the individual item for these differences.&amp;lt;ref&amp;gt;{{Source|itemf2.c|73|98}}; {{Source|itemf2.c|138|151}}; {{Source|itemf2.c|518|533}}; {{Source|itemf1.c|370|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;383&lt;/del&gt;}}; {{Source|itemf1.c|426|444}}; {{Source|itemf1.c|714|717}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|effect1.c|8|54}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Equipment powers are not identical to curses: dragonscale&#039;s fire protection remains even when the armor is cursed, while a cursed poison-resistance ring clears poison immunity and applies poisoning. Erasing an item&#039;s special power can also remove its protection despite leaving its familiar name. Refer to the individual item for these differences.&amp;lt;ref&amp;gt;{{Source|itemf2.c|73|98}}; {{Source|itemf2.c|138|151}}; {{Source|itemf2.c|518|533}}; {{Source|itemf1.c|370|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;385&lt;/ins&gt;}}; {{Source|itemf1.c|426|444}}; {{Source|itemf1.c|714|717}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|effect1.c|8|54}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow form has a notable level-zero edge case: it adds its immunities but adds zero to the form&amp;#039;s duration. Ordinary expiry and cancellation therefore do not remove those contributions, and the zero duration does not activate the player&amp;#039;s usual shadow-form terrain behavior. For a positive duration below 1000, expiry or cancellation does subtract the added protections. This is distinct from a general rule that every immunity expires with time.&amp;lt;ref&amp;gt;{{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|movef.c|14|48}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow form has a notable level-zero edge case: it adds its immunities but adds zero to the form&amp;#039;s duration. Ordinary expiry and cancellation therefore do not remove those contributions, and the zero duration does not activate the player&amp;#039;s usual shadow-form terrain behavior. For a positive duration below 1000, expiry or cancellation does subtract the added protections. This is distinct from a general rule that every immunity expires with time.&amp;lt;ref&amp;gt;{{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|movef.c|14|48}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1559&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Damage_and_immunity&amp;diff=1559&amp;oldid=prev"/>
		<updated>2026-09-12T08:53:27Z</updated>

		<summary type="html">&lt;p&gt;整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage and immunity&amp;#039;&amp;#039;&amp;#039; determine what happens after an attack or hazard reaches its target. Armor, damage immunity, resistance to a spell and protection from a status effect answer different questions. A creature can ignore the HP damage while still becoming hostile, and a player can avoid physical damage while suffering a separate poison or sleep effect.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}; {{Source|mon.c|113|131}}; {{Source|mmelee.c|8|148}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Damage resolution ==&lt;br /&gt;
An attack may first need a hit check, a clear path, an unresisted spell or another condition. Those checks belong to the attack. The rules below describe ordinary HP damage after it reaches damage resolution; they do not turn every spell, trap or conversation into an ordinary melee hit.&amp;lt;ref&amp;gt;{{Source|effect1.c|253|433}}; {{Source|aux3.c|395|414}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! Immune to this damage type !! Otherwise&lt;br /&gt;
|-&lt;br /&gt;
| Player, physical damage || No HP loss from this damage call || Loses &amp;#039;&amp;#039;&amp;#039;max(1, raw damage - Arm)&amp;#039;&amp;#039;&amp;#039; HP&lt;br /&gt;
|-&lt;br /&gt;
| Player, other damage types || No HP loss from this damage call || Loses the raw damage amount; Arm does not absorb it&lt;br /&gt;
|-&lt;br /&gt;
| Monster || No HP loss from this damage call || Loses the raw damage amount; this routine has no player-style armor subtraction or minimum-one rule&lt;br /&gt;
|}&lt;br /&gt;
The monster damage routine awakens and angers its target before checking immunity. A zero-damage or immune hit can therefore provoke it. Monster defense affects relevant hit checks, but is not an absorption rating. For the player&amp;#039;s Def and Arm sources, exact hit formula and tactical blocks, see [[Draft:Defense and protection|Defense and protection]].&amp;lt;ref&amp;gt;{{Source|mon.c|113|131}}; {{Source|aux1.c|498|513}}; {{Source|aux2.c|172|176}}; {{Source|defs.h|1625}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, with Arm 4, ten physical damage costs six HP and two physical damage still costs one. Ten fire damage still costs ten unless fire immunity prevents it. Conversely, a zero physical damage call against a non-immune monster takes no HP. These formulas describe the damage call, not the total outcome of a multi-part attack.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}; {{Source|mon.c|113|131}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
