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	<title>Draft:Phantom - Revision history</title>
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	<updated>2026-09-21T21:03:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Phantom&amp;diff=1422&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Phantom&amp;diff=1422&amp;oldid=prev"/>
		<updated>2026-09-11T09:24:23Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Phantom&lt;br /&gt;
|glyph=p&lt;br /&gt;
|color=grey&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 attack: physical minimum damage and life drain of strength 2; no defense&lt;br /&gt;
|level=2&lt;br /&gt;
|hp=1&lt;br /&gt;
|hit=20&lt;br /&gt;
|defense=0&lt;br /&gt;
|speed=10&lt;br /&gt;
|xp=90, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Physical damage, poison, fear, sleep&lt;br /&gt;
|remains=Hardly anything at all; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|abilities=Life drain; surprise&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flies; intangible&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|105}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;phantom&amp;#039;&amp;#039;&amp;#039; is a fragile but physically immune, invisible spirit. Its touch can drain life despite a zero base damage parameter, and its intangibility lets it pass through walls.&amp;lt;ref&amp;gt;{{Source|minit.h|105}}; {{Source|mmelee.c|121|128}}; {{Source|util.c|93|159}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Phantoms belong to ordinary random-monster pools and carry no ordinary possessions. An enemy [[Draft:Monster#monster-103|angel]] can also summon three phantoms as its one-time heavenly host; each needs a free floor square adjacent to the player. They are made hostile.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|mspec.c|486|520}}; {{Source|effect3.c|7|47}}; {{Source|minit.h|105}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Touch and invisibility ==&lt;br /&gt;
The phantom makes one melee attack and has no defensive action. Its raw physical roll is zero, but ordinary physical damage has a minimum of one HP after absorption unless immunity or displacement prevents it. A successful hit also attempts life drain of strength two. Without negative-energy immunity, that drain has equal chances to remove two character levels or reduce both strength and constitution by two; either attribute falling below three is fatal. Preventing the direct damage does not itself cancel the drain.&amp;lt;ref&amp;gt;{{Source|util.c|26|31}}; {{Source|aux1.c|498|513}}; {{Source|mmelee.c|8|20}}; {{Source|mmelee.c|121|128}}; {{Source|effect3.c|1167|1191}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The initially invisible phantom can surprise the player after combat has been attempted. Without true sight it reveals itself; without alertness that surprise also costs the next action. True sight prevents the surprise branch but does not remove its invisible status.&amp;lt;ref&amp;gt;{{Source|mspec.c|220|252}}; {{Source|aux1.c|378|390}}; {{Source|mmelee.c|59|65}}; {{Source|mon.c|390|399}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is immune to physical damage, poison, fear and sleep, but not the three elements. Flight and intangibility permit crossing water and walls. It has no ordinary ranged attack, feeding or valuable-gift response.&amp;lt;ref&amp;gt;{{Source|minit.h|105}}; {{Source|util.c|93|159}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains and strategy ==&lt;br /&gt;
Normal death has a 50% chance to leave &amp;#039;&amp;#039;hardly anything at all&amp;#039;&amp;#039;. The remains are inedible and have no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|105}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use an attack that can actually hurt a physically immune creature: one point of applicable damage is enough for its ordinary 1 HP. Ordinary weapons, fear and sleep are ineffective. Walls do not contain it, and ignoring its low damage parameter can expose you to consequential life drain. Negative-energy protection and true sight address different parts of the encounter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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