<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AJumping_boots</id>
	<title>Draft:Jumping boots - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AJumping_boots"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Jumping_boots&amp;action=history"/>
	<updated>2026-09-21T21:48:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Jumping_boots&amp;diff=1253&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Jumping_boots&amp;diff=1253&amp;oldid=prev"/>
		<updated>2026-09-10T06:47:51Z</updated>

		<summary type="html">&lt;p&gt;补齐披风与靴总览、十四种单品及别名，修正防护披风炼金并连接相关草稿&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Jumping boots|kind=Boots|glyph=&amp;amp;#123;|color=brown|value=200|level=2|weight=30|appearance=Random footwear appearance|cursed=Jumping boots}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumping boots&amp;#039;&amp;#039;&amp;#039; are [[Draft:Boots|boots]] that extend the &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039; jump command by two squares and prevent its ordinary random landing tumble. Their jumping power works even when cursed, although a cursed pair still locks the Boots slot.&amp;lt;ref&amp;gt;{{Source|iinit.h|328}}; {{Source|command3.c|550|593}}; {{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
They are repeatable item-level-2 boots in random loot and monster possessions, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. Ordinary pairs start at +0 with a [[Draft:Boots#Generation and identification|random footwear appearance and blessing roll]]. Wearing them does not run a normal identifying equipment effect; the jump command checks their power directly.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|245|253}}; {{Source|lev.c|376|393}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|731|745}}; {{Source|command3.c|550|593}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jumping ==&lt;br /&gt;
Wear the pair in the Boots slot, use &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039; in a local map, and select a valid destination with the target cursor and &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;. Maximum range is &amp;#039;&amp;#039;&amp;#039;max(2, Agility modifier + 2) + 2&amp;#039;&amp;#039;&amp;#039;. The last +2 is the boots&amp;#039; contribution. Range uses the larger of horizontal and vertical separation, so a diagonal square is not counted as two steps.&amp;lt;ref&amp;gt;{{Source|command3.c|550|593}}; {{Source|aux1.c|532|560}}; {{Source|aux2.c|12|16}}; {{Source|util.c|66|70}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Current Agility !! Range without boots !! Range with jumping boots&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 6 || 8&lt;br /&gt;
|}&lt;br /&gt;
The character must not be immobilized or carrying more than capacity. The target must be within line of sight, unoccupied and legal under the normal movement checks; the boots do not let you jump into a wall or onto an enemy. Any applicable hazardous-destination confirmation still matters.&amp;lt;ref&amp;gt;{{Source|command3.c|550|593}}; {{Source|aux1.c|146|224}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a legal landing, the boots skip the ordinary random tumble check that can lose a turn and cause weight-dependent damage. The destination&amp;#039;s location effect and automatic pickup still run. Avoiding a tumble does not mean that landing on a trap or other hazard is harmless.&amp;lt;ref&amp;gt;{{Source|command3.c|550|593}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use jumping boots for a controlled change of position when the destination is visible and reachable. Check both the target and your load before relying on a jump to escape. Compared with [[Draft:Boots of agility|agility boots]], their extra range is fixed and their tumble avoidance does not depend on an Agility roll.&lt;br /&gt;
&lt;br /&gt;
Jumps need no mana or charges and do not consume the boots, but do spend the jump action&amp;#039;s time. More enchantment or stronger blessing does not increase range or landing reliability. A cursed pair remains useful for jumping, yet prevents switching to [[Draft:Boots of levitation|levitation]], combat or travel boots until the curse is resolved.&amp;lt;ref&amp;gt;{{Source|command3.c|550|593}}; {{Source|command1.c|96|98}}; {{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>