The following types actually occur in HP damage. Some also protect against related effects. The game also has protection categories for sleep, theft, gaze and infection; these are not interchangeable kinds of elemental damage.&amp;lt;ref&amp;gt;{{Source|defs.h|445|463}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Representative source !! Important distinction&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Ordinary melee, physical missiles, disruption || Player Arm applies; disruption is physical despite being magical&lt;br /&gt;
|-&lt;br /&gt;
| Fire || Fire bolts, fireballs, dragon melee || A dragon&amp;#039;s physical component is separate&lt;br /&gt;
|-&lt;br /&gt;
| Cold || Ice bolts and snowballs || Several monsters&amp;#039; cold-named melee attacks instead deal electricity&lt;br /&gt;
|-&lt;br /&gt;
| Electricity || Lightning and certain cold-named melee attacks || Cold immunity does not block electricity&lt;br /&gt;
|-&lt;br /&gt;
| Poison || [[Draft:Poison|Poison]] damage and poisoned gifts to monsters || Player poisoning is a lasting state; monster poison damage need not be one&lt;br /&gt;
|-&lt;br /&gt;
| Acid || Acid clouds and acid traps || Preventing HP damage does not automatically protect equipment&lt;br /&gt;
|-&lt;br /&gt;
| Fear || [[Draft:Ghost|Ghost]]-inspired heart attack || The ghost&amp;#039;s special action can deal one fear-type HP damage as well as apply fear&lt;br /&gt;
|-&lt;br /&gt;
| Negative energy || Draining energy from a monster || Undead life drain and direct player level drain have distinct checks&lt;br /&gt;
|-&lt;br /&gt;
| Other magic || Sonic blasts || This damage immunity is not the general spell-resistance check&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Manastorms and bare-body disintegration || Ignores Arm and ordinary elemental immunities; direct death and direct HP changes are separate again&lt;br /&gt;
|}&lt;br /&gt;
The table describes actual effects, not conclusions drawn from their names. In particular, [[Draft:Monster spellcasting|monster spellcasting]] can apply curses, item destruction or direct level drain without dealing other-magic HP damage.&amp;lt;ref&amp;gt;{{Source|mmelee.c|55|148}}; {{Source|mstrike.c|8|82}}; {{Source|mspec.c|117|129}}; {{Source|mspec.c|135|215}}; {{Source|effect1.c|245|433}}; {{Source|effect3.c|323|397}}; {{Source|effect3.c|476|500}}; {{Source|effect3.c|1027|1055}}; {{Source|inv.c|427|447}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Immunity and status protection ==&lt;br /&gt;
Damage immunity, preventing a new status and removing an existing status are separate operations. The relevant source decides which ones to perform.&amp;lt;ref&amp;gt;{{Source|effect3.c|215|224}}; {{Source|effect3.c|537|545}}; {{Source|effect3.c|770|811}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Protection !! What it prevents !! What it does not by itself do&lt;br /&gt;
|-&lt;br /&gt;
| Poison immunity || Ordinary new poisoning and poison-type HP damage || Clear existing poison counts; those still decrease at status updates&lt;br /&gt;
|-&lt;br /&gt;
| Infection immunity || Ordinary [[Draft:Disease|disease]] applications || Cure an existing disease or prevent every direct disease-setting event&lt;br /&gt;
|-&lt;br /&gt;
| Sleep immunity || The ordinary player [[Draft:Sleep|sleep]] effect || Make alertness equivalent to immunity, or protect a monster from every area-sleep effect&lt;br /&gt;
|-&lt;br /&gt;
| Negative-energy immunity || The checked life-drain attack used by some undead || Prevent the shared monster spell that directly subtracts levels&lt;br /&gt;
|-&lt;br /&gt;
| Physical immunity or displacement || Qualifying physical damage, or the displacement check&amp;#039;s melee damage component || Cancel the independent poison, disease, sleep, grapple or life-drain step after a landed melee attack&lt;br /&gt;
|}&lt;br /&gt;
For spell resistance and the College/Circle counterspell formulas, use [[Draft:Monster spellcasting#Resisting a spell|Monster spellcasting]]. That check occurs before choosing the shared spell&amp;#039;s effect; passing a later damage-immunity check is a different result.&amp;lt;ref&amp;gt;{{Source|aux2.c|201|208}}; {{Source|effect3.c|177|224}}; {{Source|effect3.c|323|339}}; {{Source|effect3.c|1167|1192}}; {{Source|aux3.c|998|1005}}; {{Source|mmelee.c|8|148}}; {{Source|aux3.c|395|414}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining and losing protection ==&lt;br /&gt;
