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	<title>Draft:Ninja (chunin) - Revision history</title>
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	<updated>2026-09-21T20:30:46Z</updated>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Ninja_(chunin)&amp;diff=1364&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T08:05:53Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Ninja (chunin)&lt;br /&gt;
|glyph=n&lt;br /&gt;
|color=black&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;39 physical each before absorption; 60% poison chance per hit; 2 effective defenses&lt;br /&gt;
|level=6&lt;br /&gt;
|hp=100&lt;br /&gt;
|hit=25&lt;br /&gt;
|defense=15&lt;br /&gt;
|speed=4&lt;br /&gt;
|xp=200, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Poison, sleep&lt;br /&gt;
|remains=Dead ninja; 50% on normal death&lt;br /&gt;
|remains_use=Human-corpse food and alignment penalty; no alchemy&lt;br /&gt;
|abilities=Surprise; physical missiles&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Not hungry&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|215}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;ninja (chunin)&amp;#039;&amp;#039;&amp;#039; is an invisible hostile [[Draft:Monster|monster]] displayed, when visible, as a black &amp;#039;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;#039; on white. It shares the genin&amp;#039;s poisonous attacks and surprise ability, but has more HP, stronger attacks and a higher poison chance.&amp;lt;ref&amp;gt;{{Source|minit.h|215}}; {{Source|mmelee.c|109|117}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Chunin are ordinary random-monster candidates with no fixed or additional random starting possessions. They may also qualify for the later random [[Draft:Monster#Arena forms|arena pool]], whose strengthened opponents do not use the ordinary card&amp;#039;s HP and damage.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|guild1.c|425|450}}; {{Source|minit.h|215}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
The chunin makes two melee attacks with raw physical damage of 0&amp;amp;ndash;39 each. Every successful hit has a 60% chance to add 40 poison counts. It has two defensive actions capable of matching attack locations; they do not add counterattacks. Attack locations can adapt to gaps in your defenses.&amp;lt;ref&amp;gt;{{Source|minit.h|215}}; {{Source|mmelee.c|109|117}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison immunity prevents the added poison, but physical damage prevention alone does not cancel the poison check. Each poison count is removed at a game-minute status check while attempting three poison damage; longer periodic advances can add checks. Repeated successful procs can extend poisoning well beyond the fight.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its ranged missile deals 0&amp;amp;ndash;39 raw physical damage and does not add poison or consume ammunition. Ordinary firing checks cover three through eight squares and require a hostile, awake ninja with line of sight to a player who is not invisible. Deflection stops a missile that reaches you.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|mon.c|448}}; {{Source|mstrike.c|16|20}}; {{Source|effect1.c|245|309}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the [[Draft:Apprentice ninja#Surprise and movement|apprentice]], a surprise can skip your next action while the ninja is still invisible. Alertness avoids that lost action and reveals it; true sight prevents the surprise branch. Its own innate immunities are poison and sleep. It has no ordinary food-pacification response.&amp;lt;ref&amp;gt;{{Source|mspec.c|220|252}}; {{Source|minit.h|215}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Half of normal deaths leave a dead ninja. Eating it incurs the human-corpse penalty: if alignment is positive, food becomes 33; otherwise eight food points are added. Alignment then falls by ten, and hunger limits apply. The remains are not poisonous and have no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|688}}; {{Source|aux1.c|716|748}}; {{Source|minit.h|215}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Do not handle a chunin as merely a recolored [[Draft:Ninja (genin)|genin]]. Its 100 HP can require a longer engagement, while each successful poison proc adds a larger burden. Poison immunity and surprise protection address different threats. Deflection or broken line of sight can make disengaging from its missiles safer; ordinary melee still needs to contend with two attacks and two effective defenses.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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