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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMelee_attacks</id>
	<title>Draft:Melee attacks - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMelee_attacks"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;action=history"/>
	<updated>2026-09-21T20:23:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=1540&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=1540&amp;oldid=prev"/>
		<updated>2026-09-12T06:56:48Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:56, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&amp;lt;ref name=&amp;quot;item-c-twohandedp&amp;quot;&amp;gt;{{Source|item.c|536}} (&amp;lt;code&amp;gt;twohandedp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;inv-c-switch_to_slot&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aux1-c-calc_melee&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&amp;lt;ref name=&amp;quot;item-c-twohandedp&amp;quot;&amp;gt;{{Source|item.c|536}} (&amp;lt;code&amp;gt;twohandedp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;inv-c-switch_to_slot&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aux1-c-calc_melee&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For incoming attacks, see [[Draft:Defense and protection|Defense and protection]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: it explains &lt;/del&gt;armor absorption, the shield bonus, matching blocks and attacks that bypass those defenses.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For incoming attacks, see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Monster attacks|Monster attacks]] for enemy sequences, ranged attacks and nearby powers, and &lt;/ins&gt;[[Draft:Defense and protection|Defense and protection]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;armor absorption, the shield bonus, matching blocks and attacks that bypass those defenses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-996:rev-1540:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=996&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=996&amp;oldid=prev"/>
		<updated>2026-09-09T13:01:02Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:01, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&amp;lt;ref name=&amp;quot;item-c-twohandedp&amp;quot;&amp;gt;{{Source|item.c|536}} (&amp;lt;code&amp;gt;twohandedp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;inv-c-switch_to_slot&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aux1-c-calc_melee&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&amp;lt;ref name=&amp;quot;item-c-twohandedp&amp;quot;&amp;gt;{{Source|item.c|536}} (&amp;lt;code&amp;gt;twohandedp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;inv-c-switch_to_slot&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aux1-c-calc_melee&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For incoming attacks, see [[Draft:Defense and protection|Defense and protection]]: it explains armor absorption, the shield bonus, matching blocks and attacks that bypass those defenses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-816:rev-996:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=816&amp;oldid=prev</id>
		<title>OmegaAdmin: 为已保存草稿补齐章节目录、条件表格与可见源码 References，保留 Draft 状态</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=816&amp;oldid=prev"/>
		<updated>2026-09-09T06:58:52Z</updated>

		<summary type="html">&lt;p&gt;为已保存草稿补齐章节目录、条件表格与可见源码 References，保留 Draft 状态&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:58, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Melee attacks&#039;&#039;&#039; combine your weapon, attributes and saved combat sequence. A weapon with a larger damage rating need not be the best choice: attacks can miss, defenses depend on location, and spending another maneuver on offense can leave you exposed. This page covers ordinary physical melee and equipment choices; special weapons can change what happens after a hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Melee attacks&#039;&#039;&#039; combine your weapon, attributes and saved combat sequence. A weapon with a larger damage rating need not be the best choice: attacks can miss, defenses depend on location, and spending another maneuver on offense can leave you exposed. This page covers ordinary physical melee and equipment choices; special weapons can change what happens after a hit.