<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AHistorical_officeholder</id>
	<title>Draft:Historical officeholder - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AHistorical_officeholder"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Historical_officeholder&amp;action=history"/>
	<updated>2026-09-21T20:30:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Historical_officeholder&amp;diff=1536&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Historical_officeholder&amp;diff=1536&amp;oldid=prev"/>
		<updated>2026-09-12T06:56:08Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:56, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Missile || 2&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 4 || Physical missiles&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Missile || 2&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 4 || Physical missiles&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Spellcaster || &#039;&#039;c&#039;&#039; || &#039;&#039;c&#039;&#039; || 6 || [[Draft:Monster#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster spellcasting&lt;/del&gt;|Spellcasting]] at combat level &#039;&#039;c&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Spellcaster || &#039;&#039;c&#039;&#039; || &#039;&#039;c&#039;&#039; || 6 || [[Draft:Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell repertoire&lt;/ins&gt;|Spellcasting]] at combat level &#039;&#039;c&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thief || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3 || Special theft&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thief || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3 || Special theft&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Historical_officeholder&amp;diff=1492&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Historical_officeholder&amp;diff=1492&amp;oldid=prev"/>
		<updated>2026-09-11T10:37:14Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Historical officeholder&lt;br /&gt;
|form=Recorded identity; see encounter-specific pages&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=Usually 1 physical attack and 1 defense; scene variants differ&lt;br /&gt;
|level=Recorded competence&lt;br /&gt;
|hp=20 &amp;amp;times; (recorded character level + 1), before scene changes&lt;br /&gt;
|hit=Depends on combat behavior&lt;br /&gt;
|defense=5 before scene changes&lt;br /&gt;
|speed=3, 4 or 6 before scene changes&lt;br /&gt;
|xp=20 &amp;amp;times; combat competence, on normal death in sight&lt;br /&gt;
|generation=See generation and identity below&lt;br /&gt;
|items=Role-specific items when available; scene variants differ&lt;br /&gt;
|immunities=None from the base template&lt;br /&gt;
|remains=The named body; guaranteed on normal death&lt;br /&gt;
|remains_use=Cannibalism; no generic alchemy&lt;br /&gt;
|abilities=Role-specific abilities, services and succession&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Named historical identity&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;allegiance and behavior vary&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|22}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|316|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Construction, combat, timing and remains. {{Source|mon.c|529|687}}. Recorded officeholder construction.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;historical officeholder&amp;#039;&amp;#039;&amp;#039; is a named person constructed from the world&amp;#039;s recorded leaders or highest-scoring adventurer. Names, health and behavior can change as those records change. The generic template is not a fixed five-HP opponent.&amp;lt;ref&amp;gt;{{Source|minit.h|22}}; {{Source|mon.c|529|687}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation and identities ==&lt;br /&gt;
Ordinary dungeon random-monster selection excludes this unique template. Direct construction, including the countryside&amp;#039;s less restricted random selection and explicit summoning, can choose one of the first fifteen recorded identities. Dedicated locations also construct particular officeholders, including the Justiciar.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|394}}; {{Source|effect3.c|7|43}}; {{Source|mon.c|529|624}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Recorded identity !! Article or role&lt;br /&gt;
|-&lt;br /&gt;
| Highest scorer || The name, final level and behavior saved for the highest-scoring non-cheating character&lt;br /&gt;
|-&lt;br /&gt;
| Six high priests || [[Draft:High Priest of Odin|Odin]], [[Draft:High Priest of Set|Set]], [[Draft:High Priest of Athena|Athena]], [[Draft:High Priest of Hecate|Hecate]], [[Draft:Archdruid|Druidism]] and [[Draft:High Priest of Destiny|Destiny]]&lt;br /&gt;
|-&lt;br /&gt;
| Shadowlord || [[Draft:Shadowlord|Leader of the Thieves&amp;#039; Guild]]&lt;br /&gt;
