<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AEvil_fairy</id>
	<title>Draft:Evil fairy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AEvil_fairy"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;action=history"/>
	<updated>2026-09-21T20:30:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1622&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1622&amp;oldid=prev"/>
		<updated>2026-09-14T02:11:47Z</updated>

		<summary type="html">&lt;p&gt;整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:11, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil fairies occur in ordinary random pools &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the [[Draft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HellWell &lt;/del&gt;Volcano|Volcano]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s special table&lt;/del&gt;. They start hostile, move randomly and carry no possessions. They fly, are immune to fire, cold and sleep, and have one defensive action but no ordinary attack.&amp;lt;ref&amp;gt;{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}; {{Source|minit.h|249}}; {{Source|mmelee.c|25|51}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Evil fairies occur in ordinary random pools&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, including &lt;/ins&gt;the [[Draft:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster generation#&lt;/ins&gt;Volcano &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Castle&lt;/ins&gt;|Volcano&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s level-4&amp;amp;ndash;9 branch&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Their separate depth-indexed entry cannot be selected within its twenty levels&lt;/ins&gt;. They start hostile, move randomly and carry no possessions. They fly, are immune to fire, cold and sleep, and have one defensive action but no ordinary attack.&amp;lt;ref&amp;gt;{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}; {{Source|minit.h|249}}; {{Source|mmelee.c|25|51&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}; {{Source|defs.h|156&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dangerous conversation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dangerous conversation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1603&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1603&amp;oldid=prev"/>
		<updated>2026-09-12T14:14:07Z</updated>

		<summary type="html">&lt;p&gt;整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:14, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|effect1.c|118|156}}; {{Source|effect1.c|647|664}}; {{Source|effect3.c|215|224}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|effect1.c|118|156}}; {{Source|effect1.c|647|664}}; {{Source|effect3.c|215|224}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The [[Draft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sneak thief&lt;/del&gt;|thief-style theft]] can operate even if the creature becomes peaceful. It also receives a poison melee type, but its action sequence still has only a defense, so this does not create an actual ordinary poison attack.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|mspec.c|637|673}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|272|298}}; {{Source|minit.h|249}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The [[Draft:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Theft#Monster theft&lt;/ins&gt;|thief-style theft]] can operate even if the creature becomes peaceful. It also receives a poison melee type, but its action sequence still has only a defense, so this does not create an actual ordinary poison attack.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|mspec.c|637|673}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|272|298}}; {{Source|minit.h|249}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1498&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Evil_fairy&amp;diff=1498&amp;oldid=prev"/>
		<updated>2026-09-11T10:39:32Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Evil fairy&lt;br /&gt;
|form=Initial ordinary form&lt;br /&gt;
|glyph=f&lt;br /&gt;
|color=yellow&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=No ordinary attacks; 1 defense, even after conversation&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=100&lt;br /&gt;
|hit=50&lt;br /&gt;
|defense=50&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=500, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Generation and encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Fire, cold, sleep&lt;br /&gt;
|remains=Evil fairy dust; 50% on normal death&lt;br /&gt;
|remains_use=Poisonous dust; no alchemy&lt;br /&gt;
|abilities=Conversation destroys and curses items, sleeps player and summons enemies; then steals&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;flies&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;initially random movement&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|249}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|316|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;evil fairy&amp;#039;&amp;#039;&amp;#039; is a hostile flying creature whose conversation destroys and curses possessions, puts the player to sleep and summons enemies. It looks like a [[Draft:Good fairy|good fairy]], using the same name and yellow-on-white {{Omega glyph|f|color=yellow|background=white}}.&amp;lt;ref&amp;gt;{{Source|minit.h|247|249}}; {{Source|mtalk.c|466|482}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Evil fairies occur in ordinary random pools and the [[Draft:HellWell Volcano|Volcano]]&amp;#039;s special table. They start hostile, move randomly and carry no possessions. They fly, are immune to fire, cold and sleep, and have one defensive action but no ordinary attack.&amp;lt;ref&amp;gt;{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}; {{Source|minit.h|249}}; {{Source|mmelee.c|25|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dangerous conversation ==&lt;br /&gt;
Talking causes all of the following in sequence:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Result and relevant protection&lt;br /&gt;
|-&lt;br /&gt;
| Item destruction || Destroys one item from a random accessible inventory slot, when a suitable slot exists&lt;br /&gt;
|-&lt;br /&gt;
| Curse || Reduces the blessing of an item in a random slot by two; not every possession at once&lt;br /&gt;
|-&lt;br /&gt;
| Sleep || Attempts sleep for 2&amp;amp;ndash;9 minute-status checks; sleep immunity prevents it&lt;br /&gt;
|-&lt;br /&gt;
| Summons || Four attempts to place randomly selected hostile monsters on free floor beside the player&lt;br /&gt;
|}&lt;br /&gt;
The fairy does not vanish after this dialogue, and talking again can repeat the sequence. Sleep immunity only blocks the sleep, not the item effects or summoning.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|effect1.c|118|156}}; {{Source|effect1.c|647|664}}; {{Source|effect3.c|215|224}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same conversation changes its movement to intelligent pursuit and gives it a special theft ability. The [[Draft:Sneak thief|thief-style theft]] can operate even if the creature becomes peaceful. It also receives a poison melee type, but its action sequence still has only a defense, so this does not create an actual ordinary poison attack.&amp;lt;ref&amp;gt;{{Source|mtalk.c|466|482}}; {{Source|mspec.c|637|673}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|272|298}}; {{Source|minit.h|249}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death has a 50% chance to leave poisonous evil fairy dust. Eating it attempts to add 5&amp;amp;ndash;24 poison counts without providing food. It has no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|193|201}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|419|425}}; {{Source|effect3.c|537|545}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avoid treating every fairy conversation as a free wish. Before being spoken to, the evil fairy has no ordinary damaging attack or active special ability; conversation creates most of its danger. Physical damage and electricity avoid its fire-and-cold immunities, while sleep does not disable it. After conversation, protect valuable unused inventory from theft and account for the newly summoned enemies.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>