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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AOrb_of_Air</id>
	<title>Draft:Orb of Air - Revision history</title>
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	<updated>2026-09-21T20:54:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Orb_of_Air&amp;diff=1517&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Orb_of_Air&amp;diff=1517&amp;oldid=prev"/>
		<updated>2026-09-11T11:04:44Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:04, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Orbs are repeatable random finds at item level 6, including eligible random monster treasure. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Elemental Lord of Earth&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;carries one on the first Astral level; do not infer the Orb&#039;s identity from the lord&#039;s element. A normal kill drops carried possessions, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ordinary &lt;/del&gt;successful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theft &lt;/del&gt;can take &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a possession &lt;/del&gt;from the living lord. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other &lt;/del&gt;loot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be ahead of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Orb in that inventory&lt;/del&gt;.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|iinit.h|396}}; {{Source|minit.h|297}}; {{Source|gen2.c|412|433}}; {{Source|lev.c|376|393&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}; {{Source|mon.c|87|95&lt;/del&gt;}}; {{Source|mon.c|134|154}}; {{Source|command3.c|774|825}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Orbs are repeatable random finds at item level 6, including eligible random monster treasure. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Elemental Lord of Earth|&lt;/ins&gt;Elemental Lord of Earth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;carries one on the first Astral level; do not infer the Orb&#039;s identity from the lord&#039;s element. A normal kill drops carried possessions, and successful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player pickpocketing &lt;/ins&gt;can take &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Orb &lt;/ins&gt;from the living lord. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ordinary construction gives the lord only this Orb, with no extra random &lt;/ins&gt;loot&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pickpocket command does not check its listed theft immunity&lt;/ins&gt;.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|iinit.h|396}}; {{Source|minit.h|297}}; {{Source|gen2.c|412|433}}; {{Source|lev.c|376|393}}; {{Source|mon.c|134|154}}; {{Source|command3.c|774|825}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Draft:Scroll of summoning|summoning scroll]] can produce the carrier at random, but cannot select it or make it friendly through blessing. Artifacts do not appear in automatically generated pawn-shop stock and cannot be selected by normal acquirement.&amp;lt;ref&amp;gt;{{Source|itemf3.c|724|730}}; {{Source|effect3.c|7|43}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|763|769}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[Draft:Scroll of summoning|summoning scroll]] can produce the carrier at random, but cannot select it or make it friendly through blessing. Artifacts do not appear in automatically generated pawn-shop stock and cannot be selected by normal acquirement.&amp;lt;ref&amp;gt;{{Source|itemf3.c|724|730}}; {{Source|effect3.c|7|43}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|763|769}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Orb_of_Air&amp;diff=1203&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增六种Orb独立草稿，连接Mastery材料、Duke任务与Astral取得次序</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Orb_of_Air&amp;diff=1203&amp;oldid=prev"/>
		<updated>2026-09-10T03:46:33Z</updated>

		<summary type="html">&lt;p&gt;新增六种Orb独立草稿，连接Mastery材料、Duke任务与Astral取得次序&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Orb of Air|kind=Artifact|glyph=&amp;amp;amp;|color=yellow|value=2000|level=6|weight=50|appearance=Mysterious Orb|cursed=Orb of Air}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Orb of Air&amp;#039;&amp;#039;&amp;#039; is an [[Draft:Artifact|artifact]] that grants electricity immunity, prolonged invisibility, knowledge of ball lightning and an immediate lightning bolt. It does not grant flight or breathing. Using it individually prevents that copy from serving as material for the [[Draft:Orb of Mastery|Orb of Mastery]].&amp;lt;ref&amp;gt;{{Source|iinit.h|396}}; {{Source|itemf3.c|485|505}}; {{Source|itemf3.c|519|540}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Air Orbs are repeatable random finds at item level 6, including eligible random monster treasure. The &amp;#039;&amp;#039;&amp;#039;Elemental Lord of Earth&amp;#039;&amp;#039;&amp;#039; carries one on the first Astral level; do not infer the Orb&amp;#039;s identity from the lord&amp;#039;s element. A normal kill drops carried possessions, and an ordinary successful theft can take a possession from the living lord. Other loot can be ahead of the Orb in that inventory.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|iinit.h|396}}; {{Source|minit.h|297}}; {{Source|gen2.c|412|433}}; {{Source|lev.c|376|393}}; {{Source|mon.c|87|95}}; {{Source|mon.c|134|154}}; {{Source|command3.c|774|825}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A [[Draft:Scroll of summoning|summoning scroll]] can produce the carrier at random, but cannot select it or make it friendly through blessing. Artifacts do not appear in automatically generated pawn-shop stock and cannot be selected by normal acquirement.&amp;lt;ref&amp;gt;{{Source|itemf3.c|724|730}}; {{Source|effect3.c|7|43}}; {{Source|site1.c|1043|1054}}; {{Source|effect1.c|763|769}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
