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	<title>Draft:Powered scout armor - Revision history</title>
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	<updated>2026-09-21T21:07:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
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		<updated>2026-09-09T12:58:22Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Armor infobox|name=Powered scout armor|absorption=10|defense=&amp;#039;&amp;#039;p&amp;#039;&amp;#039;|weight=0|value=3000|level=7}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Powered scout armor&amp;#039;&amp;#039;&amp;#039; is weightless body armor with ten points of ordinary-damage absorption and, when noncursed, breathing protection. In the infobox, &amp;#039;&amp;#039;p&amp;#039;&amp;#039; is the individual suit&amp;#039;s enchantment.&amp;lt;ref&amp;gt;{{Source|iinit.h|286}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
Powered scout armor can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]]. A noncursed [[Draft:Scroll of acquirement|acquirement]] effect can create body armor; a blessed effect lets you select this type, but the resulting item&amp;#039;s blessing and enchantment still follow its own generation rules.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|lev.c|382|393}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|707|722}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It is not part of [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] fixed stock.&amp;lt;ref&amp;gt;{{Source|site1.c|164|182}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Description ==&lt;br /&gt;
Wear it in the &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; slot. Its normal-damage absorption is &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;; its contribution to defense is your enchantment with no fixed penalty. These are different protections: enchantment makes you harder to hit but does not increase absorption. See [[Draft:Defense and protection|Defense and protection]] for the damage floor, burden and attacks that bypass armor.&amp;lt;ref&amp;gt;{{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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A noncursed suit provides &amp;#039;&amp;#039;&amp;#039;breathing&amp;#039;&amp;#039;&amp;#039; while worn. This prevents drowning and protects against the poison-cloud attack used by creatures such as the [[Draft:Automatum minor|automatum minor]]; it is not general poison immunity.&amp;lt;ref&amp;gt;{{Source|itemf2.c|179|204}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux2.c|538|545}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|mspec.c|45|53}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;A cursed suit immediately clears existing breathing protection and makes you drown, even on dry land.&amp;#039;&amp;#039;&amp;#039; Zero weight does not save you: the drowning check requires you to remove the body armor and carry no more than half your capacity. It allows only three emergency item-disposal attempts before death, and the curse obstructs ordinary removal. Dropping the backpack alone leaves the armor in place. Identify the individual suit before equipping it.&amp;lt;ref&amp;gt;{{Source|itemf2.c|199|203}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux2.c|538|590}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The type&amp;#039;s visible name does not reveal every copy&amp;#039;s enchantment or curse. Its magical power can also be stripped by a [[Draft:Scroll of enchantment|mundanity effect]] without changing that name; being blessed is not a guarantee against every way of losing protection.&amp;lt;ref&amp;gt;{{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|14|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
A safe suit offers more absorption than mithril plate while adding no weight or fixed defense penalty, but it does not provide mithril&amp;#039;s fear immunity. Powered combat armor doubles its absorption with the same weight and breathing effect, though its higher generation level makes it harder to find through ordinary low-level sources. Keep the scout suit when it already reduces the ordinary blows you face to the one-HP floor, unless another suit supplies a needed protection.&lt;br /&gt;
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Compare [[Draft:Armor|all body armor]] and [[Draft:Shield|shields]] when assembling your defenses.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Drafts]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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