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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADeath</id>
	<title>Draft:Death - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADeath"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Death&amp;action=history"/>
	<updated>2026-09-21T21:30:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Death&amp;diff=1619&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Death&amp;diff=1619&amp;oldid=prev"/>
		<updated>2026-09-14T02:11:17Z</updated>

		<summary type="html">&lt;p&gt;整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:11, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Revival and spoils ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Revival and spoils ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death is an exception to the ordinary [[Draft:Monster remains#Death and drops|death and remains rules]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On normal death, Death first drops current possessions and awards the current experience value if the player has line of sight. Death then gets up immediately with another neutral +0 scythe. &amp;#039;&amp;#039;&amp;#039;No corpse is produced&amp;#039;&amp;#039;&amp;#039;, and the monster remains in the encounter.&amp;lt;ref&amp;gt;{{Source|mon.c|134|193}}; {{Source|mon.c|1131|1157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On normal death, Death first drops current possessions and awards the current experience value if the player has line of sight. Death then gets up immediately with another neutral +0 scythe. &amp;#039;&amp;#039;&amp;#039;No corpse is produced&amp;#039;&amp;#039;&amp;#039;, and the monster remains in the encounter.&amp;lt;ref&amp;gt;{{Source|mon.c|134|193}}; {{Source|mon.c|1131|1157}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Death&amp;diff=1510&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Death&amp;diff=1510&amp;oldid=prev"/>
		<updated>2026-09-11T11:03:23Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Death&lt;br /&gt;
|form=Initial form, before any revival&lt;br /&gt;
|glyph=D&lt;br /&gt;
|color=black&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=1 attempted attack without a working damage effect; no defense&lt;br /&gt;
|level=100&lt;br /&gt;
|hp=100&lt;br /&gt;
|hit=10&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=10&lt;br /&gt;
|xp=0 initially; rises after revival&lt;br /&gt;
|generation=[[#Generation|Fixed encounter and unrestricted summoning]]&lt;br /&gt;
|items=[[Draft:Scythe of Death|Scythe of Death]], neutral +0; no extra random items&lt;br /&gt;
|immunities=Fear, sleep, negative energy, other magic&lt;br /&gt;
|remains=None; immediately revives&lt;br /&gt;
|remains_use=None&lt;br /&gt;
|abilities=Immediate stronger revival with a new scythe&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;does not fly, swim or pass through walls&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|287}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|376|394}}; {{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}. Construction, actual combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Death&amp;#039;&amp;#039;&amp;#039; is the scythe-bearing figure who appears after the four elemental stations of the Adept&amp;#039;s Challenge have been completed. Defeating Death causes an immediate, stronger revival and produces another [[Draft:Scythe of Death|Scythe of Death]]. In 0.90.4, Death&amp;#039;s assigned special attacks have no working damage effect; the dangerous reputation of the weapon does not describe the monster&amp;#039;s actual attack routine.&amp;lt;ref&amp;gt;{{Source|minit.h|287}}; {{Source|move.c|670|696}}; {{Source|mon.c|134|193}}; {{Source|mmelee.c|55|148}}; {{Source|mon.c|418|524}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Completing all four elemental stations restores the player&amp;#039;s HP and places Death at &amp;#039;&amp;#039;&amp;#039;(32, 4)&amp;#039;&amp;#039;&amp;#039; in the Challenge. Death is initially hostile and carries a neutral, unenchanted Scythe of Death, with no additional random possessions. The figure does not belong to ordinary random monster pools.&amp;lt;ref&amp;gt;{{Source|move.c|670|696}}; {{Source|minit.h|287}}; {{Source|iinit.h|252}}; {{Source|lev.c|285|310}}; {{Source|lev.c|376|394}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[Draft:Scroll of summoning|summoning scroll]] can nevertheless select Death through its unrestricted random monster choice. Blessing does not let the player request Death, and does not make the summoned creature peaceful.&amp;lt;ref&amp;gt;{{Source|effect3.c|7|43}}; {{Source|itemf3.c|724|730}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Death pursues the player, can open doors, and has neither flight, swimming nor wall passage. Invisibility makes ordinary pursuit less reliable. Below 25 HP, an attempted ordinary movement changes into retreat and drops any carried possessions; this requires a movement opportunity and is not an automatic result of every adjacent attack.