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	<title>Draft:Miscellaneous items - Revision history</title>
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	<updated>2026-09-21T20:29:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Miscellaneous_items&amp;diff=1761&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
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		<updated>2026-09-20T12:23:43Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Miscellaneous items&amp;#039;&amp;#039;&amp;#039; use the white {{Omega glyph|&amp;amp;#92;|color=white|label=Miscellaneous item}} symbol. The category includes practical tools, valuables, the Justiciar&amp;#039;s quest badge, junk and nine kinds of trap component. It is separate from [[Draft:Artifact|artifacts]]: a useful or uniquely named object need not belong to that category.&amp;lt;ref&amp;gt;{{Source|defs.h|684}}; {{Source|iinit.h|6|56}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Item directory ==&lt;br /&gt;
Values are base values, not guaranteed shop prices. The table is ordered by value, then name. Seven same-behavior grot definitions share one article; their random names are listed there. Trap components all weigh 10 and have item level 0, but their effects depend on the current location&amp;#039;s difficulty.&amp;lt;ref&amp;gt;{{Source|iinit.h|6|56}}; {{Source|item.c|154|164}}; {{Source|lev.c|470|497}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Value (Au) !! Weight !! Initial appearance !! Main use&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Grot|Grot]] || 0 || 10 || Random junk name || No activation effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Justiciar&amp;#039;s Badge|Justiciar&amp;#039;s Badge]] || 0 || 10 || Justiciar&amp;#039;s Badge || Shadowlord promotion&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Bucket of salt water|Bucket of salt water]] || 1 || 100 || Bucket of salt water || Automatic protection from a trifid&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Torch|Torch]] || 10 || 30 || Torch || Fuelled light source with a 0.90.4 lighting fault&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Magic key|Magic key]] || 20 || 3 || Key || Reliable, limited-use unlocking&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Abyss-trap component|Abyss-trap component]] || 30 || 10 || Dark fabric patch || Remove a grounded monster from play&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Acid-trap component|Acid-trap component]] || 30 || 10 || Pressurized cannister || Acid damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Dart-trap component|Dart-trap component]] || 30 || 10 || Spring-loaded tube || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Disintegration-trap component|Disintegration-trap component]] || 30 || 10 || Powerful rune || Disintegration&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Fire-trap component|Fire-trap component]] || 30 || 10 || Mound of powdered aluminum || Flame damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Manadrain-trap component|Manadrain-trap component]] || 30 || 10 || Powerful rune || Disable ordinary monster spellcasting; drain player mana&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Sleepgas-trap component|Sleepgas-trap component]] || 30 || 10 || Pressurized cannister || Sleep&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Snare component|Snare component]] || 30 || 10 || Coil of fine wire || Immobilization&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Teleport-trap component|Teleport-trap component]] || 30 || 10 || Powerful rune || Same-map relocation&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Disposable garage door opener|Disposable garage door opener]] || 50 || 10 || Small grey box with red button || Raise current-map portcullises&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Thieve&amp;#039;s pick|Thieve&amp;#039;s pick]] || 50 || 15 || Twisted piece of metal || Reusable lockpicking&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Humongous emerald|Humongous emerald]] || 1500 || 10 || Large green gem || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Gold ingot|Gold ingot]] || 1750 || 200 || Gold ingot || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Uncut diamonds|Uncut diamonds]] || 2000 || 20 || Some rocks || Treasure&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Bearer bonds|Bearer bonds]] || 3000 || 5 || Old illegible documents || Treasure&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obtaining miscellaneous items ==&lt;br /&gt;
