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	<title>Draft:Flak jacket - Revision history</title>
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	<updated>2026-09-21T21:30:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Flak_jacket&amp;diff=965&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
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		<updated>2026-09-09T12:55:52Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Armor infobox|name=Flak jacket|absorption=1|defense=&amp;#039;&amp;#039;p&amp;#039;&amp;#039;|weight=100|value=5|level=0|price=10}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flak jacket&amp;#039;&amp;#039;&amp;#039; is the cheapest body armor sold in Rampart, providing a small amount of absorption without a built-in defense penalty. In the infobox, &amp;#039;&amp;#039;p&amp;#039;&amp;#039; is the individual suit&amp;#039;s enchantment.&amp;lt;ref&amp;gt;{{Source|iinit.h|256}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
Flak jacket can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]]. A noncursed [[Draft:Scroll of acquirement|acquirement]] effect can create body armor; a blessed effect lets you select this type, but the resulting item&amp;#039;s blessing and enchantment still follow its own generation rules.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|lev.c|382|393}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|707|722}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] sells a fully identified, uncursed +0 suit for &amp;#039;&amp;#039;&amp;#039;10 Au&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Source|site1.c|164|231}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Description ==&lt;br /&gt;
Wear it in the &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; slot. Its normal-damage absorption is &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;; its contribution to defense is your enchantment with no fixed penalty. These are different protections: enchantment makes you harder to hit but does not increase absorption. See [[Draft:Defense and protection|Defense and protection]] for the damage floor, burden and attacks that bypass armor.&amp;lt;ref&amp;gt;{{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It has no additional worn magical power. Its familiar appearance identifies the type, but a random find can still conceal its enchantment and curse. A cursed suit sticks when worn; [[Draft:Identification|full identification]] lets you judge the individual item before that commitment.&amp;lt;ref&amp;gt;{{Source|iinit.h|256}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
At 10 Au, a known-safe jacket is a small initial purchase when food and a weapon still need funding. It weighs half as much as soft leather, but removes only one point from each ordinary hit. Switching to leather gains one absorption at the cost of one defense and 100 weight; against frequent weak attacks, that trade can matter more than the low price difference.&lt;br /&gt;
&lt;br /&gt;
Compare [[Draft:Armor|all body armor]] and [[Draft:Shield|shields]] when assembling your defenses.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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