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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AElemental_Lord_of_Water</id>
	<title>Draft:Elemental Lord of Water - Revision history</title>
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	<updated>2026-09-21T20:26:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Elemental_Lord_of_Water&amp;diff=1566&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Elemental_Lord_of_Water&amp;diff=1566&amp;oldid=prev"/>
		<updated>2026-09-12T08:55:04Z</updated>

		<summary type="html">&lt;p&gt;整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:55, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The shared [[Draft:Monster movement|movement rules]] distinguish its water-only movement from ordinary swimming, flying and teleportation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When hostile and adjacent, the lord makes three physical attacks per melee sequence, each rolling 0&amp;amp;ndash;99 before defenses, and has three defensive actions. Its cold snowball also rolls 0&amp;amp;ndash;99. Ranged attempts require an awake hostile lord, line of sight, a non-invisible player and a distance greater than two but less than five squares; each eligible action opportunity has a 50% chance to try the strike.&amp;lt;ref&amp;gt;{{Source|minit.h|301}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|12|68}}; {{Source|mstrike.c|38|42}}; {{Source|effect1.c|364|445}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When hostile and adjacent, the lord makes three physical attacks per melee sequence, each rolling 0&amp;amp;ndash;99 before defenses, and has three defensive actions. Its cold snowball also rolls 0&amp;amp;ndash;99. Ranged attempts require an awake hostile lord, line of sight, a non-invisible player and a distance greater than two but less than five squares; each eligible action opportunity has a 50% chance to try the strike.&amp;lt;ref&amp;gt;{{Source|minit.h|301}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|12|68}}; {{Source|mstrike.c|38|42}}; {{Source|effect1.c|364|445}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Elemental_Lord_of_Water&amp;diff=1513&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Elemental_Lord_of_Water&amp;diff=1513&amp;oldid=prev"/>
		<updated>2026-09-11T11:03:53Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Elemental Lord of Water&lt;br /&gt;
|form=Ordinary Astral guardian&lt;br /&gt;
|glyph=W&lt;br /&gt;
|color=blue&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=3 physical attacks, raw 0&amp;amp;ndash;99 each; 3 defenses; snowball, 0&amp;amp;ndash;99 cold damage&lt;br /&gt;
|level=10&lt;br /&gt;
|hp=1500&lt;br /&gt;
|hit=100&lt;br /&gt;
|defense=100&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=5000, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Fixed encounter and unrestricted summoning]]&lt;br /&gt;
|items=[[Draft:Orb of Fire|Orb of Fire]], neutral +0; no extra random items&lt;br /&gt;
|immunities=Cold, electricity, poison, acid, fear, sleep, negative energy, other magic, gaze, infection; theft flag does not block player pickpocketing&lt;br /&gt;
|remains=Some water; guaranteed on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Drops possessions when low-health retreat begins&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful and asleep&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;can move only into water&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|301}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|376|394}}; {{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}. Construction, actual combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elemental Lord of Water&amp;#039;&amp;#039;&amp;#039; is the initially peaceful guardian of the third Astral level. It carries the [[Draft:Orb of Fire|Orb of Fire]] and can move only into water squares. Physical and fire damage are effective against it; its own melee attacks are physical, while its ranged attack is a cold snowball.&amp;lt;ref&amp;gt;{{Source|minit.h|301}}; {{Source|gen2.c|412|433}}; {{Source|util.c|93|103}}; {{Source|mstrike.c|38|42}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The third Astral maze contains the lord if the Astral completion state has not yet been set by successful [[Draft:Star Gem|Star Gem]] use. It starts peaceful and asleep, waking within one square of the player or when damaged. The placement procedure chooses an available floor square; the water-only movement rule constrains where it can go afterward, rather than converting its starting tile into water.&amp;lt;ref&amp;gt;{{Source|gen2.c|399|402}}; {{Source|gen2.c|412|433}}; {{Source|minit.h|301}}; {{Source|lev.c|376|394}}; {{Source|mon.c|23|26}}; {{Source|mon.c|113|131}}; {{Source|util.c|93|103}}; {{Source|itemf3.c|47|90}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lord is excluded from ordinary random pools, but an unrestricted [[Draft:Scroll of summoning|summoning scroll]] may select it and make it hostile. Ordinary construction gives it one neutral +0 Orb of Fire and no additional random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|285|310}}; {{Source|lev.c|376|394}}; {{Source|minit.h|301}}; {{Source|iinit.h|390}}; {{Source|effect3.c|7|43}}; {{Source|itemf3.c|724|730}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
When hostile and adjacent, the lord makes three physical attacks per melee sequence, each rolling 0&amp;amp;ndash;99 before defenses, and has three defensive actions. Its cold snowball also rolls 0&amp;amp;ndash;99. Ranged attempts require an awake hostile lord, line of sight, a non-invisible player and a distance greater than two but less than five squares; each eligible action opportunity has a 50% chance to try the strike.&amp;lt;ref&amp;gt;{{Source|minit.h|301}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|12|68}}; {{Source|mstrike.c|38|42}}; {{Source|effect1.c|364|445}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Water-only movement prevents it from pursuing onto ordinary floor, but does not stop adjacent melee or a valid ranged attack. Below 375 HP, an attempted ordinary movement drops its possessions and switches to retreat; remaining adjacent does not guarantee this behavior will run.&amp;lt;ref&amp;gt;{{Source|util.c|93|103}}; {{Source|mon.c|44|51}}; {{Source|mmove.c|23|74}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lord is immune to cold, electricity, poison, acid, fear, sleep, negative energy and other-magic damage. It is vulnerable to physical attacks and fire. Disintegration also works, dealing 100 unavoidable damage per application rather than an instant kill.&amp;lt;ref&amp;gt;{{Source|minit.h|301}}; {{Source|mon.c|113|131}}; {{Source|effect3.c|375|409}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orb and remains ==&lt;br /&gt;
Successful player pickpocketing takes the first possession, ordinarily the Orb of Fire. The check uses Dexterity, Thieves&amp;#039; Guild rank and monster level; the lord&amp;#039;s theft immunity does not protect against this command. Success gives 100 XP and shifts alignment one point toward Chaos. Trying to steal from the empty-handed lord makes it hostile.&amp;lt;ref&amp;gt;{{Source|command3.c|774|825}}; {{Source|minit.h|301}}; {{Source|lev.c|376|394}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death drops carried possessions and always leaves &amp;#039;&amp;#039;some water&amp;#039;&amp;#039;. This has weight 10 and base value 1, gives no food or special consumption benefit, and has no alchemical transformation. It cannot stand in for an Orb.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|minit.h|301}}; {{Source|item.c|63|139}}; {{Source|site1.c|805|874}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dry ground can limit pursuit, but stay beyond the short snowball range if relying on distance alone. Cold immunity helps against the snowball without preventing the lord&amp;#039;s physical melee damage. Fire attacks exploit a real vulnerability; electrical or cold attacks do not.&lt;br /&gt;
&lt;br /&gt;
Obtaining the Orb by theft can avoid fighting a 1,500-HP guardian. A wounded lord may drop it while retreating, but do not assume that reducing HP alone triggers a drop. Keep Fire unused for [[Draft:Orb of Mastery|Mastery]], or weigh the cost of consuming this copy for fire protection before the next Astral level.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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