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	<title>Draft:Prismatrix armor - Revision history</title>
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	<updated>2026-09-21T21:31:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Prismatrix_armor&amp;diff=978&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
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		<updated>2026-09-09T12:58:02Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Armor infobox|name=Prismatrix armor|absorption=7|defense=&amp;#039;&amp;#039;p&amp;#039;&amp;#039; &amp;amp;minus; 2|weight=100|value=1000|level=8}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prismatrix armor&amp;#039;&amp;#039;&amp;#039; is light magical body armor with a high built-in enchantment and protection from fire, cold and electricity. In the infobox, &amp;#039;&amp;#039;p&amp;#039;&amp;#039; is the individual suit&amp;#039;s enchantment.&amp;lt;ref&amp;gt;{{Source|iinit.h|282}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
Prismatrix armor can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]]. A noncursed [[Draft:Scroll of acquirement|acquirement]] effect can create body armor; a blessed effect lets you select this type, but the resulting item&amp;#039;s blessing and enchantment still follow its own generation rules.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|lev.c|382|393}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|707|722}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It is not part of [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] fixed stock.&amp;lt;ref&amp;gt;{{Source|site1.c|164|182}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Description ==&lt;br /&gt;
Wear it in the &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; slot. Its normal-damage absorption is &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;; its contribution to defense is your enchantment minus &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;. These are different protections: enchantment makes you harder to hit but does not increase absorption. See [[Draft:Defense and protection|Defense and protection]] for the damage floor, burden and attacks that bypass armor.&amp;lt;ref&amp;gt;{{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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It grants &amp;#039;&amp;#039;&amp;#039;fire, cold and electricity immunity&amp;#039;&amp;#039;&amp;#039; while worn, including when cursed. Acid, poison, life drain and other magical effects require their own protections.&amp;lt;ref&amp;gt;{{Source|itemf2.c|138|150}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux2.c|172|176}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Ordinary generation and acquirement produce &amp;#039;&amp;#039;&amp;#039;+9 when uncursed, +10 when blessed, or -10 when cursed&amp;#039;&amp;#039;&amp;#039;. The resulting defense contributions are +7, +8 and -12 respectively. The high enchantment does not increase its seven-point absorption.&amp;lt;ref&amp;gt;{{Source|item.c|221|233}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The type&amp;#039;s visible name does not reveal every copy&amp;#039;s enchantment or curse. Its magical power can also be stripped by a [[Draft:Scroll of enchantment|mundanity effect]] without changing that name; being blessed is not a guarantee against every way of losing protection.&amp;lt;ref&amp;gt;{{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|14|51}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
A noncursed suit combines seven absorption with a positive net defense contribution: +7 when uncursed and +8 when generated blessed. That is especially attractive when heavy armor would slow you. Its existing +9 or +10 enchantment makes further enchanting dangerous, with a 40% or 45% explosion chance respectively. A cursed -10 suit keeps its elemental immunities but imposes -12 defense; do not treat those immunities as a reason to ignore identification.&amp;lt;ref&amp;gt;{{Source|effect1.c|84|110}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Compare [[Draft:Armor|all body armor]] and [[Draft:Shield|shields]] when assembling your defenses.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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