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;command3-c-tacoptions&quot;&amp;gt;{{Source|command3.c|597}} (&amp;lt;code&amp;gt;tacoptions&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing actions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing actions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here, an attribute&amp;#039;s modifier is &amp;#039;&amp;#039;&amp;#039;(attribute - 10) / 2, rounded toward zero&amp;#039;&amp;#039;&amp;#039;. Thrusts still get the ordinary Strength contribution to damage; they give up the &amp;#039;&amp;#039;additional&amp;#039;&amp;#039; Strength contribution of a cut or strike.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here, an attribute&amp;#039;s modifier is &amp;#039;&amp;#039;&amp;#039;(attribute - 10) / 2, rounded toward zero&amp;#039;&amp;#039;&amp;#039;. Thrusts still get the ordinary Strength contribution to damage; they give up the &amp;#039;&amp;#039;additional&amp;#039;&amp;#039; Strength contribution of a cut or strike.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A matching defense adds 10 to defense against that location; multiple matching defenses add together. With no block or riposte anywhere in the sequence, defense instead takes a 10-point penalty. Thus spending both early maneuvers on a lunge or two attacks can be considerably more dangerous than using one attack and one defense. A block at Center does not provide the matching-location bonus against High or Low attacks. Monsters have location-dependent defenses too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A matching defense adds 10 to defense against that location; multiple matching defenses add together. With no block or riposte anywhere in the sequence, defense instead takes a 10-point penalty. Thus spending both early maneuvers on a lunge or two attacks can be considerably more dangerous than using one attack and one defense. A block at Center does not provide the matching-location bonus against High or Low attacks. Monsters have location-dependent defenses too.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;command3-c-tacoptions&quot; /&amp;gt;&amp;lt;ref name=&quot;aux2-c-tacplayer&quot;&amp;gt;{{Source|aux2.c|636}} (&amp;lt;code&amp;gt;tacplayer&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;mmelee-c-monster_melee&quot;&amp;gt;{{Source|mmelee.c|55}} (&amp;lt;code&amp;gt;monster_melee&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The default shortcut and saved styles ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The default shortcut and saved styles ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The ! shortcut is broken in 0.90.4.&amp;#039;&amp;#039;&amp;#039; It displays an alternating attack-and-defense sequence, then cuts the saved sequence short on leaving the menu. With two maneuvers, the resulting sequence is just one attack. With three, it is one attack followed by an incomplete defense. Build it explicitly instead: &amp;#039;&amp;#039;&amp;#039;F a c b c Return&amp;#039;&amp;#039;&amp;#039; gives an attack and defense at Center; &amp;#039;&amp;#039;&amp;#039;F a c b c a c Return&amp;#039;&amp;#039;&amp;#039; uses three maneuvers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The ! shortcut is broken in 0.90.4.&amp;#039;&amp;#039;&amp;#039; It displays an alternating attack-and-defense sequence, then cuts the saved sequence short on leaving the menu. With two maneuvers, the resulting sequence is just one attack. With three, it is one attack followed by an incomplete defense. Build it explicitly instead: &amp;#039;&amp;#039;&amp;#039;F a c b c Return&amp;#039;&amp;#039;&amp;#039; gives an attack and defense at Center; &amp;#039;&amp;#039;&amp;#039;F a c b c a c Return&amp;#039;&amp;#039;&amp;#039; uses three maneuvers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon changes do not replace the saved actions. For example, a new character starts with a cut and a Center block. Wielding a dagger leaves the cut intact, including its extra Strength damage. Selecting &#039;&#039;&#039;a&#039;&#039;&#039; afresh while holding that dagger changes it to a thrust. Likewise, switching from a thrusting weapon to a short sword can leave it thrusting until you edit the sequence. This persistence permits attacks outside a weapon&#039;s normal style; it also explains why a new weapon sometimes behaves differently from its description.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapon changes do not replace the saved actions. For example, a new character starts with a cut and a Center block. Wielding a dagger leaves the cut intact, including its extra Strength damage. Selecting &#039;&#039;&#039;a&#039;&#039;&#039; afresh while holding that dagger changes it to a thrust. Likewise, switching from a thrusting weapon to a short sword can leave it thrusting until you edit the sequence. This persistence permits attacks outside a weapon&#039;s normal style; it also explains why a new weapon sometimes behaves differently from its description.