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	<title>Draft:Ordinary human - Revision history</title>
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	<updated>2026-09-21T21:03:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Ordinary_human&amp;diff=1491&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Ordinary_human&amp;diff=1491&amp;oldid=prev"/>
		<updated>2026-09-11T10:37:04Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Ordinary human&lt;br /&gt;
|form=Ordinary creature&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 physical attack, raw 0&amp;amp;ndash;4; 1 defense&lt;br /&gt;
|level=0&lt;br /&gt;
|hp=10&lt;br /&gt;
|hit=5&lt;br /&gt;
|defense=5&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=5, on normal death in sight&lt;br /&gt;
|generation=See generation and identity below&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Named for the generated form; 50% on normal death&lt;br /&gt;
|remains_use=Cannibalism; no alchemy&lt;br /&gt;
|abilities=Variable occupational description; ordinary conversation&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;wanders&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;opens doors&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|20}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|316|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|25|51}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;ordinary human&amp;#039;&amp;#039;&amp;#039; is a peaceful wandering person whose displayed occupation is chosen at generation. These descriptions do not grant a shop or profession-specific service. A [[Draft:Were-human|were-human]] can initially use the same descriptions.&amp;lt;ref&amp;gt;{{Source|minit.h|20}}; {{Source|lev.c|343|349}}; {{Source|mon.c|1104|1128}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation and identity ==&lt;br /&gt;
Ordinary humans occur in random-monster pools. Each receives one of twenty equally likely descriptions: janitor, beggar, barbarian, hairdresser, accountant, lawyer, indian chief, tinker, tailor, soldier, spy, doctor, miner, noble, serf, neer-do-well, vendor, dilettante, surveyor or jongleur. The description is also used for the corpse&amp;#039;s name.&amp;lt;ref&amp;gt;{{Source|lev.c|280|394}}; {{Source|mon.c|1104|1128}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The internal description &amp;#039;&amp;#039;0th level NPC&amp;#039;&amp;#039; is normally replaced before the creature appears. This species is distinct from a [[Draft:Historical adventurer|historical adventurer]], a [[Draft:Historical officeholder|historical officeholder]] or a [[Draft:Master thief|master thief]] initially displayed as a human.&amp;lt;ref&amp;gt;{{Source|minit.h|14|22}}; {{Source|minit.h|205}}; {{Source|lev.c|343|373}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ordinary human has one physical attack, raw damage 0&amp;amp;ndash;4, and one defense. It can open doors, wanders while peaceful and has no innate immunities, fixed possessions or random treasure. Conversation produces ordinary social remarks without a mechanical reward or service.&amp;lt;ref&amp;gt;{{Source|minit.h|20}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mtalk.c|310|327}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death has a 50% chance to leave a corpse. Eating it lowers alignment by ten and adds eight food; a previously lawful player first has food reset to 25. It has no alchemical use.&amp;lt;ref&amp;gt;{{Source|mon.c|193|201}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|669|689}}; {{Source|aux1.c|716|748}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The occupation is not evidence of special equipment or services: a vendor is not automatically a merchant, and a doctor does not heal the player. There is little material reward for killing an ordinary human. The identical starting descriptions used by were-humans also make appearance alone an unreliable promise of this weak combat profile.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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