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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADisease</id>
	<title>Draft:Disease - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ADisease"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Disease&amp;action=history"/>
	<updated>2026-09-21T21:00:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Disease&amp;diff=1735&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理食物总览、十六种独立食物与饥饿机制，连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Disease&amp;diff=1735&amp;oldid=prev"/>
		<updated>2026-09-20T11:42:32Z</updated>

		<summary type="html">&lt;p&gt;整理食物总览、十六种独立食物与饥饿机制，连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Prevention and recovery ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Prevention and recovery ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Draft:Victrix|Victrix]] grants infection immunity while used. Shadow form also grants it as one of its protections, with removal tied to that form&#039;s duration or cancellation. Neither source clears an existing disease. A positively blessed immunotab both grants infection immunity and performs curing; an unblessed or cursed immunotab does neither.&amp;lt;ref&amp;gt;{{Source|itemf2.c|518|533}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|itemf1.c|461|470}}; {{Source|iinit.h|68}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Draft:Victrix|Victrix]] grants infection immunity while used. Shadow form also grants it as one of its protections, with removal tied to that form&#039;s duration or cancellation. Neither source clears an existing disease. A positively blessed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Immunotab|&lt;/ins&gt;immunotab&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;both grants infection immunity and performs curing; an unblessed or cursed immunotab does neither.&amp;lt;ref&amp;gt;{{Source|itemf2.c|518|533}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|itemf1.c|461|470}}; {{Source|iinit.h|68}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Returning eligible [[Draft:Order of Paladins|Order]] member || Clears disease and poison || Also restores HP and supplies a meal&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Returning eligible [[Draft:Order of Paladins|Order]] member || Clears disease and poison || Also restores HP and supplies a meal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Lembas or successful religious cleansing || Clears disease and poison || Any HP recovery depends on the particular source&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Draft:Wafer of lembas&lt;/ins&gt;|Lembas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or successful religious cleansing || Clears disease and poison || Any HP recovery depends on the particular source&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Health wish || Clears disease and poison || Restores HP to at least the normal maximum&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Health wish || Clears disease and poison || Restores HP to at least the normal maximum&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1562:rev-1735:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Disease&amp;diff=1562&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Disease&amp;diff=1562&amp;oldid=prev"/>
		<updated>2026-09-12T08:53:57Z</updated>

		<summary type="html">&lt;p&gt;整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disease&amp;#039;&amp;#039;&amp;#039; suppresses the player&amp;#039;s ordinary periodic HP recovery until it expires or is cured. It does not itself inflict the repeating HP damage caused by [[Draft:Poison|poison]], and it does not prevent every healing effect. Infection immunity blocks ordinary disease applications but does not cure a disease already present.&amp;lt;ref&amp;gt;{{Source|aux3.c|11|47}}; {{Source|effect3.c|770|811}}; {{Source|effect1.c|203|226}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Disease is an accumulating count. At each ten-minute-status check, one count is removed. The subsequent ordinary recovery of up to &amp;#039;&amp;#039;&amp;#039;player level + 1 HP&amp;#039;&amp;#039;&amp;#039; happens only when disease is gone. A count that reaches zero at that check no longer blocks its following recovery.&amp;lt;ref&amp;gt;{{Source|aux2.c|395|401}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On local maps, these checks normally occur every ten game minutes; countryside hourly advances run one such check per hour. City and village movement can advance extra game minutes, and services that jump the clock need not simulate all intermediate checks. A disease count is therefore neither one player action nor invariably ten minutes of every kind of travel. Even a disease count above 1000 continues to decrease; it is not automatically permanent.&amp;lt;ref&amp;gt;{{Source|time.c|19|23}}; {{Source|command2.c|1091|1105}}; {{Source|aux2.c|395|401}}; {{Source|aux3.c|11|47}}; {{Source|site1.c|765|801}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recovery method !! While diseased&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary periodic HP recovery || Blocked while the disease count remains positive&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Potion of healing|Healing]] effect || Can still restore HP; does not itself remove disease&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration || Can still exchange one mana for one HP at its minute-status check&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Potion of curing|Curing]] || Clears disease, but does not itself restore lost HP&lt;br /&gt;
|-&lt;br /&gt;
| Services that explicitly clear disease or set HP || Follow their own rules; a clock jump alone proves neither recovery nor a cure&lt;br /&gt;
|}&lt;br /&gt;
Disease is especially dangerous alongside poison or while waiting for ordinary recovery between fights. A healing potion can prevent immediate death while leaving that longer-term limitation intact.&amp;lt;ref&amp;gt;{{Source|effect1.c|203|226}}; {{Source|aux2.c|234|245}}; {{Source|effect3.c|770|811}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
Ordinary disease of positive strength &amp;#039;&amp;#039;A&amp;#039;&amp;#039; adds &amp;#039;&amp;#039;&amp;#039;1 through 2&amp;#039;&amp;#039;A&amp;#039;&amp;#039; counts&amp;#039;&amp;#039;&amp;#039; unless infection immunity prevents it. Repeated applications add to the current count.&amp;lt;ref&amp;gt;{{Source|effect3.c|801|811}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source !! Result and conditions&lt;br /&gt;