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;command3-c-tacoptions&quot; /&amp;gt;&amp;lt;ref name=&quot;aux3-c-default_maneuvers&quot;&amp;gt;{{Source|aux3.c|1184}} (&amp;lt;code&amp;gt;default_maneuvers&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;inv-c-switch_to_slot&quot;&amp;gt;{{Source|inv.c|1345}} (&amp;lt;code&amp;gt;switch_to_slot&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reading hit and damage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reading hit and damage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These ranges are before critical hits, lunar effects and the target&amp;#039;s defenses. They compare the normal styles, not every possible saved sequence. The Strength-16 dagger using the starting &amp;#039;&amp;#039;cut&amp;#039;&amp;#039; instead rolls 0-17, with the same hit score of 13.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These ranges are before critical hits, lunar effects and the target&amp;#039;s defenses. They compare the normal styles, not every possible saved sequence. The Strength-16 dagger using the starting &amp;#039;&amp;#039;cut&amp;#039;&amp;#039; instead rolls 0-17, with the same hit score of 13.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being mounted adds &#039;&#039;&#039;10 hit and 10 damage rating&#039;&#039;&#039;, independently of your weapon. An Order recruit&#039;s blessed +1 spear receives only +1 hit and damage from enchantment; its blessing strength is not another +9 combat bonus. Losing the mount removes the mounted contribution even though you still have the same spear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being mounted adds &#039;&#039;&#039;10 hit and 10 damage rating&#039;&#039;&#039;, independently of your weapon. An Order recruit&#039;s blessed +1 spear receives only +1 hit and damage from enchantment; its blessing strength is not another +9 combat bonus. Losing the mount removes the mounted contribution even though you still have the same spear.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;aux1-c-calc_melee&quot;&amp;gt;{{Source|aux1.c|281}} (&amp;lt;code&amp;gt;calc_melee&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;aux2-c-tacplayer&quot; /&amp;gt;&amp;lt;ref name=&quot;util-c-hitp&quot;&amp;gt;{{Source|util.c|53}} (&amp;lt;code&amp;gt;hitp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Throwing ordinary melee weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Throwing ordinary melee weapons ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, a spare dagger thrown while a short sword remains wielded uses the short-sword wielder&amp;#039;s scores. Replacing that spare dagger with a +7 dagger or a heavier plain spear does not independently improve its ordinary throwing damage. Throwing the ordinary weapon you are currently wielding uses the combat scores from before its removal. This rule is specific to ordinary weapons; ammunition and special weapons can use different damage effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, a spare dagger thrown while a short sword remains wielded uses the short-sword wielder&amp;#039;s scores. Replacing that spare dagger with a +7 dagger or a heavier plain spear does not independently improve its ordinary throwing damage. Throwing the ordinary weapon you are currently wielding uses the combat scores from before its removal. This rule is specific to ordinary weapons; ammunition and special weapons can use different damage effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a hit or miss, one thrown weapon is removed from inventory and dropped at the landing square. A wall or intervening creature can stop it before the selected destination. On ordinary ground it can be picked up again; the void and abyss do not retain dropped items. Unlike arrows and bolts, these six weapons do not undergo the one-in-four destruction check on a successful throw. This does not protect them from other means of loss. A cursed weapon already in use cannot be thrown to get it unstuck.