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	<title>Draft:Magic key - Revision history</title>
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	<updated>2026-09-21T20:29:54Z</updated>
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		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
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		<updated>2026-09-20T12:21:33Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Magic key|kind=Tool|glyph=&amp;amp;#92;|color=white|value=20|level=2|weight=3|appearance=Key|cursed=Magic key}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;magic key&amp;#039;&amp;#039;&amp;#039; reliably unlocks an adjacent closed door. An ordinary copy disintegrates after one successful unlocking; positive blessing permits additional uses. Its unidentified name, &amp;#039;&amp;#039;&amp;#039;key&amp;#039;&amp;#039;&amp;#039;, is also a possible name for useless [[Draft:Grot|grot]].&amp;lt;ref&amp;gt;{{Source|iinit.h|20}}; {{Source|itemf1.c|628|660}}; {{Source|item.c|334|360}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation and purchase ==&lt;br /&gt;
Members of the [[Draft:Rampart Explorers&amp;#039; Club|Explorers&amp;#039; Club]] can buy identified keys for &amp;#039;&amp;#039;&amp;#039;40 Au&amp;#039;&amp;#039;&amp;#039; each. Joining requires level 2 and 100 Au; return after enrollment to use the shop. Keys also occur as item-level-2 random [[Draft:Miscellaneous items|miscellaneous items]], pawn-shop stock and [[Draft:Scroll of acquirement|acquirement]] choices.&amp;lt;ref&amp;gt;{{Source|site1.c|190|282}}; {{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Choose &amp;#039;&amp;#039;&amp;#039;Activate&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039;, and the key, then select an adjacent locked door. It must be closed and no longer secret. The key unlocks it without opening it and does not require prior identification. Each successful unlocking lowers the key&amp;#039;s blessing by one; the key disappears if the resulting blessing is negative. Cancellation, an invalid target or an already unlocked door does not use up the key.&amp;lt;ref&amp;gt;{{Source|command2.c|100|125}}; {{Source|itemf1.c|628|660}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Initial blessing !! Uses on ordinary locks&lt;br /&gt;
|-&lt;br /&gt;
| Zero or negative || One successful unlocking, then destroyed&lt;br /&gt;
|-&lt;br /&gt;
| Positive B || B + 1 successful unlockings&lt;br /&gt;
|-&lt;br /&gt;
| Any blessing, special floor one below maximum depth || Unlocks, then destroyed immediately&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
These counts describe one key; keys in a stack share the changing blessing value. The special-depth destruction happens after unlocking, so this key works where a [[Draft:Thieve&amp;#039;s pick|pick]] refuses the lock. Enchantment does not add uses.&amp;lt;ref&amp;gt;{{Source|itemf1.c|587|660}}; {{Source|inv.c|1631|1662}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep a key as a light, reliable reserve when repeated picking would expose you to enemies. A cursed key still opens one lock; do not discard it solely because it is cursed. For frequent ordinary doors, a reusable pick is more economical. Neither tool raises portcullises: those call for a [[Draft:Disposable garage door opener|garage door opener]] or the appropriate map mechanism.&amp;lt;ref&amp;gt;{{Source|itemf1.c|587|660}}; {{Source|move.c|452|466}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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