|-&lt;br /&gt;
| Commandant || [[Draft:Legion Commandant|Leader of the Legion]]&lt;br /&gt;
|-&lt;br /&gt;
| Archmage || [[Draft:Archmage|Head of the College]]&lt;br /&gt;
|-&lt;br /&gt;
| Prime || [[Draft:Prime Sorceror|Prime Sorceror]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion || [[Draft:Arena Champion|Arena Champion]]&lt;br /&gt;
|-&lt;br /&gt;
| Duke || [[Draft:Duke|Duke of Rampart]]&lt;br /&gt;
|-&lt;br /&gt;
| Alignment lords || [[Draft:Lord of Chaos|Lord of Chaos]] and [[Draft:Lord of Law|Lord of Law]]&lt;br /&gt;
|-&lt;br /&gt;
| Justiciar || [[Draft:Justiciar|Leader of the Order of Paladins]]; dedicated construction, outside the random fifteen-identity selection&lt;br /&gt;
|}&lt;br /&gt;
The highest-score record changes only when a non-cheating character strictly exceeds the saved score. It records that character&amp;#039;s name, level and chosen behavior; it is not a single permanently named boss.&amp;lt;ref&amp;gt;{{Source|mon.c|529|624}}; {{Source|file.c|372|392}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dynamic attributes ==&lt;br /&gt;
The recorded character level determines initial health: twenty times that level plus twenty. Combat level instead comes from the recorded behavior&amp;#039;s competence rating. Let that competence be &amp;#039;&amp;#039;c&amp;#039;&amp;#039; in the following table. Ordinary construction gives defense 5 and experience value 20&amp;#039;&amp;#039;c&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Source|mon.c|629|687}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Behavior !! Hit !! Raw damage upper bound !! Action interval !! Additional ability&lt;br /&gt;
|-&lt;br /&gt;
| Melee || 3&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 5&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3 || None from this behavior&lt;br /&gt;
|-&lt;br /&gt;
| Missile || 2&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3&amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 4 || Physical missiles&lt;br /&gt;
|-&lt;br /&gt;
| Spellcaster || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 6 || [[Draft:Monster#Monster spellcasting|Spellcasting]] at combat level &amp;#039;&amp;#039;c&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Thief || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3 || Special theft&lt;br /&gt;
|-&lt;br /&gt;
| Fleeing || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || &amp;#039;&amp;#039;c&amp;#039;&amp;#039; || 3 || Extra retreating movement&lt;br /&gt;
|}&lt;br /&gt;
The normal action sequence remains one physical attack and one defense. Behavior and encounter-specific changes can alter hostility, movement and abilities. The [[Draft:Arena Champion|Arena Champion]] and mansion residents also receive scene-specific construction changes, so the generic formulas do not replace their encounter descriptions.&amp;lt;ref&amp;gt;{{Source|mmelee.c|227|311}}; {{Source|mon.c|629|687}}; {{Source|guild1.c|395|424}}; {{Source|house.c|9|189}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Allegiance, possessions and death ==&lt;br /&gt;
Initial hostility depends partly on the current difficulty, then receives role-specific adjustments for religion, alignment or membership. The Archmage and Justiciar have additional peaceful-state overrides. These are not universal guarantees against later provocation.&amp;lt;ref&amp;gt;{{Source|mon.c|529|687}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some roles can receive special possessions, including priestly holy symbols, the Archmage&amp;#039;s [[Draft:Kolwynia, the Key That Was Lost|Kolwynia]] and the Justiciar&amp;#039;s badge, subject to the relevant object&amp;#039;s availability conditions. They do not all receive the same generic loot. Services, quests and succession rules belong to the individual role articles.&amp;lt;ref&amp;gt;{{Source|mon.c|529|624}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death leaves a named body and can update the corresponding historical office. Eating a human officeholder&amp;#039;s body follows the cannibalism rule: alignment decreases by ten and food increases by eight, with a previously lawful character&amp;#039;s food first set to 25. There is no generic alchemical recipe for this template.&amp;lt;ref&amp;gt;{{Source|mon.c|193|312}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|669|689}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Identify the role and encounter before assessing a named person. A recorded level used for health, a behavior-derived combat level and a guild promotion rank are different quantities. The role&amp;#039;s actual allegiance, special ability and scene modifications are more useful than the generic template or the familiar red human symbol.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>