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a hit or miss, one thrown weapon is removed from inventory and dropped at the landing square. A wall or intervening creature can stop it before the selected destination. On ordinary ground it can be picked up again; the void and abyss do not retain dropped items. Unlike arrows and bolts, these six weapons do not undergo the one-in-four destruction check on a successful throw. This does not protect them from other means of loss. A cursed weapon already in use cannot be thrown to get it unstuck.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;command3-c-fire&quot;&amp;gt;{{Source|command3.c|223}} (&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;aux2-c-p_hit&quot;&amp;gt;{{Source|aux2.c|20}} (&amp;lt;code&amp;gt;p_hit&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;util-c-do_object_los&quot;&amp;gt;{{Source|util.c|273}} (&amp;lt;code&amp;gt;do_object_los&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;itemf2-c-weapon_demonblade&quot;&amp;gt;{{Source|itemf2.c|237}} (&amp;lt;code&amp;gt;weapon_demonblade&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A weapon must be in &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and in use to contribute its hit and damage ratings. Two-handed weapons, such as the great-axe and quarterstaff, occupy both &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ready hand&amp;#039;&amp;#039;&amp;#039;. If the other hand is occupied, the weapon may be carried without becoming usable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A weapon must be in &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and in use to contribute its hit and damage ratings. Two-handed weapons, such as the great-axe and quarterstaff, occupy both &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ready hand&amp;#039;&amp;#039;&amp;#039;. If the other hand is occupied, the weapon may be carried without becoming usable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Shield&#039;&#039;&#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &#039;&#039;&#039;Shield&#039;&#039;&#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;item-c-twohandedp&quot;&amp;gt;{{Source|item.c|536}} (&amp;lt;code&amp;gt;twohandedp&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;inv-c-switch_to_slot&quot; /&amp;gt;&amp;lt;ref name=&quot;aux1-c-calc_melee&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changing weapons and curses ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a light curse (strength -1), the blessing spell or a noncursed scroll of blessing can make the weapon removable and improve its enchantment. Do not generalize this to every curse: deeper curses can resist a weak blessing, and a sufficiently strong blessing can destroy a deeply cursed object. A cursed blessing scroll has the opposite effect. The Order&amp;#039;s ordinary return service cures poison and disease but leaves a cursed weapon cursed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a light curse (strength -1), the blessing spell or a noncursed scroll of blessing can make the weapon removable and improve its enchantment. Do not generalize this to every curse: deeper curses can resist a weak blessing, and a sufficiently strong blessing can destroy a deeply cursed object. A cursed blessing scroll has the opposite effect. The Order&amp;#039;s ordinary return service cures poison and disease but leaves a cursed weapon cursed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Draft:Your first weapon|Your first weapon]] for a practical opening route and weapon comparisons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Draft:Your first weapon|Your first weapon]] for a practical opening route and weapon comparisons.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;inv-c-switch_to_slot&quot; /&amp;gt;&amp;lt;ref name=&quot;site1-c-l_armorer&quot;&amp;gt;{{Source|site1.c|164}} (&amp;lt;code&amp;gt;l_armorer&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== References ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Drafts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Drafts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-427:rev-816:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=427&amp;oldid=prev</id>
		<title>OmegaAdmin: 补充 epee 与 mace 实体草稿，核实获取和用途并连接相关攻略</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=427&amp;oldid=prev"/>