Ordinary item generation selects the miscellaneous category with 20 of 135 initial category draws, then selects one of its 26 definitions uniformly. It rejects the Justiciar&amp;#039;s Badge and performs the usual item-level check, with a 1% over-level exception. These are candidate probabilities, not the final share of accepted loot. Grot occupies seven candidate slots. Ordinary miscellaneous generation copies the template&amp;#039;s neutral blessing and zero enchantment.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|iinit.h|6|56}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Useful fixed sources include the [[Draft:Rampart Explorers&amp;#039; Club|club]] for keys and torches, [[Draft:Thieves&amp;#039; Guild|guild enrollment]] for a pick, and [[Draft:Rampart Coliseum|arena opponents]] for an opener. The [[Draft:Justiciar|Justiciar]] carries the badge. [[Draft:Traps#Disarming and recovery|Disarming]] can recover nine kinds of identified component. The [[Draft:Knight&amp;#039;s Pawn Shop|pawn shop]] can stock positive-value miscellaneous items through ordinary generation.&amp;lt;ref&amp;gt;{{Source|site1.c|190|282}}; {{Source|guild2.c|60|98}}; {{Source|env.c|8|72}}; {{Source|mon.c|600|620}}; {{Source|command2.c|316|396}}; {{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Scroll of acquirement|Acquirement]] bypasses the ordinary level and uniqueness rejection. An unblessed acquisition in this category can produce any of the 26 definitions, including the badge; a blessed one allows exact selection and identifies the resulting copy. Selecting grot still gives a random junk name.&amp;lt;ref&amp;gt;{{Source|effect1.c|755|784}}; {{Source|effect3.c|48|69}}; {{Source|item.c|154|164}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation and identification ==&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Activate&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;) and choose &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039; for keys, picks, openers and trap components. The latter must be identified before setting; unknown trial use can trigger the trap on you. Salt water and the badge instead work automatically in their specific encounters, while valuables and grot have no activation effect. The [[Draft:Torch#Lighting and fuel|torch&amp;#039;s lighting fault]] makes ordinary activation unreliable for light in this version.&amp;lt;ref&amp;gt;{{Source|command1.c|105|109}}; {{Source|command2.c|100|125}}; {{Source|itemf1.c|587|660}}; {{Source|itemf1.c|941|982}}; {{Source|site2.c|376|402}}; {{Source|guild2.c|21|44}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation selects from accessible inventory, not directly from the backpack. Move a tool out of the pack first. Salt water and the badge are exceptions because their automatic encounter checks also search the backpack.&amp;lt;ref&amp;gt;{{Source|inv.c|548|615}}; {{Source|inv.c|1631|1662}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances are mostly fixed, but two canisters and three runes are ambiguous. A grot &amp;#039;&amp;#039;&amp;#039;key&amp;#039;&amp;#039;&amp;#039; also looks like an unknown magic key. Clear-looking names such as gold ingot do not automatically count as formal identification. Knowing the type matters for both safe use and sale value; see [[Draft:Identification|Identification]].&amp;lt;ref&amp;gt;{{Source|iinit.h|6|56}}; {{Source|item.c|154|164}}; {{Source|item.c|334|360}}; {{Source|aux2.c|503|535}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Valuables and carrying choices ==&lt;br /&gt;
An unknown miscellaneous item is appraised at only &amp;#039;&amp;#039;&amp;#039;1 Au&amp;#039;&amp;#039;&amp;#039;. Once its type is known, its appraisal equals base value; blessing, enchantment and charges do not increase it. For accepted items, the pawn shop pays half that appraisal, while guild fencing pays two thirds, with integer rounding; both refuse cursed items. [[Draft:Feeding and gifts|Treasure gifts]] use real value independently of your knowledge.&amp;lt;ref&amp;gt;{{Source|aux2.c|503|535}}; {{Source|site1.c|1108|1165}}; {{Source|guild2.c|199|247}}; {{Source|inv.c|410|460}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For treasure per unit of weight, bonds (600 Au) lead emeralds (150), diamonds (100) and ingots (8.75). Identify valuable-looking loot before selling. A zero-value badge can still be essential to a quest, while a one-Au salt-water bucket can be worth carrying for its protection and experience reward; sale value is not usefulness.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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