Player immunities are counted separately by type. Most ordinary sources add a contribution and removal subtracts it; having a positive contribution supplies the corresponding damage immunity. A monster instead has a set of immune types. Neither system makes a monster&amp;#039;s corpse automatically grant its own immunities.&amp;lt;ref&amp;gt;{{Source|aux2.c|172|176}}; {{Source|defs.h|1625}}; {{Source|item.c|63|139}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Protection and duration&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Dragonscale armor|Dragonscale armor]] || Adds fire immunity while used; removing it removes that contribution&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Prismatrix armor|Prismatrix armor]] or [[Draft:Demonhide armor|demonhide armor]] || Adds fire, cold and electricity immunity while used&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Victrix|Victrix]] || Adds poison, fear and infection immunity while used; does not itself clear existing poison or disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cloak of negimmunity|Cloak of negimmunity]] || Its noncursed power adds negative-energy immunity while used; its cursed power has the opposite contribution&lt;br /&gt;
|-&lt;br /&gt;
| Shadow form || Adds physical, acid, theft and infection immunity; its status duration controls the eventual removal of those contributions&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Unicorn|Unicorn horn]], eaten || Sets poison immunity to 1000; this is not 1000 ordinary poison-free minutes and does not itself clear poisoning&lt;br /&gt;
|-&lt;br /&gt;
| Szechuan pepper, eaten || Adds sleep immunity after one unstoppable damage; ordinary time passage does not consume that contribution&lt;br /&gt;
|}&lt;br /&gt;
Equipment powers are not identical to curses: dragonscale&amp;#039;s fire protection remains even when the armor is cursed, while a cursed poison-resistance ring clears poison immunity and applies poisoning. Erasing an item&amp;#039;s special power can also remove its protection despite leaving its familiar name. Refer to the individual item for these differences.&amp;lt;ref&amp;gt;{{Source|itemf2.c|73|98}}; {{Source|itemf2.c|138|151}}; {{Source|itemf2.c|518|533}}; {{Source|itemf1.c|370|383}}; {{Source|itemf1.c|426|444}}; {{Source|itemf1.c|714|717}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|effect1.c|8|54}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shadow form has a notable level-zero edge case: it adds its immunities but adds zero to the form&amp;#039;s duration. Ordinary expiry and cancellation therefore do not remove those contributions, and the zero duration does not activate the player&amp;#039;s usual shadow-form terrain behavior. For a positive duration below 1000, expiry or cancellation does subtract the added protections. This is distinct from a general rule that every immunity expires with time.&amp;lt;ref&amp;gt;{{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|movef.c|14|48}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exceptions and strategy ==&lt;br /&gt;
An acid cloud can damage a cloak or body armor independently of whether acid immunity blocks its HP damage. Disintegration consumes a cloak first, otherwise body armor, and only attempts bare-body damage when neither is present. Elemental immunity is therefore not a way to preserve that equipment.&amp;lt;ref&amp;gt;{{Source|effect3.c|375|397}}; {{Source|effect3.c|476|500}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not every HP change uses the ordinary damage routine. Reversed healing subtracts HP directly, and the shared level-drain spell directly reduces levels and current and maximum HP. A lethal drowning or lava result for a non-flying, tangible monster calls death rather than rolling elemental damage. An immunity list alone cannot establish survival against such effects.&amp;lt;ref&amp;gt;{{Source|effect1.c|203|226}}; {{Source|effect3.c|323|339}}; {{Source|mon.c|992|1047}}; {{Source|movef.c|166|198}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also unusual signed-damage results. A monster struck by a blade trap takes &amp;#039;&amp;#039;&amp;#039;7 &amp;amp;times; (difficulty + 1) - the player&amp;#039;s Def&amp;#039;&amp;#039;&amp;#039; as raw physical damage. This uses &amp;#039;&amp;#039;your&amp;#039;&amp;#039; defense even though the monster is the victim, and a negative result heals a non-immune monster because its damage routine does not clamp the amount. This is a version-specific trap interaction, not ordinary monster armor.&amp;lt;ref&amp;gt;{{Source|mon.c|849|864}}; {{Source|mon.c|113|131}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose protection for the attack&amp;#039;s actual result. Against mixed physical and fire melee, fire immunity leaves the physical component. Against poisoning, a full antidote and an immunity source solve different problems. Against a caster, spell resistance can matter even when every elemental attack is harmless. Finally, [[Draft:Monster movement|flight and intangibility]] control movement and some terrain effects; neither word is a substitute for a checked damage-immunity list.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>