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	<title>Draft:Mithril plate armor - Revision history</title>
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	<updated>2026-09-21T20:54:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
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		<updated>2026-09-09T12:57:42Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Armor infobox|name=Mithril plate armor|absorption=8|defense=&amp;#039;&amp;#039;p&amp;#039;&amp;#039; &amp;amp;minus; 3|weight=300|value=3000|level=7}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mithril plate armor&amp;#039;&amp;#039;&amp;#039; is magical body armor combining substantial absorption with fear immunity, also awarded on becoming a Paladin. In the infobox, &amp;#039;&amp;#039;p&amp;#039;&amp;#039; is the individual suit&amp;#039;s enchantment.&amp;lt;ref&amp;gt;{{Source|iinit.h|278}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
Mithril plate armor can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]]. A noncursed [[Draft:Scroll of acquirement|acquirement]] effect can create body armor; a blessed effect lets you select this type, but the resulting item&amp;#039;s blessing and enchantment still follow its own generation rules.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|lev.c|382|393}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|707|722}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It is not part of [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] fixed stock.&amp;lt;ref&amp;gt;{{Source|site1.c|164|182}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The [[Draft:Order of Paladins|Order of Paladins]] gives a fully identified +0 suit with blessing strength 9 when a Chevalier advances to Paladin. This promotion requires at least 4000 Order experience and alignment 200.&amp;lt;ref&amp;gt;{{Source|guild2.c|736|762}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Description ==&lt;br /&gt;
Wear it in the &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; slot. Its normal-damage absorption is &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;; its contribution to defense is your enchantment minus &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;. These are different protections: enchantment makes you harder to hit but does not increase absorption. See [[Draft:Defense and protection|Defense and protection]] for the damage floor, burden and attacks that bypass armor.&amp;lt;ref&amp;gt;{{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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While worn, it grants &amp;#039;&amp;#039;&amp;#039;fear immunity&amp;#039;&amp;#039;&amp;#039;, even when cursed. A cursed suit also makes you berserk for as long as its effect remains: attacks on nonhostile creatures skip the usual confirmation, so moving into a peaceful creature can have consequences. Ordinary removal withdraws the armor&amp;#039;s fear protection and its cursed berserk contribution.&amp;lt;ref&amp;gt;{{Source|itemf2.c|155|175}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|354|389}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The type&amp;#039;s visible name does not reveal every copy&amp;#039;s enchantment or curse. Its magical power can also be stripped by a [[Draft:Scroll of enchantment|mundanity effect]] without changing that name; being blessed is not a guarantee against every way of losing protection.&amp;lt;ref&amp;gt;{{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|14|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
The Order&amp;#039;s known, blessed reward is a dependable upgrade if you are already following that career. At equal enchantment it absorbs one more than ordinary plate, weighs 200 less and has one less defense penalty. Mithril chain saves a further 100 weight and one defense, but loses three absorption. A random cursed suit is less attractive despite retaining fear immunity.&lt;br /&gt;
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Compare [[Draft:Armor|all body armor]] and [[Draft:Shield|shields]] when assembling your defenses.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Drafts]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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