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	<title>Draft:Goblins&#039; Hewer - Revision history</title>
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	<updated>2026-09-21T22:15:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Goblins%27_Hewer&amp;diff=1026&amp;oldid=prev</id>
		<title>OmegaAdmin: 补全武器独立草稿、远程及特殊效果说明：special</title>
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		<updated>2026-09-09T15:44:33Z</updated>

		<summary type="html">&lt;p&gt;补全武器独立草稿、远程及特殊效果说明：special&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Weapon infobox|name=Goblins&amp;#039; Hewer|damage=32|hit=+6|attack=Cutting|hands=2|weight=500}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goblins&amp;#039; Hewer&amp;#039;&amp;#039;&amp;#039; is the Goblin King&amp;#039;s two-handed [[Draft:Weapon|weapon]], appearing as a &amp;#039;&amp;#039;&amp;#039;great-axe&amp;#039;&amp;#039;&amp;#039;. It starts at &amp;#039;&amp;#039;&amp;#039;+6 enchantment&amp;#039;&amp;#039;&amp;#039;, with high ordinary damage and a very large weight of 500. Its name does not grant a separate anti-goblin attack.&amp;lt;ref&amp;gt;{{Source|iinit.h|246}}; {{Source|minit.h|107}}; {{Source|item.c|536|552}}; {{Source|itemf2.c|359|365}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
The Goblin King appears on the final level of the [[Draft:LOCUS#Goblin Caves|Goblin Caves]] until that dungeon is completed. He carries a neutral +6 Goblins&amp;#039; Hewer, copied from the item definition and dropped with his possessions on an ordinary death. His corpse is separately required for the [[Draft:Duke|Duke]]&amp;#039;s first nobility quest; the axe is not the requested quest item.&amp;lt;ref&amp;gt;{{Source|gen1.c|420|431}}; {{Source|minit.h|107}}; {{Source|lev.c|376|393}}; {{Source|mon.c|97|109}}; {{Source|guild1.c|222|236}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The axe is excluded from ordinary random-object generation. [[Draft:Scroll of acquirement|Acquirement]] uses a separate route that can produce it; a blessed acquirement can select it from the weapon catalogue. This preserves +6 while rolling blessing, so an acquired copy can be cursed despite positive enchantment. Its item level is 7 and base value 2,000 Au; [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] does not sell it.&amp;lt;ref&amp;gt;{{Source|iinit.h|246}}; {{Source|item.c|7|41}}; {{Source|item.c|188|204}}; {{Source|effect1.c|713|728}}; {{Source|site1.c|164|187}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Wielding requires weapon hand and ready hand, with a separate shield still usable. The initial +6 makes its equipment contributions &amp;#039;&amp;#039;&amp;#039;+12 hit and 38 damage&amp;#039;&amp;#039;&amp;#039; before character bonuses. Attacks use the ordinary physical routine; there is no instant-kill, racial bonus or immunity bypass attached to the name.&amp;lt;ref&amp;gt;{{Source|item.c|536|552}}; {{Source|aux1.c|315|339}}; {{Source|aux2.c|594|616}}; {{Source|iinit.h|246}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tunneling uses base damage 32 and the cutting branch, with possible damage on a mishap. Throwing a spare axe does not separately add its 32 damage and +6 enchantment to the character&amp;#039;s current throw; it normally lands afterward. A cursed axe in use resists ordinary removal and throwing.&amp;lt;ref&amp;gt;{{Source|command3.c|223|311}}; {{Source|command3.c|865|933}}; {{Source|itemf2.c|359|365}}; {{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
At equal enchantment, an ordinary [[Draft:Great-axe|great-axe]] has one more hit point but eight less damage and weighs only 100. The King&amp;#039;s +6 copy is a substantial improvement over an unenchanted ordinary axe, but its extra 400 weight can cost movement speed and space for supplies. Compare actual load and enchantment, not only the named weapon&amp;#039;s damage.&amp;lt;ref&amp;gt;{{Source|iinit.h|198}}; {{Source|iinit.h|246}}; {{Source|aux1.c|281|313}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring home the axe and the King&amp;#039;s corpse for different reasons: one is equipment, the other advances the Duke&amp;#039;s quest. If the axe is too heavy for the current expedition, a lighter weapon can be the better practical choice despite lower raw damage.&lt;br /&gt;
&lt;br /&gt;
Older duplication advice about two-handed weapons does not supply a current money-making method. The two hand slots refer to one item, and the current save and inventory paths preserve that shared identity; see [[Draft:Weapon#Older advice|the weapon overview&amp;#039;s version discussion]].&amp;lt;ref&amp;gt;{{Source|save.c|249|258}}; {{Source|save.c|680|689}}; {{Source|inv.c|1297|1454}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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