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	<title>Draft:Elemental Lord of Air - Revision history</title>
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	<updated>2026-09-21T20:30:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Elemental_Lord_of_Air&amp;diff=1512&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T11:03:43Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Elemental Lord of Air&lt;br /&gt;
|form=Ordinary Astral guardian&lt;br /&gt;
|glyph=A&lt;br /&gt;
|color=light-blue&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=9 physical attacks, raw 0&amp;amp;ndash;49 each; 1 defense; ball lightning, 0&amp;amp;ndash;49 electrical damage&lt;br /&gt;
|level=10&lt;br /&gt;
|hp=1000&lt;br /&gt;
|hit=100&lt;br /&gt;
|defense=50&lt;br /&gt;
|speed=1&lt;br /&gt;
|xp=5000, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Fixed encounter and unrestricted summoning]]&lt;br /&gt;
|items=[[Draft:Orb of Earth|Orb of Earth]], neutral +0; no extra random items&lt;br /&gt;
|immunities=Fire, cold, electricity, poison, acid, fear, sleep, negative energy, gaze, infection; theft flag does not block player pickpocketing&lt;br /&gt;
|remains=Some air; guaranteed on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Retreats at low HP without automatically dropping possessions; no working whirlwind special&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful and asleep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;flies&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;passes through walls&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|299}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|376|394}}; {{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}. Construction, actual combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elemental Lord of Air&amp;#039;&amp;#039;&amp;#039; is the initially peaceful, invisible guardian of the second Astral level and the carrier of the [[Draft:Orb of Earth|Orb of Earth]]. Its one-tick action interval, nine melee attacks and ball lightning make provoking it especially costly without preparation.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|gen2.c|412|433}}; {{Source|mmelee.c|25|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The lord is placed on the second Astral maze while the Astral completion state remains unset. It starts peaceful and asleep, waking when the player comes within one square or damages it. Successful [[Draft:Star Gem|Star Gem]] use prevents guardians from appearing on subsequently generated Astral floors; it does not erase an existing lord.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|lev.c|376|394}}; {{Source|mon.c|23|26}}; {{Source|mon.c|113|131}}; {{Source|gen2.c|412|433}}; {{Source|itemf3.c|47|90}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It does not occur in ordinary random pools. An unrestricted [[Draft:Scroll of summoning|summoning scroll]] can select it at random, with hostility added. Its ordinary inventory is one neutral +0 Orb of Earth, with no extra random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|285|310}}; {{Source|lev.c|376|394}}; {{Source|minit.h|299}}; {{Source|iinit.h|394}}; {{Source|effect3.c|7|43}}; {{Source|itemf3.c|724|730}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An adjacent hostile lord makes &amp;#039;&amp;#039;&amp;#039;nine physical attacks&amp;#039;&amp;#039;&amp;#039;, each rolling 0&amp;amp;ndash;49 before defenses, and has one defensive action. Its electricity immunity does not turn those melee attacks into electrical damage. At distances greater than two and less than twenty squares, an awake hostile lord has a 50% chance per action opportunity to try ball lightning if it has line of sight and the player is not invisible. The lightning ball rolls 0&amp;amp;ndash;49 electrical damage in its affected area.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|12|68}}; {{Source|mstrike.c|24|28}}; {{Source|effect1.c|352|445}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lord flies, is invisible and can pass through walls. Below one sixth of its original HP it moves away, without the automatic treasure drop of ordinary retreat. The assigned whirlwind special has no working effect in 0.90.4; the whirlwinds already present on the Air level are terrain, not evidence of that attack.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|mmove.c|128|146}}; {{Source|util.c|93|149}}; {{Source|mon.c|418|524}}; {{Source|gen2.c|393|398}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lord is immune to fire, cold, electricity, poison, acid, fear, sleep and negative energy. &amp;#039;&amp;#039;&amp;#039;Physical and other-magic damage remain effective&amp;#039;&amp;#039;&amp;#039;. Disintegration deals its usual 100 unavoidable damage, independently of those ordinary immunities.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|mon.c|113|131}}; {{Source|effect3.c|375|409}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orb and remains ==&lt;br /&gt;
The Orb can be obtained by killing the lord or by successful player pickpocketing. That command uses Dexterity, Thieves&amp;#039; Guild rank and monster level, and ignores the lord&amp;#039;s listed theft immunity. With the ordinary single-item inventory, success takes the Orb, grants 100 XP and shifts alignment one point toward Chaos. An attempt against an already empty inventory makes the lord hostile.&amp;lt;ref&amp;gt;{{Source|command3.c|774|825}}; {{Source|minit.h|299}}; {{Source|lev.c|376|394}}; {{Source|mon.c|134|154}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death always leaves &amp;#039;&amp;#039;some air&amp;#039;&amp;#039;, with weight 0 and base value 1. It gives no food or special consumption benefit, and has no alchemical recipe. The Orb of Earth is a separate carried artifact.&amp;lt;ref&amp;gt;{{Source|minit.h|299}}; {{Source|mon.c|197|201}}; {{Source|item.c|63|139}}; {{Source|site1.c|805|874}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Do not mistake a peaceful, unseen lord for an empty floor. Its melee sequence is the main reason to avoid beginning an unprepared adjacent fight: electricity immunity protects against the lightning ball but leaves all nine physical attacks relevant. Seeing invisible creatures helps distinguish its position from the surrounding terrain, and walls will not stop its pursuit.&lt;br /&gt;
&lt;br /&gt;
Its vulnerability to other-magic damage is a useful difference from the other elemental lords. A viable theft attempt can preserve peace while securing Earth for the [[Draft:Orb of Mastery|Mastery set]]. Avoid wasting an electrical attack on the lord simply because it is the guardian of Air.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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