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	<title>Draft:Heroism (spell) - Revision history</title>
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	<updated>2026-09-22T06:10:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Heroism_(spell)&amp;diff=1820&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口</title>
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		<updated>2026-09-22T03:55:51Z</updated>

		<summary type="html">&lt;p&gt;补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Heroism|menu=heroism|mana=20|target=Yourself|learning=Legion Colonel; Paladin; several priestly ranks; general spell learning|related=[[Draft:Scroll of heroism|Scroll of heroism]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Heroism&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] that temporarily improves hit, damage, defense and speed. Despite its name, it does not cure fear or grant fear immunity.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|137|140}}; {{Source|spell.c|569|570}}; {{Source|effect3.c|715|729}}; {{Source|aux1.c|280|315}}; {{Source|mspec.c|69|82}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
Heroism has several fixed teaching routes. Priesthood promotions require the preceding rank and suitable alignment; the high-priesthood route also requires surpassing the incumbent and completing its task.&amp;lt;ref&amp;gt;{{Source|etc.c|165|219}}; {{Source|priest.c|332|384}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Organization !! Teaching rank or requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Legion of Destiny|Legion]] || Colonel, from Force-Leader at 4,000 guild XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Order of Paladins|Order of Paladins]] || Paladin, from Chevalier at 4,000 guild XP and alignment at least +200&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Temple of Odin|Odin]] || Priest, 1,500 priesthood XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Temple of Athena|Athena]] || Senior Priest, 4,000 priesthood XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Temple of Druidism|Druidism]] || High Priest&lt;br /&gt;
|}&lt;br /&gt;
The martial rewards are taught during promotion.&amp;lt;ref&amp;gt;{{Source|guild1.c|130|153}}; {{Source|guild2.c|736|763}}.&amp;lt;/ref&amp;gt; Heroism also belongs to the common [[Draft:Spellcasting#Learning spells|random research and Knowledge-wish pools]], and is taught by identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;20 mana&amp;#039;&amp;#039;&amp;#039;. A cast adds &amp;#039;&amp;#039;&amp;#039;1&amp;amp;ndash;5 ten-minute status updates&amp;#039;&amp;#039;&amp;#039; of heroism and immediately recalculates combat statistics. While active, the effect adds your current &amp;#039;&amp;#039;&amp;#039;Dexterity to hit&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Strength to damage&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Agility to defense&amp;#039;&amp;#039;&amp;#039;. It also halves the calculated action delay after burden has been applied, rounding down, before the final 1&amp;amp;ndash;25 limit and mounted override. It does not raise the attributes themselves.&amp;lt;ref name=&amp;quot;effect&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recasting adds [[Draft:Spellcasting#Temporary effects|duration]], not another copy of these bonuses. Heroism can combine with [[Draft:Haste (spell)|haste]], subject to the final speed limit. Fixed-time actions such as casting, reading and drinking do not become proportionately faster.&amp;lt;ref&amp;gt;{{Source|aux2.c|381|387}}; {{Source|aux1.c|280|315}}; {{Source|command1.c|75|91}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fear still blocks melee and spellcasting. Heroism neither clears existing fear nor changes the immunity check against a demon&amp;#039;s fear attack.&amp;lt;ref&amp;gt;{{Source|effect3.c|715|729}}; {{Source|aux1.c|354|368}}; {{Source|command2.c|489|518}}; {{Source|mspec.c|69|82}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Prepare heroism before entering a dangerous melee. Its benefit grows with your physical attributes, and the combined offensive, defensive and speed effects make it broader than a simple hit bonus. Restore damaged attributes first when practical.&lt;br /&gt;
&lt;br /&gt;
Do not wait until already frightened: fear can prevent the cast itself. A [[Draft:Scroll of heroism|scroll of heroism]] is an alternative resource with different duration parameters. Learning heroism through a martial promotion gives a predictable combat option even without joining a magical guild.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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