		<updated>2026-09-08T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;补充 epee 与 mace 实体草稿，核实获取和用途并连接相关攻略&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 8 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Throwing ordinary melee weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Throwing ordinary melee weapons ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use &#039;&#039;&#039;f&#039;&#039;&#039; to throw an item. An ordinary dagger, short sword, club or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spear &lt;/del&gt;follows an unusual rule: the throw uses your current hit score and your current damage rating plus twice your Strength modifier. It does not separately add the projectile&#039;s weapon rating or enchantment. Thrust&#039;s extra Dexterity bonus does not apply to this hit check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use &#039;&#039;&#039;f&#039;&#039;&#039; to throw an item. An ordinary dagger, short sword, club&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, spear, [[Draft:Epee|epee]] &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Mace|mace]] &lt;/ins&gt;follows an unusual rule: the throw uses your current hit score and your current damage rating plus twice your Strength modifier. It does not separately add the projectile&#039;s weapon rating or enchantment. Thrust&#039;s extra Dexterity bonus does not apply to this hit check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, a spare dagger thrown while a short sword remains wielded uses the short-sword wielder&amp;#039;s scores. Replacing that spare dagger with a +7 dagger or a heavier plain spear does not independently improve its ordinary throwing damage. Throwing the ordinary weapon you are currently wielding uses the combat scores from before its removal. This rule is specific to ordinary weapons; ammunition and special weapons can use different damage effects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Consequently, a spare dagger thrown while a short sword remains wielded uses the short-sword wielder&amp;#039;s scores. Replacing that spare dagger with a +7 dagger or a heavier plain spear does not independently improve its ordinary throwing damage. Throwing the ordinary weapon you are currently wielding uses the combat scores from before its removal. This rule is specific to ordinary weapons; ammunition and special weapons can use different damage effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a hit or miss, one thrown weapon is removed from inventory and dropped at the landing square. A wall or intervening creature can stop it before the selected destination. On ordinary ground it can be picked up again; the void and abyss do not retain dropped items. Unlike arrows and bolts, these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four &lt;/del&gt;weapons do not undergo the one-in-four destruction check on a successful throw. This does not protect them from other means of loss. A cursed weapon already in use cannot be thrown to get it unstuck.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a hit or miss, one thrown weapon is removed from inventory and dropped at the landing square. A wall or intervening creature can stop it before the selected destination. On ordinary ground it can be picked up again; the void and abyss do not retain dropped items. Unlike arrows and bolts, these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/ins&gt;weapons do not undergo the one-in-four destruction check on a successful throw. This does not protect them from other means of loss. A cursed weapon already in use cannot be thrown to get it unstuck.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=424&amp;oldid=prev</id>
		<title>OmegaAdmin: 按实体百科工作流重写获取、用途与策略，补充携带来源和原函数验证的投掷规则</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=424&amp;oldid=prev"/>
		<updated>2026-09-08T15:41:03Z</updated>

		<summary type="html">&lt;p&gt;按实体百科工作流重写获取、用途与策略，补充携带来源和原函数验证的投掷规则&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:41, 8 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being mounted adds &amp;#039;&amp;#039;&amp;#039;10 hit and 10 damage rating&amp;#039;&amp;#039;&amp;#039;, independently of your weapon. An Order recruit&amp;#039;s blessed +1 spear receives only +1 hit and damage from enchantment; its blessing strength is not another +9 combat bonus. Losing the mount removes the mounted contribution even though you still have the same spear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being mounted adds &amp;#039;&amp;#039;&amp;#039;10 hit and 10 damage rating&amp;#039;&amp;#039;&amp;#039;, independently of your weapon. An Order recruit&amp;#039;s blessed +1 spear receives only +1 hit and damage from enchantment; its blessing strength is not another +9 combat bonus. Losing the mount removes the mounted contribution even though you still have the same spear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Throwing ordinary melee weapons ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Use &#039;&#039;&#039;f&#039;&#039;&#039; to throw an item. An ordinary dagger, short sword, club or spear follows an unusual rule: the throw uses your current hit score and your current damage rating plus twice your Strength modifier. It does not separately add the projectile&#039;s weapon rating or enchantment. Thrust&#039;s extra Dexterity bonus does not apply to this hit check.