Activate a separated copy from accessible inventory with &amp;#039;&amp;#039;&amp;#039;A &amp;amp;rarr; a&amp;#039;&amp;#039;&amp;#039;, then choose &amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039; to toss it through the air. No separate throwing command is required. The effect needs no mana, recorded identification or blessing, but identifying it first avoids confusing the five &amp;#039;&amp;#039;Mysterious Orb&amp;#039;&amp;#039; kinds. Escape is not a valid cancellation at the element question.&amp;lt;ref&amp;gt;{{Source|command2.c|100|128}}; {{Source|iinit.h|388|398}}; {{Source|itemf3.c|369|393}}; {{Source|itemf3.c|485|505}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result of answering a !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spell knowledge || Learn ball lightning; existing spell cost is unchanged&lt;br /&gt;
|-&lt;br /&gt;
| Experience || +10,000&lt;br /&gt;
|-&lt;br /&gt;
| Protection || Add 100 to electricity immunity&lt;br /&gt;
|-&lt;br /&gt;
| Concealment || Add 502 invisibility units&lt;br /&gt;
|-&lt;br /&gt;
| Immediate attack || Target a lightning bolt with attack strength twice current Dexterity plus level and a damage roll of 0&amp;amp;ndash;74&lt;br /&gt;
|-&lt;br /&gt;
| Remaining object || A [[Draft:Burnt-out Orb|Burnt-out Orb]]&lt;br /&gt;
|}&lt;br /&gt;
The learned spell and immediate attack are different: knowledge of &amp;#039;&amp;#039;&amp;#039;ball lightning&amp;#039;&amp;#039;&amp;#039; is followed by a &amp;#039;&amp;#039;&amp;#039;bolt&amp;#039;&amp;#039;&amp;#039;, with the bolt&amp;#039;s path, hit roll and electricity-immunity checks. An ordinary hedge can be destroyed, but a [[Draft:Trifid|trifid]] absorbs it.&amp;lt;ref&amp;gt;{{Source|itemf3.c|485|505}}; {{Source|itemf3.c|638|651}}; {{Source|effect1.c|252|349}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Invisibility normally loses one unit at each ten-minute status update. From no prior invisibility, 502 units therefore last about &amp;#039;&amp;#039;&amp;#039;83 hours 40 minutes of ordinary indoor time&amp;#039;&amp;#039;&amp;#039;, not 502 actions or minutes. Existing invisibility adds to the result; at 1,000 or more it stops naturally counting down. Travel and services do not necessarily execute the same updates, and invisibility still does not stop every enemy&amp;#039;s attacks. The [[Draft:Potion of invisibility|potion]] explains its pursuit effects.&amp;lt;ref&amp;gt;{{Source|itemf1.c|483|490}}; {{Source|effect2.c|377|388}}; {{Source|aux2.c|404|408}}; {{Source|aux3.c|11|41}}; {{Source|time.c|19|23}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Electricity immunity has no ordinary 100-minute expiry. Its positive accumulated value protects against that damage type; the special all-damage invulnerability countdown can also decrement it.&amp;lt;ref&amp;gt;{{Source|aux2.c|172|176}}; {{Source|aux2.c|211|218}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wrong answer and burnout ==&lt;br /&gt;
Any other accepted answer creates a lightning ball centered on the player, with damage rolls of 0&amp;amp;ndash;99. Existing electricity immunity can protect against it, but the correct-use immunity is not granted. A surviving Orb use still leaves a Burnt-out Orb.&amp;lt;ref&amp;gt;{{Source|itemf3.c|485|505}}; {{Source|effect1.c|352|445}}; {{Source|aux1.c|498|514}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The selected object is replaced by one burnt-out copy, so activating a stack can lose unused spares. Choose a valid bolt target; by that prompt, the other benefits have already been granted, and cancellation is not a way to keep the elemental Orb. Enchanting the burnt-out result cannot restore Air.&amp;lt;ref&amp;gt;{{Source|iinit.h|398}}; {{Source|itemf3.c|495|505}}; {{Source|itemf3.c|638|651}}; {{Source|aux1.c|532|560}}; {{Source|effect1.c|68|88}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Air offers both protection and an extended period of less reliable enemy pursuit. A spare can be useful before a difficult journey, although invisibility is not a substitute for surviving adjacent attacks. For a gap or water crossing, seek levitation or breathing rather than relying on the Orb&amp;#039;s name.&lt;br /&gt;
&lt;br /&gt;
Its first-floor Astral source is earlier than the other fixed Orb carriers, but still a dangerous encounter. Spending that first copy means finding another before Mastery; keeping the set intact avoids that dependency. The combined Mastery activation does not grant Air&amp;#039;s individual invisibility, immunity or spell.&amp;lt;ref&amp;gt;{{Source|gen2.c|412|417}}; {{Source|minit.h|297}}; {{Source|itemf3.c|519|540}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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