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	<updated>2026-09-21T21:45:01Z</updated>
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		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T11:04:13Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Elemental Master&lt;br /&gt;
|form=Ordinary Astral guardian&lt;br /&gt;
|glyph=M&lt;br /&gt;
|color=purple&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=4 attempted attacks without working damage effects; 4 defenses; assigned ranged attack also inactive&lt;br /&gt;
|level=10&lt;br /&gt;
|hp=1000&lt;br /&gt;
|hit=200&lt;br /&gt;
|defense=200&lt;br /&gt;
|speed=2&lt;br /&gt;
|xp=10000, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Fixed encounter and unrestricted summoning]]&lt;br /&gt;
|items=[[Draft:Orb of Mastery|Orb of Mastery]] while available, neutral +0; 0&amp;amp;ndash;9 extra random possessions&lt;br /&gt;
|immunities=Physical, cold, electricity, poison, acid, fear, sleep, negative energy, other magic, gaze, infection; theft flag does not block player pickpocketing&lt;br /&gt;
|remains=A burning mound of bubbling mud; guaranteed on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Drops possessions when low-health retreat begins; assigned nearby special inactive&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;flies&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;swims&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;does not pass through walls&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|305}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|376|394}}; {{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}. Construction, actual combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elemental Master&amp;#039;&amp;#039;&amp;#039; is the initially peaceful guardian of the fifth Astral level and the special carrier of the [[Draft:Orb of Mastery|Orb of Mastery]]. It resists physical and most elemental damage, but is vulnerable to fire. In 0.90.4 its assigned melee, ranged and nearby special attacks have no implemented damage effect.&amp;lt;ref&amp;gt;{{Source|minit.h|305}}; {{Source|gen2.c|412|433}}; {{Source|mmelee.c|55|148}}; {{Source|mon.c|418|524}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The Master is placed when the fifth Astral maze is generated while the Astral completion state is unset. The same floor contains the stairs to the [[Draft:Circle of Sorcerors|Circle of Sorcerors]]. The Master starts peaceful; the generation procedure does not add hostility.&amp;lt;ref&amp;gt;{{Source|gen2.c|412|433}}; {{Source|minit.h|305}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is excluded from ordinary random monster pools, but an unrestricted [[Draft:Scroll of summoning|summoning scroll]] can select it and make it hostile. Ordinary construction gives it &amp;#039;&amp;#039;&amp;#039;0&amp;amp;ndash;9 additional random possessions&amp;#039;&amp;#039;&amp;#039; and a neutral +0 Orb of Mastery while that fixed possession remains available. Once a normal Mastery copy has been obtained, newly created Masters stop receiving another; existing copies are not removed.&amp;lt;ref&amp;gt;{{Source|lev.c|285|310}}; {{Source|lev.c|376|394}}; {{Source|minit.h|305}}; {{Source|iinit.h|388}}; {{Source|inv.c|636|640}}; {{Source|effect3.c|7|43}}; {{Source|itemf3.c|724|730}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The Master flies, swims and can open doors, but is not intangible and cannot ordinarily walk through walls. It has four attack actions and four defensive actions. In this version, however, successful melee hits have no matching damage effect, and its assigned ranged and nearby special actions do nothing. Its damage rating of 200 therefore does not describe four working physical or elemental attacks. Misses and ordinary monster fumbles can still occur.&amp;lt;ref&amp;gt;{{Source|minit.h|305}}; {{Source|mmelee.c|25|180}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|418|524}}; {{Source|util.c|93|149}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below 250 HP, an attempted ordinary movement makes the Master drop possessions and retreat. The drop is conditional on that movement opportunity; it is not an immediate effect of every hit that crosses the threshold. Its ordinary conversation supplies threatening flavor text rather than an Orb service or spell.&amp;lt;ref&amp;gt;{{Source|mmove.c|8|74}}; {{Source|mon.c|44|51}}; {{Source|minit.h|305}}; {{Source|mtalk.c|326|353}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack against the Master !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary physical damage, including disruption || Blocked by physical immunity&lt;br /&gt;
|-&lt;br /&gt;
| Cold, electricity, poison, acid, negative energy or other-magic damage || Blocked by the corresponding immunity&lt;br /&gt;
|-&lt;br /&gt;
| Fire damage || Effective&lt;br /&gt;
|-&lt;br /&gt;
| Disintegration || Deals 100 unavoidable damage; does not instantly kill a full-health Master&lt;br /&gt;
|}&lt;br /&gt;
The Master also resists fear, sleep, gaze and infection. Its listed theft immunity does not protect it from the player&amp;#039;s pickpocket command.&amp;lt;ref&amp;gt;{{Source|minit.h|305}}; {{Source|mon.c|113|131}}; {{Source|effect3.c|342|409}}; {{Source|command3.c|774|825}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orb, remains and progression ==&lt;br /&gt;
Successful pickpocketing takes the first possession and checks Dexterity, Thieves&amp;#039; Guild rank and monster level. The extra random possessions can be in front of the Orb, so one success need not obtain Mastery. Each success grants 100 XP and shifts alignment one point toward Chaos. A failed check against a stocked inventory does not itself set hostility, but attempting to steal from an empty inventory does.&amp;lt;ref&amp;gt;{{Source|command3.c|774|825}}; {{Source|mon.c|87|95}}; {{Source|lev.c|376|394}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death drops all carried possessions and always leaves &amp;#039;&amp;#039;a burning mound of bubbling mud&amp;#039;&amp;#039;. This weighs 10,000 and has base value 1; it gives no food or special consumption benefit and has no alchemical transformation. The remains cannot substitute for the Orb of Mastery.&amp;lt;ref&amp;gt;{{Source|minit.h|305}}; {{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|site1.c|805|874}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing the Master produces a message about returning through the Circle, unless the player has attacked the [[Draft:Oracle of the Cyan Flames|Oracle]]. It does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; set the Astral completion state. Successful [[Draft:Star Gem|Star Gem]] use sets that state and returns the player to [[Draft:Star Peak|Star Peak]], preventing guardian placement on later newly generated Astral floors.&amp;lt;ref&amp;gt;{{Source|mon.c|353|358}}; {{Source|itemf3.c|47|90}}; {{Source|gen2.c|424|433}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Obtaining the Orb, presenting it for the [[Draft:Duke|Duke]]&amp;#039;s quest and activating it are separate steps. Presenting it at the appropriate nobility rank lets the player keep it; combining it with four unused elemental Orbs consumes the set for Mastery&amp;#039;s reward. The [[Draft:Orb of Mastery|artifact article]] explains the full sequence.&amp;lt;ref&amp;gt;{{Source|guild1.c|263|291}}; {{Source|itemf3.c|509|547}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Fire or disintegration avoids wasting attacks against immunity. In particular, the [[Draft:Orb of Water|Orb of Water]]&amp;#039;s disruption is not a solution to the Master&amp;#039;s physical resistance. Its current attack omissions reduce the danger from the guardian itself, but say nothing about the other high-Astral inhabitants or the surrounding Abyss terrain.&lt;br /&gt;
&lt;br /&gt;
Pickpocketing offers a nonlethal route and may require several successes to reach the Orb. Alternatively, a wounded hostile Master can drop it while moving away. Check the actual loot before assuming a newly summoned Master carries a replacement Orb, and finish the Duke&amp;#039;s request before consuming Mastery.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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