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consequently, a spare dagger thrown while a short sword remains wielded uses the short-sword wielder&#039;s scores. Replacing that spare dagger with a +7 dagger or a heavier plain spear does not independently improve its ordinary throwing damage. Throwing the ordinary weapon you are currently wielding uses the combat scores from before its removal. This rule is specific to ordinary weapons; ammunition and special weapons can use different damage effects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a hit or miss, one thrown weapon is removed from inventory and dropped at the landing square. A wall or intervening creature can stop it before the selected destination. On ordinary ground it can be picked up again; the void and abyss do not retain dropped items. Unlike arrows and bolts, these four weapons do not undergo the one-in-four destruction check on a successful throw. This does not protect them from other means of loss. A cursed weapon already in use cannot be thrown to get it unstuck.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hands and shields ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Source: WinOmega 0.90.4, commit 009707d17482b977061a6223b9de63eac4d368c3. command1.c:116, command3.c:597-781, aux3.c:371-390,1168-1210: controls, allowance and shortcut bug; char.c:100-106, inv.c:1345-1452, itemf2.c:394-398, aux1.c:281-350, aux2.c:635-725: initial/saved actions and modifiers; mmelee.c:188-218: defense and riposte; util.c:53-61: hit check; aux2.c:12-65 and itemf2.c:359-365: modifier and damage roll. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Source: WinOmega 0.90.4, commit 009707d17482b977061a6223b9de63eac4d368c3. command1.c:116, command3.c:597-781, aux3.c:371-390,1168-1210: controls, allowance and shortcut bug; char.c:100-106, inv.c:1345-1452, itemf2.c:394-398, aux1.c:281-350, aux2.c:635-725: initial/saved actions and modifiers; mmelee.c:188-218: defense and riposte; util.c:53-61: hit check; aux2.c:12-65 and itemf2.c:359-365: modifier and damage roll. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Same source: item.c:536-552, inv.c:1493-1591, util.c:677-694, aux1.c:318-346: hands, shield, weight and curses; effect1.c:118-188, spell.c:99-102, itemf1.c:133-138, guild2.c:711-735, effect3.c:103-135: blessing and Order cleanse. Tests and limitations: wiki/research/first-weapon-0.90.4.md. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Same source: item.c:536-552, inv.c:1493-1591, util.c:677-694, aux1.c:318-346: hands, shield, weight and curses; effect1.c:118-188, spell.c:99-102, itemf1.c:133-138, guild2.c:711-735, effect3.c:103-135: blessing and Order cleanse. Tests and limitations: wiki/research/first-weapon-0.90.4.md. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Throwing: same source, command1.c:66, command3.c:223-310, aux2.c:592-616, itemf2.c:359-365,394-398, item.c:558-714, inv.c:196-218, util.c:273-342. Original fire and damage functions executed in the 2026-09-08 entity revision experiment; target selection, trajectory and inventory boundaries are documented separately. --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=412&amp;oldid=prev</id>
		<title>OmegaAdmin: 首轮玩家视角样稿：第一把武器、关联实体及近战机制，待共同审阅</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Melee_attacks&amp;diff=412&amp;oldid=prev"/>
		<updated>2026-09-08T15:06:46Z</updated>

		<summary type="html">&lt;p&gt;首轮玩家视角样稿：第一把武器、关联实体及近战机制，待共同审阅&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Melee attacks&amp;#039;&amp;#039;&amp;#039; combine your weapon, attributes and saved combat sequence. A weapon with a larger damage rating need not be the best choice: attacks can miss, defenses depend on location, and spending another maneuver on offense can leave you exposed. This page covers ordinary physical melee and equipment choices; special weapons can change what happens after a hit.&lt;br /&gt;
&lt;br /&gt;
