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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMaster_thief</id>
	<title>Draft:Master thief - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMaster_thief"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;action=history"/>
	<updated>2026-09-21T20:29:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1770&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1770&amp;oldid=prev"/>
		<updated>2026-09-20T12:25:12Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|xp=200, when death is in sight&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|xp=200, when death is in sight&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|generation=[[#Generation|Ordinary and special encounters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|generation=[[#Generation|Ordinary and special encounters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|items=Thieve&#039;s pick; 0&amp;amp;ndash;4 extra random items&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|items=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:&lt;/ins&gt;Thieve&#039;s pick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Thieve&#039;s pick]]&lt;/ins&gt;; 0&amp;amp;ndash;4 extra random items&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|immunities=None innate&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|immunities=None innate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|remains=Dead master thief; 50% on normal death&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|remains=Dead master thief; 50% on normal death&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master thieves belong to ordinary random-monster pools. Each starts with a neutral +0 &#039;&#039;&#039;thieve&#039;s pick&#039;&#039;&#039; and zero through four random possessions. It has no damaging melee routine; its zero damage setting excludes it from random arena matches. The polymorph routine also excludes it as a randomly chosen new form.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|iinit.h|10}}; {{Source|guild1.c|425|435}}; {{Source|effect3.c|939|952}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master thieves belong to ordinary random-monster pools. Each starts with a neutral +0 &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Thieve&#039;s pick|&lt;/ins&gt;thieve&#039;s pick&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039; and zero through four random possessions. It has no damaging melee routine; its zero damage setting excludes it from random arena matches. The polymorph routine also excludes it as a randomly chosen new form.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|iinit.h|10}}; {{Source|guild1.c|425|435}}; {{Source|effect3.c|939|952}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1607&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1607&amp;oldid=prev"/>
		<updated>2026-09-12T14:14:47Z</updated>

		<summary type="html">&lt;p&gt;整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:14, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft and escape ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The common [[Draft:Theft#Monster theft|theft rules]] give the full inventory-selection, level and Dexterity checks; [[Draft:Theft#Recovery and protection|recovery]] distinguishes drops, teleportation and disappearance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like a [[Draft:Sneak-thief|sneak-thief]], it makes harmless melee contact and has three defensive actions. Its adjacent theft special can operate while peaceful. It selects a nonempty carried-inventory slot; equipped objects and theft immunity prevent a successful theft. A level check also protects the player, guaranteed against the ordinary master thief at player level 32 or higher.&amp;lt;ref&amp;gt;{{Source|minit.h|205}}; {{Source|mmelee.c|59|83}}; {{Source|effect1.c|554|567}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like a [[Draft:Sneak-thief|sneak-thief]], it makes harmless melee contact and has three defensive actions. Its adjacent theft special can operate while peaceful. It selects a nonempty carried-inventory slot; equipped objects and theft immunity prevent a successful theft. A level check also protects the player, guaranteed against the ordinary master thief at player level 32 or higher.&amp;lt;ref&amp;gt;{{Source|minit.h|205}}; {{Source|mmelee.c|59|83}}; {{Source|effect1.c|554|567}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Payment and recognition ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Payment and recognition ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Payment uses the ordinary [[Draft:Feeding and gifts#Acceptance and value|greedy-recipient response]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A still-greedy master thief accepts &amp;#039;&amp;#039;&amp;#039;600 Au in one payment&amp;#039;&amp;#039;&amp;#039;, or one non-cursed item of at least that intrinsic value, to become peaceful and stop being greedy. Smaller gifts are kept without adding toward the threshold; each accepted gift in this response adds one alignment point. Pacification does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; switch off the theft special.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A still-greedy master thief accepts &amp;#039;&amp;#039;&amp;#039;600 Au in one payment&amp;#039;&amp;#039;&amp;#039;, or one non-cursed item of at least that intrinsic value, to become peaceful and stop being greedy. Smaller gifts are kept without adding toward the threshold; each accepted gift in this response adds one alignment point. Pacification does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; switch off the theft special.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1367&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Master_thief&amp;diff=1367&amp;oldid=prev"/>