|-&lt;br /&gt;
| Disease melee: [[Draft:Sewer rat|sewer rat]], [[Draft:Denebian slime devil|Denebian slime devil]], [[Draft:Rodent of unusual size|rodent of unusual size]] || After a landed attack, random 0&amp;amp;ndash;9 must be below monster level; then applies disease of that level&lt;br /&gt;
|-&lt;br /&gt;
| Shared [[Draft:Monster spellcasting|monster disease spell]] || Adds 1&amp;amp;ndash;24 counts, regardless of caster level, after the casting and resistance checks&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Potion of curing|Cursed potion of curing]] || Adds 1&amp;amp;ndash;24 counts; a deeper curse does not increase this range&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Circle of Sorcerors|Circle]] blackballing at a blessing request || Adds 100 counts unless infection immunity prevents it, along with the encounter&amp;#039;s other penalties&lt;br /&gt;
|-&lt;br /&gt;
| Green result from a village stone || Sets disease to 1100, HP to 1 and reduces Dexterity by 5; does not check infection immunity&lt;br /&gt;
|}&lt;br /&gt;
The stone result is a direct assignment, so it is an exception to both the ordinary immunity check and ordinary additive disease. Its accompanying HP and Dexterity losses are not the usual effect of disease itself. The [[Draft:Villages|village]] and guild pages explain where these interactions occur.&amp;lt;ref&amp;gt;{{Source|minit.h|30}}; {{Source|minit.h|133}}; {{Source|minit.h|223}}; {{Source|mmelee.c|131|137}}; {{Source|mspec.c|135|160}}; {{Source|itemf1.c|455|459}}; {{Source|effect3.c|770|811}}; {{Source|guild2.c|531|548}}; {{Source|aux3.c|930|1005}}; {{Source|move.c|995}}; {{Source|move.c|1060}}; {{Source|move.c|1166}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eating Denebian slime produces a threat about an incurable wasting death, but that corpse branch does not actually add disease or inflict the threatened death. Its creature&amp;#039;s disease melee is real; the meal&amp;#039;s message is not a second disease mechanism.&amp;lt;ref&amp;gt;{{Source|item.c|63|139}}; {{Source|itemf1.c|693|697}}; {{Source|mmelee.c|131|137}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prevention and recovery ==&lt;br /&gt;
[[Draft:Victrix|Victrix]] grants infection immunity while used. Shadow form also grants it as one of its protections, with removal tied to that form&amp;#039;s duration or cancellation. Neither source clears an existing disease. A positively blessed immunotab both grants infection immunity and performs curing; an unblessed or cursed immunotab does neither.&amp;lt;ref&amp;gt;{{Source|itemf2.c|518|533}}; {{Source|effect3.c|1114|1132}}; {{Source|aux2.c|340|350}}; {{Source|command3.c|850|862}}; {{Source|itemf1.c|461|470}}; {{Source|iinit.h|68}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Remedy !! Disease result !! Other consequence&lt;br /&gt;
|-&lt;br /&gt;
| Noncursed [[Draft:Potion of curing|potion of curing]] or cure spell || Clears all disease counts || Also clears blindness and reduces poison; no direct HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Rampart Healers|Healers]] disease service || Clears disease for 250 Au || Does not treat poison or restore HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:The Centaur and Nymph|Tullimore Dew]] || Clears disease and poison for 10 Au when available || No direct HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| Returning eligible [[Draft:Order of Paladins|Order]] member || Clears disease and poison || Also restores HP and supplies a meal&lt;br /&gt;
|-&lt;br /&gt;
| Lembas or successful religious cleansing || Clears disease and poison || Any HP recovery depends on the particular source&lt;br /&gt;
|-&lt;br /&gt;
| Health wish || Clears disease and poison || Restores HP to at least the normal maximum&lt;br /&gt;
|}&lt;br /&gt;
The tavern&amp;#039;s bed and breakfast and an overnight [[Draft:House of the Eclipse|Eclipse]] visit also explicitly clear disease and poison. The tavern bed does not itself restore HP, whereas the Eclipse visit does. Other cleansing routes include beneficial [[Draft:Azoth|Azoth]], successful holy-symbol use, religious benefices and specific pool, altar or chaos-storm rewards; use their individual conditions rather than treating any temple or long rest as a guaranteed cure.&amp;lt;ref&amp;gt;{{Source|effect3.c|770|811}}; {{Source|spell.c|111|114}}; {{Source|site2.c|178|189}}; {{Source|site1.c|707|721}}; {{Source|guild2.c|713|729}}; {{Source|itemf1.c|447|470}}; {{Source|effect1.c|622|627}}; {{Source|site1.c|765|801}}; {{Source|site2.c|570|589}}; {{Source|itemf1.c|262|295}}; {{Source|itemf3.c|161|213}}; {{Source|priest.c|47|66}}; {{Source|command2.c|870|885}}; {{Source|move.c|303|335}}; {{Source|aux3.c|226|244}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Rampart Arms|A week at the Arms]] directly clears status counts only when they are below 1000. A fresh 1100-count stone disease therefore survives that reset, despite the week&amp;#039;s passage and HP restoration. A noncursed curing potion clears it outright. A village void stone clears all statuses but also drains mana and strips carried items of their special powers and enchantments, making it a costly substitute for ordinary treatment.&amp;lt;ref&amp;gt;{{Source|site2.c|109|131}}; {{Source|aux3.c|998|1005}}; {{Source|effect3.c|770|811}}; {{Source|move.c|1070|1094}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
If you need HP immediately, distinguish healing from curing. Curing reopens ordinary recovery, but it does not refill your HP on drinking. Healing can keep you alive without solving the disease. When poison is also present, the Dew or a sufficiently strong general cure addresses both problems; a weak cure can end disease while leaving some poison.&lt;br /&gt;
&lt;br /&gt;
Carry a known remedy before experimenting with village stones. The green result bypasses ordinary infection protection and leaves only one HP. Travelling to a healer afterward can be much riskier than treating the condition immediately, and a disease cure does not repair the stone&amp;#039;s separate Dexterity loss.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>