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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AHornet</id>
	<title>Draft:Hornet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AHornet"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Hornet&amp;action=history"/>
	<updated>2026-09-21T20:30:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Hornet&amp;diff=1312&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐怪物赠送策略中的邻接与诅咒物品限制</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Hornet&amp;diff=1312&amp;oldid=prev"/>
		<updated>2026-09-10T10:27:48Z</updated>

		<summary type="html">&lt;p&gt;补齐怪物赠送策略中的邻接与诅咒物品限制&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:27, 10 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do not confuse low damage with harmlessness. A hornet has low accuracy, but its frequent actions and two attacks can still wear down a character who remains beside it. Armor helps against the arena form&amp;#039;s larger damage roll, but each successful non-immune physical hit still costs at least one HP. A single damaging hit is enough to kill a hornet in either form.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do not confuse low damage with harmlessness. A hornet has low accuracy, but its frequent actions and two attacks can still wear down a character who remains beside it. Armor helps against the arena form&amp;#039;s larger damage roll, but each successful non-immune physical hit still costs at least one HP. A single damaging hit is enough to kill a hornet in either form.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep the corpse out of your food supply. In the initial arena sequence it can provide a poison offering for the next hyena match, subject to the alignment cost above. Collect the opener as well: carrying a corpse does not open the arena gates. See [[Draft:Rampart Coliseum#Entering the games|the Coliseum]] for leaving a victorious match.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep the corpse out of your food supply. In the initial arena sequence it can provide a poison offering for the next hyena match, subject to the alignment cost above. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use &#039;&#039;&#039;Give&#039;&#039;&#039; while adjacent to the target; a cursed offering cannot be given.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|1584|1591}}.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Collect the opener as well: carrying a corpse does not open the arena gates. See [[Draft:Rampart Coliseum#Entering the games|the Coliseum]] for leaving a victorious match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Hornet&amp;diff=1303&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐竞技场前五种怪物独立草稿并连接武器、地点及共用符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Hornet&amp;diff=1303&amp;oldid=prev"/>
		<updated>2026-09-10T10:21:02Z</updated>

		<summary type="html">&lt;p&gt;补齐竞技场前五种怪物独立草稿并连接武器、地点及共用符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Hornet&lt;br /&gt;
|glyph=h&lt;br /&gt;
|color=yellow&lt;br /&gt;
|level=0&lt;br /&gt;
|hp=1&lt;br /&gt;
|hit=1&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=1&lt;br /&gt;
|xp=1, when death is in sight&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;1 physical each before absorption; no defensive actions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|generation=[[#Generation|Random pools, plains and arena]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|remains=Dead hornet; 50% on normal death&lt;br /&gt;
|remains_use=Poisonous food; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flies and flutters toward the player&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Poisonous remains, but no poisonous attack&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|6}}&amp;lt;ref name=&amp;quot;card&amp;quot;&amp;gt;{{Source|mmelee.c|8|51}}; {{Source|time.c|47|74}}; {{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|item.c|63|139}}. Ordinary combat, timing, possessions and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;hornet&amp;#039;&amp;#039;&amp;#039; is a small flying [[Draft:Monster|monster]], displayed as a yellow &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;. It has only one HP, but acts at a base interval of one tick and attempts two attacks in a tactical sequence. Its corpse is poisonous; &amp;#039;&amp;#039;&amp;#039;its attacks are ordinary physical attacks, without an added poison effect&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;definition&amp;quot;&amp;gt;{{Source|minit.h|6}}; {{Source|mmelee.c|77|81}}; {{Source|item.c|63|139}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Hornets can appear in ordinary random-monster pools and are explicitly included in plains encounters on [[Draft:LOCUS|LOCUS]]. Random encounter slots can also produce them in other terrain. Ordinary hornets have no starting possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|331}}; {{Source|lev.c|373|394}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hornet is the second opponent in the initial unregistered [[Draft:Rampart Coliseum|Coliseum]] sequence, between the [[Draft:Pencil-necked geek|pencil-necked geek]] and [[Draft:Hyena|hyena]]. Registration skips these opening matches. The arena hornet is awake, named, and carries a disposable garage-door opener.&amp;lt;ref&amp;gt;{{Source|guild1.c|320|368}}; {{Source|guild1.c|436|450}}; {{Source|env.c|63|76}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Form !! HP !! Hit / defense !! Raw damage per attack&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary || 1 || 1 / 10 || 0&amp;amp;ndash;1&lt;br /&gt;
|-&lt;br /&gt;
| Arena || 1 || 2 / 10 || 0&amp;amp;ndash;2&lt;br /&gt;
|}&lt;br /&gt;
The arena adds HP according to monster level, so this level-0 opponent remains at one HP. Both forms retain two attacks and a one-tick base interval. Tick intervals describe how often a creature acts, not how many attacks it makes per player command.&amp;lt;ref&amp;gt;{{Source|env.c|63|76}}; {{Source|time.c|47|74}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
Hornets flutter toward the player and attack when adjacent. They have no innate damage immunity, defensive action, ranged attack or special ability. Surrender does not pacify them.&amp;lt;ref&amp;gt;{{Source|minit.h|6}}; {{Source|mon.c|12|68}}; {{Source|mmove.c|151|177}}; {{Source|aux1.c|812|824}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A hornet&amp;#039;s corpse appears on 50% of ordinary normal deaths; the named arena form always leaves one on normal death. Eating it causes poisoning and provides no ordinary food benefit. There is no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}; {{Source|itemf1.c|424|429}}; {{Source|minit.h|6}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The corpse can instead be offered to a still-hungry [[Draft:Hyena|hyena]] or [[Draft:Grunt|grunt]]. Both accept poisonous food and suffer 100 poison damage, enough to kill their ordinary or arena forms at their initial HP. The offering is consumed and moves alignment two points toward Chaos. This requires a target that has not already lost its hunger through feeding.&amp;lt;ref&amp;gt;{{Source|inv.c|430|455}}; {{Source|mon.c|114|131}}; {{Source|minit.h|24}}; {{Source|minit.h|67}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Do not confuse low damage with harmlessness. A hornet has low accuracy, but its frequent actions and two attacks can still wear down a character who remains beside it. Armor helps against the arena form&amp;#039;s larger damage roll, but each successful non-immune physical hit still costs at least one HP. A single damaging hit is enough to kill a hornet in either form.&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep the corpse out of your food supply. In the initial arena sequence it can provide a poison offering for the next hyena match, subject to the alignment cost above. Collect the opener as well: carrying a corpse does not open the arena gates. See [[Draft:Rampart Coliseum#Entering the games|the Coliseum]] for leaving a victorious match.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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