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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMendicant_priest</id>
	<title>Draft:Mendicant priest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMendicant_priest"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;action=history"/>
	<updated>2026-09-21T20:30:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1608&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1608&amp;oldid=prev"/>
		<updated>2026-09-12T14:14:57Z</updated>

		<summary type="html">&lt;p&gt;整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:14, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Giving alms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Giving alms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The general [[Draft:Feeding and gifts#Acceptance and value|gift rules]] explain delivery and intrinsic value; the priest&#039;s depth-based demand and later response are below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The priest accepts a single noncursed item or a cash gift. Each accepted gift adds one alignment point. To satisfy the request, that particular gift must be worth at least the square of the current dungeon depth; gifts do not accumulate toward the threshold. For example, depth 3 requires value 9, while depth 10 requires 100. This is the needy-creature rule, distinct from a greedy monster&amp;#039;s level-based price.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|364|427}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The priest accepts a single noncursed item or a cash gift. Each accepted gift adds one alignment point. To satisfy the request, that particular gift must be worth at least the square of the current dungeon depth; gifts do not accumulate toward the threshold. For example, depth 3 requires value 9, while depth 10 requires 100. This is the needy-creature rule, distinct from a greedy monster&amp;#039;s level-based price.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|364|427}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1499&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1499&amp;oldid=prev"/>
		<updated>2026-09-11T10:39:33Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:39, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once satisfied, a subsequent nearby special action adds five more alignment points. If alignment is then greater than 20, current HP is raised to at least maximum HP. The priest vanishes after this response, without normal death experience or drops. At depth zero the value threshold is zero, and the cash-gift input accepts zero Au.&amp;lt;ref&amp;gt;{{Source|mspec.c|8|24}}; {{Source|inv.c|38|66}}; {{Source|mmove.c|228|242}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once satisfied, a subsequent nearby special action adds five more alignment points. If alignment is then greater than 20, current HP is raised to at least maximum HP. The priest vanishes after this response, without normal death experience or drops. At depth zero the value threshold is zero, and the cash-gift input accepts zero Au.&amp;lt;ref&amp;gt;{{Source|mspec.c|8|24}}; {{Source|inv.c|38|66}}; {{Source|mmove.c|228|242}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;the priest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been attacked&lt;/del&gt;, each special action first has a one-in-three chance to inflict ten unstoppable damage and vanish. This curse check takes priority over the satisfied-petitioner reward. Giving alms after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking &lt;/del&gt;therefore does not guarantee the favorable outcome.&amp;lt;ref&amp;gt;{{Source|mspec.c|8|24}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the player has initiated a melee attack against &lt;/ins&gt;the priest, each special action first has a one-in-three chance to inflict ten unstoppable damage and vanish. This curse check takes priority over the satisfied-petitioner reward. Giving alms after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that aggression &lt;/ins&gt;therefore does not guarantee the favorable outcome&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; unrelated damage alone does not set this particular melee-aggression marker&lt;/ins&gt;.&amp;lt;ref&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Source|aux1.c|366|390}}; &lt;/ins&gt;{{Source|mspec.c|8|24&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}; {{Source|mon.c|113|131&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1489&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Mendicant_priest&amp;diff=1489&amp;oldid=prev"/>
		<updated>2026-09-11T10:36:44Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Mendicant priest&lt;br /&gt;
|form=Ordinary creature&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=No ordinary attacks; 1 defense&lt;br /&gt;
|level=0&lt;br /&gt;
|hp=30&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=0&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=15, on normal death in sight&lt;br /&gt;
|generation=[[#Generation|Generation and encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;1 random possessions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead mendicant priest; 50% on normal death&lt;br /&gt;
|remains_use=Cannibalism; no alchemy&lt;br /&gt;
|abilities=Depth-based alms; alignment and conditional healing; retaliatory curse&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful and needy&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;follows the player&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|8}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|316|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;mendicant priest&amp;#039;&amp;#039;&amp;#039; is a peaceful wandering petitioner who asks for treasure. Satisfying the request can improve alignment and heal a sufficiently lawful player, while attacking the priest risks a curse.&amp;lt;ref&amp;gt;{{Source|minit.h|8}}; {{Source|mtalk.c|207|211}}; {{Source|mspec.c|8|24}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Mendicant priests can appear in ordinary random pools and at random [[Draft:Main temples|main-temple]] sites. They follow the player, begin needy and peaceful, and carry zero or one random possession. They have no innate immunities or ordinary attacks, and one defensive action.&amp;lt;ref&amp;gt;{{Source|lev.c|280|394}}; {{Source|country.c|600|607}}; {{Source|minit.h|8}}; {{Source|mmelee.c|25|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Giving alms ==&lt;br /&gt;
The priest accepts a single noncursed item or a cash gift. Each accepted gift adds one alignment point. To satisfy the request, that particular gift must be worth at least the square of the current dungeon depth; gifts do not accumulate toward the threshold. For example, depth 3 requires value 9, while depth 10 requires 100. This is the needy-creature rule, distinct from a greedy monster&amp;#039;s level-based price.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|364|427}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once satisfied, a subsequent nearby special action adds five more alignment points. If alignment is then greater than 20, current HP is raised to at least maximum HP. The priest vanishes after this response, without normal death experience or drops. At depth zero the value threshold is zero, and the cash-gift input accepts zero Au.&amp;lt;ref&amp;gt;{{Source|mspec.c|8|24}}; {{Source|inv.c|38|66}}; {{Source|mmove.c|228|242}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the priest has been attacked, each special action first has a one-in-three chance to inflict ten unstoppable damage and vanish. This curse check takes priority over the satisfied-petitioner reward. Giving alms after attacking therefore does not guarantee the favorable outcome.&amp;lt;ref&amp;gt;{{Source|mspec.c|8|24}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death has a 50% chance to leave a corpse. Eating it lowers alignment by ten and adds eight food; a previously lawful player first has food set to 25, ending at 33. Ordinary overeating can still matter for other starting alignments. The corpse has no alchemical use.&amp;lt;ref&amp;gt;{{Source|mon.c|193|201}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|669|689}}; {{Source|aux1.c|716|748}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alms can provide a modest lawful-alignment gain and conditional healing without combat. Check the current depth before choosing a gift, since a cheap offering that works on a shallow level may fail deeper down. Avoid attacking first if the healing response is the goal.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>