<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ALion</id>
	<title>Draft:Lion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ALion"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Lion&amp;action=history"/>
	<updated>2026-09-21T20:30:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Lion&amp;diff=1332&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Lion&amp;diff=1332&amp;oldid=prev"/>
		<updated>2026-09-11T07:18:13Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Lion&lt;br /&gt;
|glyph=l&lt;br /&gt;
|color=yellow&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;24 physical each before absorption; no defensive actions&lt;br /&gt;
|level=3&lt;br /&gt;
|hp=60&lt;br /&gt;
|hit=20&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=50, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Lion souflee; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and hungry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|113}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;lion&amp;#039;&amp;#039;&amp;#039; is a hungry, hostile [[Draft:Monster|predator]], displayed as a yellow &amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;. It has two physical attacks, can swim, and appears in several countryside environments.&amp;lt;ref&amp;gt;{{Source|minit.h|113}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Lions belong to the ordinary random pools and are explicitly included in plains, jungle and desert encounters on [[Draft:LOCUS|LOCUS]]. They start without equipment or random treasure.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and feeding ==&lt;br /&gt;
A lion pursues and attempts two physical attacks when adjacent. Each has a raw damage roll of 0&amp;amp;ndash;24 before absorption. Its base interval is three ticks; it has no block, ranged attack, special ability or innate damage immunity. With one to 14 HP left, its next normal pursuit movement triggers retreat and reduces that interval to two ticks.&amp;lt;ref&amp;gt;{{Source|minit.h|113}}; {{Source|mon.c|12|76}}; {{Source|mmove.c|24|74}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While hungry, a lion accepts ordinary food and becomes peaceful. Give requires an adjacent target and a non-cursed item. Poison food instead causes 100 poison damage, enough to kill an otherwise unchanged 60-HP lion, and shifts alignment two points toward Chaos. An accepted meal is consumed and ends hunger, so feeding it safely first removes reliance on a later poison offering.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|430|467}}; {{Source|inv.c|1584|1591}}; {{Source|mon.c|114|131}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death has a 50% chance to leave &amp;#039;&amp;#039;&amp;#039;lion souflee&amp;#039;&amp;#039;&amp;#039;. It supplies the ordinary six points of [[Draft:Monster#Remains|food reserve]], with no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A lion&amp;#039;s two substantial attacks and short interval make extended adjacent exchanges dangerous for an early character. Safe food can end the encounter without requiring you to overpower it; a [[Draft:Hornet|hornet corpse]] is a lethal alternative when the alignment cost is acceptable. Unlike a [[Draft:Camel|camel]], it can swim after you. Its cooked-sounding remains are no more nutritious than [[Draft:Rabbit|bunnyburgers]], so the difficulty of the hunt does not buy a larger meal.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>