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	<title>Draft:Lurker at the threshold - Revision history</title>
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	<updated>2026-09-21T20:30:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Lurker_at_the_threshold&amp;diff=1433&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T09:31:12Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Lurker at the threshold&lt;br /&gt;
|glyph=&amp;amp;#124;&lt;br /&gt;
|color=brown&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=3 physical lunges, raw 0&amp;amp;ndash;19 each; no defense&lt;br /&gt;
|level=7&lt;br /&gt;
|hp=150&lt;br /&gt;
|hit=50&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=1&lt;br /&gt;
|xp=400, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;3 random possessions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead lurker; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Very fast adjacent attacks&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile and hungry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Cannot move&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Looks like an open door&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|231}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;lurker at the threshold&amp;#039;&amp;#039;&amp;#039; is an immobile monster displayed with the open-door symbol. It is a creature with HP and possessions, not an actual door or a special door trap.&amp;lt;ref&amp;gt;{{Source|minit.h|231}}; {{Source|defs.h|651}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Lurkers belong to ordinary random-monster pools. Their normal construction does not require a door square; the door-like image is the monster&amp;#039;s own symbol. An ordinary lurker has no fixed item and zero through three random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|minit.h|231}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks and feeding ==&lt;br /&gt;
The lurker cannot move, but has the fastest ordinary action interval, one tick. When adjacent and hostile it makes three physical lunges, each with a raw 0&amp;amp;ndash;19 damage roll and a level-based hit bonus. It has no defensive action, ranged attack or special power, and no innate immunity.&amp;lt;ref&amp;gt;{{Source|minit.h|231}}; {{Source|mon.c|12|69}}; {{Source|mmelee.c|25|49}}; {{Source|time.c|47|74}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safe food pacifies its hungry form. Poisonous food instead causes poison damage, leaves it hostile and uses up the feeding response. Its stationary nature does not prevent adjacent attacks before or after an unsuccessful feeding attempt.&amp;lt;ref&amp;gt;{{Source|inv.c|430|467}}; {{Source|minit.h|231}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death drops possessions and has a 50% chance to leave a dead lurker. The heavy remains are inedible and have no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|231}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stay beyond adjacency and use a ranged attack when you need to kill it. Its lack of movement and ranged powers is a much greater limitation than its door-like appearance suggests. If the route permits, leave it behind or use safe food to pass a peaceful specimen. Do not stand beside it taking repeated one-tick triple lunges merely because it cannot chase you.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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