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	<title>Draft:Ninja (genin) - Revision history</title>
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	<updated>2026-09-21T20:31:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Ninja_(genin)&amp;diff=1363&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T08:05:43Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Ninja (genin)&lt;br /&gt;
|glyph=n&lt;br /&gt;
|color=grey&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;29 physical each before absorption; 40% poison chance per hit; 1 effective defense&lt;br /&gt;
|level=4&lt;br /&gt;
|hp=40&lt;br /&gt;
|hit=20&lt;br /&gt;
|defense=13&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=100, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Poison, sleep&lt;br /&gt;
|remains=Dead ninja; 50% on normal death&lt;br /&gt;
|remains_use=Human-corpse food and alignment penalty; no alchemy&lt;br /&gt;
|abilities=Surprise; physical missiles&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Not hungry&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|161}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;ninja (genin)&amp;#039;&amp;#039;&amp;#039; is an invisible hostile [[Draft:Monster|monster]] with poisonous melee attacks, physical missiles and a surprise ability. It is more dangerous than an [[Draft:Apprentice ninja|apprentice ninja]] because it adds poison and resists both poison and sleep.&amp;lt;ref&amp;gt;{{Source|minit.h|161}}; {{Source|mmelee.c|109|117}}; {{Source|mspec.c|220|252}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Genin belong to ordinary random-monster pools. They have no fixed or additional random starting possessions; their missiles do not imply a supply of ammunition or a carried weapon. They are not one of the fixed early arena opponents, though the later random [[Draft:Monster#Arena forms|arena pool]] can select them.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|guild1.c|349|435}}; {{Source|minit.h|161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks and surprise ==&lt;br /&gt;
A genin makes two melee attacks, each with raw physical damage of 0&amp;amp;ndash;29. Each successful hit has a 40% chance to add 30 poison counts. Poison immunity blocks the added poison; armor and displacement do not automatically cancel that later roll. Poison damage is checked at game-minute updates, with additional checks during longer periodic time advances, so these counts are not player commands.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|109|117}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its defensive sequence can provide one matching block against a body location. It does not gain extra melee attacks from its defensive actions. Its attack locations can respond to gaps in your chosen defenses.&amp;lt;ref&amp;gt;{{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ranged ability is a physical missile for 0&amp;amp;ndash;29 raw damage, with no poison rider or ammunition cost. At ordinary awareness range it can be attempted from three through seven squares, while the hostile ninja sees a player who is not invisible. Deflection stops a bolt that reaches you.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|mon.c|448}}; {{Source|mstrike.c|16|20}}; {{Source|effect1.c|245|309}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While still invisible, it may also spring a [[Draft:Apprentice ninja#Surprise and movement|surprise attack]] that skips your next action and reveals it. Alertness prevents the lost action while revealing the attacker; true sight prevents that surprise branch. A prior hit is not required, and sanctuary suppresses the special action. It is immune to poison and sleep but has no food-pacification response.&amp;lt;ref&amp;gt;{{Source|mspec.c|220|252}}; {{Source|mon.c|390|417}}; {{Source|minit.h|161}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Normal death has a 50% chance to leave a dead ninja. Its body is not poisonous despite the poison rider in its attacks. Eating it uses the human-corpse rule: positive alignment sets food to 33, otherwise food increases by eight; alignment then falls by ten and hunger limits apply. There is no alchemy.&amp;lt;ref&amp;gt;{{Source|item.c|63|139}}; {{Source|itemf1.c|664|688}}; {{Source|aux1.c|716|748}}; {{Source|minit.h|161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Combine poison protection with alertness or true sight before accepting close combat. Sleep cannot disable it, and feeding does not pacify it. Breaking line of sight reduces its missile opportunities; a closed door can delay normal movement, but the ninja can attempt to smash it. Do not mistake its two attacks for the apprentice&amp;#039;s weaker unpoisoned blows, or its poisonous attacks for a reason to expect poisonous loot.&amp;lt;ref&amp;gt;{{Source|util.c|131|143}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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