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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AGoblin_shaman</id>
	<title>Draft:Goblin shaman - Revision history</title>
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	<updated>2026-09-21T20:30:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Goblin_shaman&amp;diff=1534&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Goblin_shaman&amp;diff=1534&amp;oldid=prev"/>
		<updated>2026-09-12T06:55:48Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:55, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells and behavior ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells and behavior ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its level-3 [[Draft:Monster#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster spellcasting&lt;/del&gt;|spell repertoire]] has ten equally likely choices after resistance: physical missile, self-recovery, slow, disease, lightning, cold, item-magic removal, weakened blessing, poison and sleep. Recovery adds 0&amp;amp;ndash;8 HP, poison adds three counts, and a successful sleep effect adds 2&amp;amp;ndash;3 counts if the player is not already asleep or sleep-immune. It cannot yet select the higher-level fire bolt, item destruction or level drain.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its level-3 [[Draft:Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell repertoire&lt;/ins&gt;|spell repertoire]] has ten equally likely choices after resistance: physical missile, self-recovery, slow, disease, lightning, cold, item-magic removal, weakened blessing, poison and sleep. Recovery adds 0&amp;amp;ndash;8 HP, poison adds three counts, and a successful sleep effect adds 2&amp;amp;ndash;3 counts if the player is not already asleep or sleep-immune. It cannot yet select the higher-level fire bolt, item destruction or level drain.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An ordinary shaman attempts this magic as a nearby special action, requiring hostility and line of sight. It also has one physical melee attack for a raw 0&amp;amp;ndash;9 damage and one defensive action. It opens doors, collects items while greedy, and has no innate immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|minit.h|111}}; {{Source|mmelee.c|227|311}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An ordinary shaman attempts this magic as a nearby special action, requiring hostility and line of sight. It also has one physical melee attack for a raw 0&amp;amp;ndash;9 damage and one defensive action. It opens doors, collects items while greedy, and has no innate immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|minit.h|111}}; {{Source|mmelee.c|227|311}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Goblin_shaman&amp;diff=1378&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Goblin_shaman&amp;diff=1378&amp;oldid=prev"/>
		<updated>2026-09-11T08:33:14Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Goblin shaman&lt;br /&gt;
|glyph=G&lt;br /&gt;
|color=green&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 physical attack, raw 0&amp;amp;ndash;9; 1 defense&lt;br /&gt;
|level=3&lt;br /&gt;
|hp=25&lt;br /&gt;
|hit=10&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=6&lt;br /&gt;
|xp=40, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;1 random possessions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead goblin shaman; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Ten spell choices; gifts worth 300 Au pacify&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and greedy&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|111}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;goblin shaman&amp;#039;&amp;#039;&amp;#039; is a hostile, greedy [[Draft:Monster|spellcaster]] found among the inhabitants of the [[Draft:Goblin Caves|Goblin Caves]]. It shares a green &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; with the [[Draft:Goblin chieftain|chieftain]], but its danger comes from random spells rather than a carried great-axe.&amp;lt;ref&amp;gt;{{Source|minit.h|87}}; {{Source|minit.h|111}}; {{Source|lev.c|93|103}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Shamans appear in ordinary random pools and a dedicated Goblin Caves population branch that becomes more prominent deeper down. They have no fixed weapon or magical item, but can begin with zero or one random possession.&amp;lt;ref&amp;gt;{{Source|lev.c|93|103}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells and behavior ==&lt;br /&gt;
Its level-3 [[Draft:Monster#Monster spellcasting|spell repertoire]] has ten equally likely choices after resistance: physical missile, self-recovery, slow, disease, lightning, cold, item-magic removal, weakened blessing, poison and sleep. Recovery adds 0&amp;amp;ndash;8 HP, poison adds three counts, and a successful sleep effect adds 2&amp;amp;ndash;3 counts if the player is not already asleep or sleep-immune. It cannot yet select the higher-level fire bolt, item destruction or level drain.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An ordinary shaman attempts this magic as a nearby special action, requiring hostility and line of sight. It also has one physical melee attack for a raw 0&amp;amp;ndash;9 damage and one defensive action. It opens doors, collects items while greedy, and has no innate immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|minit.h|111}}; {{Source|mmelee.c|227|311}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gifts and remains ==&lt;br /&gt;
A still-greedy shaman becomes peaceful after a single payment of &amp;#039;&amp;#039;&amp;#039;300 Au&amp;#039;&amp;#039;&amp;#039; or a non-cursed gift of at least that intrinsic value. Smaller gifts are kept and do not accumulate toward the threshold; accepted gifts in this response add one alignment point. Successful pacification also ends greed and prevents its ordinary hostile-only spell routine from casting.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|135|146}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death drops possessions and has a 50% chance of leaving a dead goblin shaman. The corpse is inedible and cannot be transformed by the alchemist. It does not provide the ordinary goblin&amp;#039;s one-point meal.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|111}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Identify which green &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; you face before choosing defenses. The shaman can attack your equipment and inflict sleep, poison or disease, while a chieftain uses physical missiles. Paying 300 Au can end the spell threat if it is still greedy; throwing several low-value gifts at it gives it time to continue casting. Its 25 HP and lack of innate immunities make a quick attack or applicable disabling effect another practical option. Keep line of sight broken when withdrawing, since ordinary doors can be opened.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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