== Choosing actions ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; to enter a sequence. &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; selects the normal attack of the weapon currently held; &amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039; selects a block, parry or unarmed dodge. Each costs one maneuver. Follow each action with &amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039; for High, Center or Low, then save the sequence with Return.&lt;br /&gt;
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An ordinary level-0 character has two maneuvers. The allowance increases by one every seven levels; Arena membership adds one. Haste doubles the allowance, slow halves it, and the result is limited to one through eight. An extra allowance does not fill in extra attacks for you: revise the sequence yourself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Cost !! What changes&lt;br /&gt;
|-&lt;br /&gt;
| Thrust, the normal attack of a thrusting weapon || 1 || Adds twice your Dexterity modifier to hit.&lt;br /&gt;
|-&lt;br /&gt;
| Cut or strike, the normal attack of other ordinary melee weapons || 1 || Adds twice your Strength modifier to the damage rating for that attack.&lt;br /&gt;
|-&lt;br /&gt;
| Lunge (&amp;#039;&amp;#039;&amp;#039;l&amp;#039;&amp;#039;&amp;#039;) || 2 || Adds Dexterity plus character level to hit, and character level to damage. Available with melee weapons of all three types.&lt;br /&gt;
|-&lt;br /&gt;
| Block / parry / dodge (&amp;#039;&amp;#039;&amp;#039;b&amp;#039;&amp;#039;&amp;#039;) || 1 || Defends a chosen location. It does not require equipping a shield.&lt;br /&gt;
|-&lt;br /&gt;
| Riposte (&amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;) || 2 || Available when selecting tactics with a thrusting weapon. Defends a location and attempts a counterattack when an attack at that location misses. The counterattack makes its own hit check; it is not a guaranteed hit or a scheduled ordinary thrust.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here, an attribute&amp;#039;s modifier is &amp;#039;&amp;#039;&amp;#039;(attribute - 10) / 2, rounded toward zero&amp;#039;&amp;#039;&amp;#039;. Thrusts still get the ordinary Strength contribution to damage; they give up the &amp;#039;&amp;#039;additional&amp;#039;&amp;#039; Strength contribution of a cut or strike.&lt;br /&gt;
&lt;br /&gt;
A matching defense adds 10 to defense against that location; multiple matching defenses add together. With no block or riposte anywhere in the sequence, defense instead takes a 10-point penalty. Thus spending both early maneuvers on a lunge or two attacks can be considerably more dangerous than using one attack and one defense. A block at Center does not provide the matching-location bonus against High or Low attacks. Monsters have location-dependent defenses too.&lt;br /&gt;
&lt;br /&gt;
=== The default shortcut and saved styles ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The ! shortcut is broken in 0.90.4.&amp;#039;&amp;#039;&amp;#039; It displays an alternating attack-and-defense sequence, then cuts the saved sequence short on leaving the menu. With two maneuvers, the resulting sequence is just one attack. With three, it is one attack followed by an incomplete defense. Build it explicitly instead: &amp;#039;&amp;#039;&amp;#039;F a c b c Return&amp;#039;&amp;#039;&amp;#039; gives an attack and defense at Center; &amp;#039;&amp;#039;&amp;#039;F a c b c a c Return&amp;#039;&amp;#039;&amp;#039; uses three maneuvers.&lt;br /&gt;
&lt;br /&gt;
Weapon changes do not replace the saved actions. For example, a new character starts with a cut and a Center block. Wielding a dagger leaves the cut intact, including its extra Strength damage. Selecting &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; afresh while holding that dagger changes it to a thrust. Likewise, switching from a thrusting weapon to a short sword can leave it thrusting until you edit the sequence. This persistence permits attacks outside a weapon&amp;#039;s normal style; it also explains why a new weapon sometimes behaves differently from its description.&lt;br /&gt;
&lt;br /&gt;
== Reading hit and damage ==&lt;br /&gt;
With no other effects, your hit score is &amp;#039;&amp;#039;&amp;#039;level + Dexterity modifier + 1 + weapon hit bonus + enchantment&amp;#039;&amp;#039;&amp;#039;, before the action&amp;#039;s bonus. A hit check rolls 0 through 19: 0 always hits, 19 always misses, and another roll hits only if it is less than attack score minus the opponent&amp;#039;s effective defense. Extra hit is valuable between these limits; it does not turn a score of +12 into a 12% chance to hit, or guarantee a hit at very high scores.&lt;br /&gt;
