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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMilitant_priest</id>
	<title>Draft:Militant priest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMilitant_priest"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Militant_priest&amp;action=history"/>
	<updated>2026-09-21T20:30:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Militant_priest&amp;diff=1541&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Militant_priest&amp;diff=1541&amp;oldid=prev"/>
		<updated>2026-09-12T06:56:58Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:56, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The priest makes three physical attacks, raw damage 0&amp;amp;ndash;29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.&amp;lt;ref&amp;gt;{{Source|minit.h|265}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|417}}; {{Source|mstrike.c|8|40}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The priest makes three physical attacks, raw damage 0&amp;amp;ndash;29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.&amp;lt;ref&amp;gt;{{Source|minit.h|265}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|417}}; {{Source|mstrike.c|8|40}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its nearby special action attempts [[Draft:Monster#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster spellcasting&lt;/del&gt;|level-8 spellcasting]], with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|effect3.c|323|336}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its nearby special action attempts [[Draft:Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell repertoire&lt;/ins&gt;|level-8 spellcasting]], with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|effect3.c|323|336}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Remains and strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Militant_priest&amp;diff=1481&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Militant_priest&amp;diff=1481&amp;oldid=prev"/>
		<updated>2026-09-11T10:13:27Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Militant priest&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=3 physical attacks, raw 0&amp;amp;ndash;29 each; 2 defenses&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=250&lt;br /&gt;
|hit=30&lt;br /&gt;
|defense=30&lt;br /&gt;
|speed=6&lt;br /&gt;
|xp=700, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=Neutral +0 [[Draft:Mace|mace]]; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=Sleep&lt;br /&gt;
|remains=Dead militant priest; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Physical missiles; level-8 spellcasting&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile ordinarily&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|265}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;militant priest&amp;#039;&amp;#039;&amp;#039; is an armed spellcaster found among the defenders of [[Draft:Magic Isle|Magic Isle]] and the [[Draft:Main temples|main temples]]. It is a monster species distinct from the historical [[Draft:High priests|high-priest officeholders]].&amp;lt;ref&amp;gt;{{Source|minit.h|265}}; {{Source|country.c|407|435}}; {{Source|country.c|520|547}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Militant priests occur in ordinary random pools and fixed Magic Isle and main-temple positions. They normally begin hostile, with a neutral +0 [[Draft:Mace|mace]] and zero through two random possessions. A main temple clears hostility for the player&amp;#039;s own faith and for Druid temples when loaded.&amp;lt;ref&amp;gt;{{Source|lev.c|280|394}}; {{Source|country.c|407|471}}; {{Source|country.c|520|598}}; {{Source|iinit.h|200}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The priest makes three physical attacks, raw damage 0&amp;amp;ndash;29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.&amp;lt;ref&amp;gt;{{Source|minit.h|265}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|417}}; {{Source|mstrike.c|8|40}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its nearby special action attempts [[Draft:Monster#Monster spellcasting|level-8 spellcasting]], with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.&amp;lt;ref&amp;gt;{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|effect3.c|323|336}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death drops possessions and has a 50% chance to leave an inedible corpse with no alchemical transformation. The carried mace is ordinary loot and does not grant extra monster weapon effects.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|749}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The priest can remain dangerous at distance through missiles and nearby spells, while three physical attacks discourage an unprepared rush. Sleep is ineffective; physical and elemental attacks avoid its sole listed immunity. A peaceful priest in a friendly temple is a different starting situation from a hostile island defender, so avoid needlessly turning temple inhabitants against you.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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