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	<title>Draft:Itinerant merchant - Revision history</title>
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	<updated>2026-09-21T20:30:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Itinerant_merchant&amp;diff=1490&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Itinerant_merchant&amp;diff=1490&amp;oldid=prev"/>
		<updated>2026-09-11T10:36:54Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Itinerant merchant&lt;br /&gt;
|form=Ordinary creature&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=No ordinary attacks; 1 defense&lt;br /&gt;
|level=0&lt;br /&gt;
|hp=15&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|speed=7&lt;br /&gt;
|xp=5, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Generation and encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead itinerant merchant; 50% on normal death&lt;br /&gt;
|remains_use=Cannibalism; no alchemy&lt;br /&gt;
|abilities=One-item sale; lawful discount when underfunded; vanishes if hostile&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;follows the player&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|10}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|316|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;itinerant merchant&amp;#039;&amp;#039;&amp;#039; is a travelling seller who offers one carried item and then leaves. This is a different creature from the [[Draft:Village merchant|village merchant]] who sells access to horses.&amp;lt;ref&amp;gt;{{Source|minit.h|10}}; {{Source|mtalk.c|266|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Itinerant merchants appear in ordinary random pools, initially peaceful and following the player. They carry zero through two random items, with no fixed stock. A merchant with no possessions has nothing to sell.&amp;lt;ref&amp;gt;{{Source|lev.c|280|394}}; {{Source|minit.h|10}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Conversation fully identifies the first item in the merchant&amp;#039;s carried list and offers it for four times its true value, with a minimum price of 10 Au. This price accounts for the item&amp;#039;s enchantment, blessing and charges. The identified item is the one being offered, not a general identification service for the player&amp;#039;s inventory.&amp;lt;ref&amp;gt;{{Source|mtalk.c|266|307}}; {{Source|aux2.c|506|535}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player accepts but lacks the quoted amount, alignment greater than 10 makes the merchant accept all remaining cash instead, even if that amount is zero. Other underfunded buyers are refused. A stocked merchant leaves after the answer regardless of purchase, refusal or insufficient funds. Only the offered item is transferred; any other stock cannot be bought in a later conversation. An empty merchant remains after saying there is nothing to sell.&amp;lt;ref&amp;gt;{{Source|mtalk.c|266|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat and remains ==&lt;br /&gt;
The merchant has one defense, no ordinary attack and no innate immunity. If made hostile, its nearby special action makes it vanish. Vanishing provides no death experience or ordinary drops.&amp;lt;ref&amp;gt;{{Source|minit.h|10}}; {{Source|mspec.c|111|117}}; {{Source|mmove.c|228|242}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death instead drops possessions and has a 50% chance to leave a corpse. Eating it lowers alignment by ten and adds eight food, with food first set to 25 if the player was lawful. It has no alchemical use.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|669|689}}; {{Source|aux1.c|716|748}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Evaluate the identified item before answering: declining does not preserve a stocked merchant for later. Four times true value can be expensive, but the lawful-player discount can make a useful item affordable when cash is low. Attacking a merchant risks losing the trading opportunity through its escape response.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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