&lt;br /&gt;
Your ordinary damage rating is &amp;#039;&amp;#039;&amp;#039;Strength modifier + 3 + weapon damage rating + enchantment&amp;#039;&amp;#039;&amp;#039;. Add the maneuver&amp;#039;s damage bonus, then roll from zero to &amp;#039;&amp;#039;one less than&amp;#039;&amp;#039; the result. Critical hits and the moon&amp;#039;s effect on your character modify that roll; the target&amp;#039;s applicable damage handling follows. A weapon&amp;#039;s listed rating is neither a fixed amount of damage nor a minimum of one.&lt;br /&gt;
&lt;br /&gt;
For example, at level 0, on foot, without enchantment or other effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attributes !! Dagger: normal thrust !! Short sword: normal cut&lt;br /&gt;
|-&lt;br /&gt;
| Strength 16, Dexterity 10 || Hit 13; raw damage 0-11 || Hit 12; raw damage 0-19&lt;br /&gt;
|-&lt;br /&gt;
| Strength 10, Dexterity 16 || Hit 22; raw damage 0-8 || Hit 15; raw damage 0-10&lt;br /&gt;
|}&lt;br /&gt;
These ranges are before critical hits, lunar effects and the target&amp;#039;s defenses. They compare the normal styles, not every possible saved sequence. The Strength-16 dagger using the starting &amp;#039;&amp;#039;cut&amp;#039;&amp;#039; instead rolls 0-17, with the same hit score of 13.&lt;br /&gt;
&lt;br /&gt;
Being mounted adds &amp;#039;&amp;#039;&amp;#039;10 hit and 10 damage rating&amp;#039;&amp;#039;&amp;#039;, independently of your weapon. An Order recruit&amp;#039;s blessed +1 spear receives only +1 hit and damage from enchantment; its blessing strength is not another +9 combat bonus. Losing the mount removes the mounted contribution even though you still have the same spear.&lt;br /&gt;
&lt;br /&gt;
== Hands and shields ==&lt;br /&gt;
A weapon must be in &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and in use to contribute its hit and damage ratings. Two-handed weapons, such as the great-axe and quarterstaff, occupy both &amp;#039;&amp;#039;&amp;#039;Weapon hand&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ready hand&amp;#039;&amp;#039;&amp;#039;. If the other hand is occupied, the weapon may be carried without becoming usable.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; slot is separate. In 0.90.4, a two-handed weapon and a shield can be used together, and the shield still contributes defense. The cost of a second hand is losing Ready hand for another carried object, not an automatic loss of shield defense. Weight still counts toward your total burden.&lt;br /&gt;
&lt;br /&gt;
== Changing weapons and curses ==&lt;br /&gt;
An ordinary cursed weapon can be carried without getting stuck. The restriction begins when it is in use: normal inventory swapping then refuses to remove it. Identifying it does not remove its curse. Julie&amp;#039;s ordinary stock and the three opening guild weapons avoid the random curse risk of dungeon finds.&lt;br /&gt;
&lt;br /&gt;
For a light curse (strength -1), the blessing spell or a noncursed scroll of blessing can make the weapon removable and improve its enchantment. Do not generalize this to every curse: deeper curses can resist a weak blessing, and a sufficiently strong blessing can destroy a deeply cursed object. A cursed blessing scroll has the opposite effect. The Order&amp;#039;s ordinary return service cures poison and disease but leaves a cursed weapon cursed.&lt;br /&gt;
&lt;br /&gt;
See [[Draft:Your first weapon|Your first weapon]] for a practical opening route and weapon comparisons.&lt;br /&gt;
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[[Category:Drafts]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;br /&gt;
&amp;lt;!-- Source: WinOmega 0.90.4, commit 009707d17482b977061a6223b9de63eac4d368c3. command1.c:116, command3.c:597-781, aux3.c:371-390,1168-1210: controls, allowance and shortcut bug; char.c:100-106, inv.c:1345-1452, itemf2.c:394-398, aux1.c:281-350, aux2.c:635-725: initial/saved actions and modifiers; mmelee.c:188-218: defense and riposte; util.c:53-61: hit check; aux2.c:12-65 and itemf2.c:359-365: modifier and damage roll. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Same source: item.c:536-552, inv.c:1493-1591, util.c:677-694, aux1.c:318-346: hands, shield, weight and curses; effect1.c:118-188, spell.c:99-102, itemf1.c:133-138, guild2.c:711-735, effect3.c:103-135: blessing and Order cleanse. Tests and limitations: wiki/research/first-weapon-0.90.4.md. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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