		<updated>2026-09-11T08:08:11Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Master thief&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 harmless contact; 3 defensive actions&lt;br /&gt;
|level=6&lt;br /&gt;
|hp=100&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=200, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=Thieve&amp;#039;s pick; 0&amp;amp;ndash;4 extra random items&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead master thief; 50% on normal death&lt;br /&gt;
|remains_use=Human-corpse food and alignment penalty; no alchemy&lt;br /&gt;
|abilities=Steals while adjacent, even if peaceful; guild recognition&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and greedy&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Initially named human&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Opens doors; swims; scavenges&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|205}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;master thief&amp;#039;&amp;#039;&amp;#039; is a hostile, greedy [[Draft:Monster|character]] initially displayed as a red &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; named &amp;#039;&amp;#039;&amp;#039;human&amp;#039;&amp;#039;&amp;#039;. Its corpse and guild-recognition dialogue reveal the master-thief identity. It is distinct from the variable [[Draft:Monster#monster-7|ordinary humans]] and from the [[Draft:Shadowlord|Shadowlord]].&amp;lt;ref&amp;gt;{{Source|minit.h|205}}; {{Source|lev.c|341|347}}; {{Source|mtalk.c|238|253}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Master thieves belong to ordinary random-monster pools. Each starts with a neutral +0 &amp;#039;&amp;#039;&amp;#039;thieve&amp;#039;s pick&amp;#039;&amp;#039;&amp;#039; and zero through four random possessions. It has no damaging melee routine; its zero damage setting excludes it from random arena matches. The polymorph routine also excludes it as a randomly chosen new form.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|iinit.h|10}}; {{Source|guild1.c|425|435}}; {{Source|effect3.c|939|952}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theft and escape ==&lt;br /&gt;
Like a [[Draft:Sneak-thief|sneak-thief]], it makes harmless melee contact and has three defensive actions. Its adjacent theft special can operate while peaceful. It selects a nonempty carried-inventory slot; equipped objects and theft immunity prevent a successful theft. A level check also protects the player, guaranteed against the ordinary master thief at player level 32 or higher.&amp;lt;ref&amp;gt;{{Source|minit.h|205}}; {{Source|mmelee.c|59|83}}; {{Source|effect1.c|554|567}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The grip test is reversed from the usual expectation: it can make you hold on when Dexterity is below the random threshold. High Dexterity is therefore not reliable protection from this routine. If it succeeds, the thief takes the entire selected object or stack, teleports on the same level and changes both its normal and special behavior to retreat. It no longer attempts theft through that replaced special action.&amp;lt;ref&amp;gt;{{Source|mspec.c|638|673}}; {{Source|mmove.c|244|253}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its stolen items remain recoverable from normal drops or death. The master thief can swim and opens doors while using its initial pursuit movement, making water and ordinary doors poor assumptions for containing it. It has no innate immunity. Sanctuary prevents its special action while you stand there.&amp;lt;ref&amp;gt;{{Source|mon.c|97|109}}; {{Source|mon.c|134|203}}; {{Source|minit.h|205}}; {{Source|util.c|93|151}}; {{Source|mon.c|402|417}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Payment and recognition ==&lt;br /&gt;
A still-greedy master thief accepts &amp;#039;&amp;#039;&amp;#039;600 Au in one payment&amp;#039;&amp;#039;&amp;#039;, or one non-cursed item of at least that intrinsic value, to become peaceful and stop being greedy. Smaller gifts are kept without adding toward the threshold; each accepted gift in this response adds one alignment point. Pacification does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; switch off the theft special.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] member can instead speak to the thief. It identifies itself as a master thief, gives the guild signal and vanishes, without kill experience or ordinary drops. Any already stolen items are not returned by this dialogue.&amp;lt;ref&amp;gt;{{Source|mtalk.c|238|253}}; {{Source|mmove.c|228|241}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Normal death drops carried property and has a 50% chance of leaving a &amp;#039;&amp;#039;&amp;#039;dead master thief&amp;#039;&amp;#039;&amp;#039;. Eating it costs ten alignment points: food becomes 33 if alignment was positive, or increases by eight otherwise, subject to hunger limits. It has no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|688}}; {{Source|aux1.c|716|748}}; {{Source|minit.h|205}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Do not assume a red human figure is an ordinary peaceful resident. Protect valuable carried stacks by keeping distance or using guild recognition before a theft; a 600 Au bribe changes attitude without guaranteeing inventory safety. The thief&amp;#039;s 100 HP makes recovering property through combat slower than fighting a sneak-thief. After a theft, pursuing it can recover the item, whereas guild dismissal removes that opportunity.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>