&amp;lt;ref&amp;gt;{{Source|minit.h|287}}; {{Source|mon.c|12|68}}; {{Source|mmove.c|8|74}}; {{Source|util.c|93|149}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster attempts one ordinary melee action and has no defensive actions. In this version, a successful hit does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; execute death-touch, life drain or ordinary weapon damage: the assigned Death attack is not implemented. Its nearby special action is also inactive, and it has no ranged strike. Misses and the ordinary monster fumble effects can still occur, including self-injury or dropping possessions.&amp;lt;ref&amp;gt;{{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Death is immune to fear, sleep, negative energy and other-magic damage. Physical attacks, fire, cold and electricity are not blocked by those immunities. Disintegration deals its usual 100 unavoidable damage to a monster; it does not permanently remove Death.&amp;lt;ref&amp;gt;{{Source|minit.h|287}}; {{Source|mon.c|113|131}}; {{Source|effect3.c|375|409}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Revival and spoils ==&lt;br /&gt;
On normal death, Death first drops current possessions and awards the current experience value if the player has line of sight. Death then gets up immediately with another neutral +0 scythe. &amp;#039;&amp;#039;&amp;#039;No corpse is produced&amp;#039;&amp;#039;&amp;#039;, and the monster remains in the encounter.&amp;lt;ref&amp;gt;{{Source|mon.c|134|193}}; {{Source|mon.c|1131|1157}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! State !! HP after creation or revival !! Hit / Defense !! Action interval !! XP at the next visible death&lt;br /&gt;
|-&lt;br /&gt;
| Initial || 100 || 10 / 10 || 10 ticks || 0&lt;br /&gt;
|-&lt;br /&gt;
| First revival || 120 || 30 / 30 || 9 ticks || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Second revival || 140 || 70 / 70 || 8 ticks || 3,000&lt;br /&gt;
|}&lt;br /&gt;
The table assumes no intervening speed changes from retreat or fumbles. Each revival increases Hit, Defense and the experience reward, doubles the damage rating up to 10,000, and decreases the current action interval by one to a minimum of one tick. New HP is 100 plus ten times the new damage rating, capped at 100,000 in this build. The increasing damage rating does not repair the inactive attack routine.&amp;lt;ref&amp;gt;{{Source|mon.c|1131|1157}}; {{Source|mmove.c|23|48}}; {{Source|mmelee.c|149|180}}; {{Source|winomega/winomega.vcxproj|56|78}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The experience increase is the smaller of 10,000 and the old reward plus 1,000. Hit and Defense each increase by the smaller of 1,000 and the old rating plus 10; those are limits on the &amp;#039;&amp;#039;&amp;#039;increase&amp;#039;&amp;#039;&amp;#039;, not maximum ratings.&amp;lt;ref&amp;gt;{{Source|mon.c|1139|1146}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The final Challenge ==&lt;br /&gt;
The Challenge&amp;#039;s announcement asks an Adept to conquer Death, but completion does not require a Death-kill counter. After the four stations, the Void must receive an object, and the player must enter it with both accessible possessions and the pack empty. A scythe is one possible offering; any object that reaches the Void station can prepare it. Entering with an unprepared Void or retained items is fatal.&amp;lt;ref&amp;gt;{{Source|move.c|699|761}}; {{Source|inv.c|170|219}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Draft:Oracle of the Cyan Flames|Oracle]] connects the earlier quests to the Challenge. The [[Draft:Scythe of Death|weapon article]] explains the offering and the weapon&amp;#039;s separate effect: landing a melee attack with it kills a non-Adept player on the backswing. Taking a scythe from Death does not confer Adept status.&amp;lt;ref&amp;gt;{{Source|site2.c|810|870}}; {{Source|itemf2.c|223|235}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Repeated victories can supply increasing experience and extra scythes, but also raise the HP and Defense that subsequent victories must overcome. The first defeat gives no experience. The current attack omission makes the encounter very different from a conventional instant-death enemy, yet it does not make the surrounding Challenge, other summoned monsters or the scythe safe.&lt;br /&gt;
&lt;br /&gt;
For the final trial, preserve a disposable offering and follow the Void conditions instead of assuming that an arbitrary number of Death kills unlocks the ending. Avoid negative-energy attacks against Death&amp;#039;s immunity; disintegration or an effective elemental attack is a separate option. A recovered scythe is valuable loot, but using it before becoming an Adept defeats the purpose of surviving the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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