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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AInner_circle_demon</id>
	<title>Draft:Inner circle demon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AInner_circle_demon"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Inner_circle_demon&amp;action=history"/>
	<updated>2026-09-21T20:25:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Inner_circle_demon&amp;diff=1538&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Inner_circle_demon&amp;diff=1538&amp;oldid=prev"/>
		<updated>2026-09-12T06:56:28Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:56, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes two fire lunges, raw damage 0&amp;amp;ndash;39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.&amp;lt;ref&amp;gt;{{Source|minit.h|245}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|524}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes two fire lunges, raw damage 0&amp;amp;ndash;39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.&amp;lt;ref&amp;gt;{{Source|minit.h|245}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|524}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The nearby demonic action can cause fear or attempt [[Draft:Monster#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster spellcasting&lt;/del&gt;|level-7 spellcasting]], whose fourteen-option range includes disruption. Fear immunity blocks the fear branch, and players of level 19 or higher cannot be newly frightened by it. Spellcasting requires hostility and sight.&amp;lt;ref&amp;gt;{{Source|mspec.c|67|99}}; {{Source|mspec.c|135|215}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The nearby demonic action can cause fear or attempt [[Draft:Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell repertoire&lt;/ins&gt;|level-7 spellcasting]], whose fourteen-option range includes disruption. Fear immunity blocks the fear branch, and players of level 19 or higher cannot be newly frightened by it. Spellcasting requires hostility and sight.&amp;lt;ref&amp;gt;{{Source|mspec.c|67|99}}; {{Source|mspec.c|135|215}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 2&amp;amp;ndash;34 HP, a special action reduces it to 1 HP and attempts two hostile [[Draft:Outer circle demon|outer circle demon]] summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.&amp;lt;ref&amp;gt;{{Source|mspec.c|82|99}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At 2&amp;amp;ndash;34 HP, a special action reduces it to 1 HP and attempts two hostile [[Draft:Outer circle demon|outer circle demon]] summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.&amp;lt;ref&amp;gt;{{Source|mspec.c|82|99}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Inner_circle_demon&amp;diff=1477&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Inner_circle_demon&amp;diff=1477&amp;oldid=prev"/>
		<updated>2026-09-11T10:12:47Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Inner circle demon&lt;br /&gt;
|glyph=D&lt;br /&gt;
|color=grey&lt;br /&gt;
|background=red&lt;br /&gt;
|attacks=2 fire lunges, raw 0&amp;amp;ndash;39 each; 6 defenses&lt;br /&gt;
|level=7&lt;br /&gt;
|hp=240&lt;br /&gt;
|hit=35&lt;br /&gt;
|defense=30&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=300, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=Fire, poison, fear, sleep&lt;br /&gt;
|remains=Dead inner circle demon; 50% on normal death&lt;br /&gt;
|remains_use=Poisonous; no alchemy&lt;br /&gt;
|abilities=Fear; level-7 spells; summons outer circle demons at 2&amp;amp;ndash;34 HP&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile ordinarily&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|245}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;inner circle demon&amp;#039;&amp;#039;&amp;#039; is a heavily defending demon with two fire lunges, spells and low-health summoning. Its defensive actions do not constitute additional melee attacks.&amp;lt;ref&amp;gt;{{Source|minit.h|245}}; {{Source|mmelee.c|25|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Inner circle demons occur in ordinary random pools, the deep Astral Plane, the [[Draft:HellWell Volcano|Volcano]] and random [[Draft:Main temples|main-temple]] placements. A [[Draft:Demon prince|demon prince]] can summon two when badly injured. Ordinary specimens are hostile and have zero through two random possessions. Temple loading clears hostility for the player&amp;#039;s own faith and for Druid temples.&amp;lt;ref&amp;gt;{{Source|lev.c|142|195}}; {{Source|lev.c|280|394}}; {{Source|country.c|592|625}}; {{Source|mspec.c|82|99}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
It makes two fire lunges, raw damage 0&amp;amp;ndash;39 each, and has six defenses. It can open doors and is immune to fire, poison, fear and sleep. The assigned sleep melee action does not produce a normal ranged sleep attack.&amp;lt;ref&amp;gt;{{Source|minit.h|245}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|524}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The nearby demonic action can cause fear or attempt [[Draft:Monster#Monster spellcasting|level-7 spellcasting]], whose fourteen-option range includes disruption. Fear immunity blocks the fear branch, and players of level 19 or higher cannot be newly frightened by it. Spellcasting requires hostility and sight.&amp;lt;ref&amp;gt;{{Source|mspec.c|67|99}}; {{Source|mspec.c|135|215}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 2&amp;amp;ndash;34 HP, a special action reduces it to 1 HP and attempts two hostile [[Draft:Outer circle demon|outer circle demon]] summons beside the player. This needs adjacent free floor and does not require hostility. A peaceful temple demon therefore is not automatically harmless when injured.&amp;lt;ref&amp;gt;{{Source|mspec.c|82|99}}; {{Source|effect3.c|7|43}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death has a 50% chance to leave a poisonous corpse with no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|193|201}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|749}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its six defenses can make repeated melee exchanges frustrating, while its spells remain dangerous through fire protection. Cold or electricity avoids the listed elemental immunity. Minimize the time it spends in its low-health summoning range, and do not mistake a temple&amp;#039;s initial peaceful reception for immunity to every special effect.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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