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	<title>Draft:Holy Hand-Grenade of Antioch - Revision history</title>
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	<updated>2026-09-21T22:15:22Z</updated>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Holy_Hand-Grenade_of_Antioch&amp;diff=1231&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐六件神器独立草稿与别名，连接总览并说明手榴弹战利品损失</title>
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		<updated>2026-09-10T05:33:34Z</updated>

		<summary type="html">&lt;p&gt;补齐六件神器独立草稿与别名，连接总览并说明手榴弹战利品损失&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Holy Hand-Grenade of Antioch|kind=Artifact|glyph=&amp;amp;amp;|color=yellow|value=1000|level=5|weight=25|appearance=Metal Pineapple|cursed=Holy Hand-Grenade of Antioch}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Holy Hand-Grenade of Antioch&amp;#039;&amp;#039;&amp;#039; is a single-use [[Draft:Artifact|artifact]] that destroys a chosen square and its contents. It bypasses ordinary attack and damage checks, but also removes the victim&amp;#039;s dropped loot. &amp;#039;&amp;#039;&amp;#039;Identify it before activation and count to 3.&amp;#039;&amp;#039;&amp;#039; Unknown use or a wrong count can kill the user outright.&amp;lt;ref&amp;gt;{{Source|iinit.h|402}}; {{Source|itemf3.c|242|290}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The grenade is repeatable random treasure and can appear among a monster&amp;#039;s additional random possessions. Random copies begin unidentified and neutral, with the appearance &amp;#039;&amp;#039;Metal Pineapple&amp;#039;&amp;#039;. Ordinary acquirement does not offer artifacts, and automatic pawn-shop stock excludes them.&amp;lt;ref&amp;gt;{{Source|iinit.h|402}}; {{Source|item.c|7|41}}; {{Source|item.c|264|273}}; {{Source|lev.c|376|393}}; {{Source|effect1.c|763|769}}; {{Source|site1.c|1043|1054}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Draft:Order of Paladins|Order of Paladins]] supplies a fully identified, neutral grenade when a Gallant becomes a Guardian. The promotion requires at least &amp;#039;&amp;#039;&amp;#039;400 Order experience&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;+50 alignment&amp;#039;&amp;#039;&amp;#039;. The accompanying instruction supplies the correct count. This is a promotion reward, not a repeatable purchase or a condition that limits who may use the artifact.&amp;lt;ref&amp;gt;{{Source|guild2.c|782|799}}; {{Source|iinit.h|402}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
Keep the grenade accessible, choose &amp;#039;&amp;#039;&amp;#039;A &amp;amp;rarr; a&amp;#039;&amp;#039;&amp;#039;, select the target square and confirm it with &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; before entering the count. This is artifact activation rather than the ordinary throw command. The target need not pass an attack roll or a line-of-fire test.&amp;lt;ref&amp;gt;{{Source|command2.c|100|128}}; {{Source|aux1.c|532|560}}; {{Source|itemf3.c|242|290}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Identity and count !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Unidentified || Immediate death before target selection&lt;br /&gt;
|-&lt;br /&gt;
| Identified; count greater than 3 || Immediate death&lt;br /&gt;
|-&lt;br /&gt;
| Identified; count less than 3; a creature occupies the target || The target throws it back; immediate death&lt;br /&gt;
|-&lt;br /&gt;
| Identified; count exactly 3 || Target square is destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Identified; count less than 3; no creature occupies the target || Target square is still destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Successful destruction gives &amp;#039;&amp;#039;&amp;#039;1,000 experience&amp;#039;&amp;#039;&amp;#039;, changes the selected square into a trapdoor, invokes normal death handling on its creature, and clears all loose objects at that square. &amp;#039;&amp;#039;&amp;#039;This clearing occurs after the victim drops possessions and a possible corpse&amp;#039;&amp;#039;&amp;#039;, so both pre-existing treasure and newly dropped quest items disappear. One grenade is consumed; blessing, enchantment, mana and target damage immunities do not enter the activation test. Death itself has a revival exception in normal death handling, so the effect is not a guarantee of permanently removing every named creature.&amp;lt;ref&amp;gt;{{Source|itemf3.c|276|290}}; {{Source|mon.c|134|201}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the selected square is affected: this is not an ordinary surrounding fireball. Selecting your own square with a correct count changes its terrain and clears its ground items; the explicit self-kill conditions above are separate. Do not use &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; as a target cancellation after activation: this effect does not safely handle the target selector&amp;#039;s abort result. Decide on a valid square before beginning.&amp;lt;ref&amp;gt;{{Source|itemf3.c|242|290}}; {{Source|aux1.c|532|560}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a known grenade when removing a dangerous target matters more than recovering its treasure. Its lack of an ordinary damage roll makes it useful against opponents that resist conventional attacks, but normal death events and special revival still apply. Count to 3 even on an apparently empty square; counting lower adds a fatal dependence on whether a creature is actually there.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obtain needed quest loot first.&amp;#039;&amp;#039;&amp;#039; For example, stealing the [[Draft:Amulet of the Planes|Amulet of the Planes]] before using the grenade on its carrier preserves the travel artifact; killing the carrier with the grenade first destroys the dropped amulet and Regalia. The [[Draft:Juggernaut of Karnak|Juggernaut of Karnak]] offers a different destructive option whose line of attack leaves ground loot, but it also destroys terrain and may trigger a cave-in.&amp;lt;ref&amp;gt;{{Source|minit.h|295}}; {{Source|lev.c|376|393}}; {{Source|itemf3.c|111|173}}; {{Source|itemf3.c|276|290}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no damage bonus to gain by blessing or enchanting the grenade itself. Save those resources for equipment that benefits; enchanting an intact artifact instead causes a mana-storm backlash.&amp;lt;ref&amp;gt;{{Source|itemf3.c|242|290}}; {{Source|effect1.c|68|88}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The name and counting instruction refer to &amp;#039;&amp;#039;Monty Python and the Holy Grail&amp;#039;&amp;#039; (1975). In the film, the grenade&amp;#039;s elaborate instructions likewise specify a count of three; Omega echoes that instruction in the Guardian reward and failed-use messages.&amp;lt;ref&amp;gt;{{Source|guild2.c|789|792}}; {{Source|itemf3.c|257|274}}; [https://propstore.com/product/monty-python-and-the-holy-grail/holy-hand-grenade-of-antioch/ Propstore&amp;#039;s catalogue of the film&amp;#039;s Holy Hand Grenade prop], including the scene&amp;#039;s operating instructions.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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