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	<title>Draft:Ninja (jonin) - Revision history</title>
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	<updated>2026-09-21T20:31:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Ninja_(jonin)&amp;diff=1365&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T08:06:03Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Ninja (jonin)&lt;br /&gt;
|glyph=n&lt;br /&gt;
|color=black&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=2 attacks: 0&amp;amp;ndash;49 physical each before absorption; 80% poison chance per hit; 5 defenses&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=250&lt;br /&gt;
|hit=40&lt;br /&gt;
|defense=25&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=800, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;1 random possessions&lt;br /&gt;
|immunities=Poison, sleep&lt;br /&gt;
|remains=Dead ninja; 50% on normal death&lt;br /&gt;
|remains_use=Human-corpse food and alignment penalty; no alchemy&lt;br /&gt;
|abilities=Surprise; physical missiles&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Not hungry&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|261}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;ninja (jonin)&amp;#039;&amp;#039;&amp;#039; is the strongest ordinary ninja type, combining invisibility, surprise, poisonous melee attacks and physical missiles. Its 250 HP and five defensive actions make it a substantially longer fight than an [[Draft:Apprentice ninja|apprentice]], [[Draft:Ninja (genin)|genin]] or [[Draft:Ninja (chunin)|chunin]].&amp;lt;ref&amp;gt;{{Source|minit.h|69}}; {{Source|minit.h|161}}; {{Source|minit.h|215}}; {{Source|minit.h|261}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Jonin belong to ordinary random-monster pools and can qualify for the later random [[Draft:Monster#Arena forms|arena pool]]. An ordinary jonin has no fixed weapon but can start with zero or one random possession. Its attacks and missiles do not require that item.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|guild1.c|425|450}}; {{Source|minit.h|261}}; {{Source|mstrike.c|16|20}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks and defenses ==&lt;br /&gt;
The jonin makes two melee attacks, each rolling 0&amp;amp;ndash;49 raw physical damage. Every successful hit has an 80% chance to add 50 poison counts unless the player is poison-immune. Poison is checked at game-minute updates, with additional checks during longer periodic advances; repeated procs extend the counter. Absorption or displacement of the physical damage does not cancel the later poison roll.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|109|117}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has five defensive actions capable of covering attack locations, without gaining extra attacks from those defenses. Its ordinary interval is three ticks, faster than a genin or chunin. It is immune to poison and sleep.&amp;lt;ref&amp;gt;{{Source|minit.h|161}}; {{Source|minit.h|215}}; {{Source|minit.h|261}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The physical missile has raw damage of 0&amp;amp;ndash;49, with no poison rider or ammunition cost. At ordinary awareness range, the ninja can attempt firing from three through nine squares while hostile and able to see a player who is not invisible. Deflection prevents a missile reaching the player from hitting.&amp;lt;ref&amp;gt;{{Source|mon.c|12|76}}; {{Source|mon.c|448}}; {{Source|mstrike.c|16|20}}; {{Source|effect1.c|245|309}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its [[Draft:Apprentice ninja#Surprise and movement|surprise ability]] can also cost you an action while it remains invisible. Alertness avoids the lost action and reveals it; true sight prevents the surprise branch. It cannot be pacified by ordinary feeding.&amp;lt;ref&amp;gt;{{Source|mspec.c|220|252}}; {{Source|inv.c|430|467}}; {{Source|minit.h|261}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Normal death drops possessions and has a 50% chance to leave a dead ninja. The corpse has no alchemy and is not poisonous. Eating it costs ten alignment points; food becomes 33 if alignment was positive, or increases by eight otherwise, subject to hunger limits.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|664|688}}; {{Source|aux1.c|716|748}}; {{Source|minit.h|261}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Expect sustained pressure, not a fragile ambusher that will disappear after revealing itself. Poison protection alone leaves the physical blows, missiles and lost-action risk; add alertness or true sight and prepare a way to break contact. Sleep and offensive poison are ineffective. The jonin&amp;#039;s five defenses can prolong ordinary melee, so do not exhaust emergency supplies assuming the weaker ninja&amp;#039;s time to kill.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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