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	<title>Draft:Levitate (spell) - Revision history</title>
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	<updated>2026-09-22T06:10:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Levitate_(spell)&amp;diff=1821&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口</title>
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		<updated>2026-09-22T03:56:01Z</updated>

		<summary type="html">&lt;p&gt;补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Levitate|menu=levitate|mana=25|target=Yourself, while unmounted|learning=Apprentice Thief; Druid Senior Priest; general spell learning|related=[[Draft:Potion of levitation|Potion of levitation]]; [[Draft:Boots of levitation|boots of levitation]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Levitate&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] that lets you float over many ground hazards and traps. It does not let you pass through walls, and using &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; deliberately activates the location beneath you despite levitation.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|397|400}}; {{Source|spell.c|614|615}}; {{Source|effect3.c|732|746}}; {{Source|movef.c|9|53}}; {{Source|aux1.c|143|181}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Learning ==&lt;br /&gt;
The [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] teaches levitate on promotion from member to Apprentice Thief at &amp;#039;&amp;#039;&amp;#039;400 guild XP&amp;#039;&amp;#039;&amp;#039;. [[Draft:Temple of Druidism|Druidism]] teaches it at Senior Priest rank, requiring the preceding rank, 4,000 priesthood XP and suitable alignment.&amp;lt;ref&amp;gt;{{Source|guild2.c|143|155}}; {{Source|etc.c|191|205}}; {{Source|priest.c|332|384}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It also belongs to the common [[Draft:Spellcasting#Learning spells|random research and Knowledge-wish pools]], and is taught by identified [[Draft:Kolwynia|Kolwynia]].&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Effects ==&lt;br /&gt;
The initial cost is &amp;#039;&amp;#039;&amp;#039;25 mana&amp;#039;&amp;#039;&amp;#039;. While unmounted, a cast adds &amp;#039;&amp;#039;&amp;#039;1&amp;amp;ndash;5 ten-minute status updates&amp;#039;&amp;#039;&amp;#039; of levitation. Casting while mounted only produces a feeling of lightness and adds no duration, although the mana has already been spent.&amp;lt;ref name=&amp;quot;effect&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Source|command2.c|503|514}}; {{Source|aux2.c|389|393}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Ordinary movement while levitating skips many ground effects, including ordinary water, lava and traps. It does not skip every location effect: ordinary fire, the Void and various services remain active. The protection is bypassed when mounted or when using &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; to activate the current location. That command can intentionally reach a skipped feature, but can also trigger the very hazard you were floating over.&amp;lt;ref&amp;gt;{{Source|movef.c|9|91}}; {{Source|defs.h|1255|1262}}; {{Source|defs.h|1308|1313}}; {{Source|defs.h|1355|1395}}; {{Source|command1.c|168|172}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Expiry removes levitation and prints a warning; the expiry routine itself does not immediately execute the terrain underfoot. Subsequent movement or activation can encounter that terrain normally. This distinction comes from source inspection, not a gameplay landing test.&amp;lt;ref&amp;gt;{{Source|aux2.c|389|393}}; {{Source|movef.c|48|91}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
The early Apprentice reward makes levitation a predictable preparation for hazardous local maps. Cross to safe ground with time to spare, and avoid pressing @ casually above a trap or liquid. See [[Draft:Spellcasting#Temporary effects|temporary effects]] before treating the duration as a precise travel budget.&lt;br /&gt;
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Use [[Draft:Breathing (spell)|breathing]] when ordinary drowning is the specific problem. [[Draft:Shadow form (spell)|Shadow form]] offers passage through obstacles, but has more severe interaction restrictions and costs more mana initially. Neither should be treated as a blanket guarantee against every special location.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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