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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AFire-trap_component</id>
	<title>Draft:Fire-trap component - Revision history</title>
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	<updated>2026-09-21T20:54:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Fire-trap_component&amp;diff=1755&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Fire-trap_component&amp;diff=1755&amp;oldid=prev"/>
		<updated>2026-09-20T12:22:43Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Fire-trap component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Mound of powdered aluminum|cursed=Fire-trap component}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;fire-trap component&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;mound of powdered aluminum&amp;#039;&amp;#039;&amp;#039; used to set a [[Draft:Traps#Fire|fire trap]]. Its consequences differ sharply depending on whether a monster or the player triggers it.&amp;lt;ref&amp;gt;{{Source|iinit.h|46}}; {{Source|trap.c|172|190}}; {{Source|mon.c|866|883}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It can appear as item-level-0 random [[Draft:Miscellaneous items|miscellaneous loot]], pawn-shop stock, or an [[Draft:Scroll of acquirement|acquirement]] result. A successful disarm can recover an identified component from an intact fire trap, subject to the separate recovery check. Once a player&amp;#039;s trigger converts it to fire terrain, that is no longer the same disarmable trap.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|command2.c|316|396}}; {{Source|trap.c|172|190}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting and effect ==&lt;br /&gt;
An identified component activated on ordinary, effect-free floor sets a hidden trap and is consumed. An invalid square wastes it; unknown use on valid floor triggers an accident instead.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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A triggering monster takes &amp;#039;&amp;#039;&amp;#039;5 &amp;amp;times; (D + 1)&amp;#039;&amp;#039;&amp;#039; flame damage, with D the local difficulty. The player may dodge using Agility and level, otherwise taking zero through 5(D + 1) minus one flame damage; a mount is killed instead of the initial hit reaching the rider. Player activation turns the tile into persistent fire &amp;#039;&amp;#039;&amp;#039;even when the initial blast was dodged&amp;#039;&amp;#039;&amp;#039;. Monster activation does not perform that conversion.&amp;lt;ref&amp;gt;{{Source|mon.c|866|883}}; {{Source|trap.c|172|190}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Check flame immunity before using the component offensively. Avoid crossing the placed trap yourself: the resulting fire can remain an obstacle after the initial blast. An unidentified powder pile is not a safe experiment merely because your Agility is high. [[Draft:Traps#Avoiding and removing traps|Dispelling]] can remove an intact fire trap without recovering a component.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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