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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3APterodactyl</id>
	<title>Draft:Pterodactyl - Revision history</title>
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	<updated>2026-09-21T21:04:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Pterodactyl&amp;diff=1331&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T07:17:33Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Pterodactyl&lt;br /&gt;
|glyph=P&lt;br /&gt;
|color=purple&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 high attack: 0&amp;amp;ndash;9 physical before absorption; no defensive actions&lt;br /&gt;
|level=3&lt;br /&gt;
|hp=42&lt;br /&gt;
|hit=16&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=75, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Fear, sleep&lt;br /&gt;
|remains=Pterodactyl patee; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flies&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|109}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;pterodactyl&amp;#039;&amp;#039;&amp;#039; is a hostile flying [[Draft:Monster|creature]], displayed as a purple &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;. It makes a single high physical attack and resists both fear and sleep.&amp;lt;ref&amp;gt;{{Source|minit.h|109}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Pterodactyls can be selected by the ordinary random-monster pools. They are not individually favored by the named countryside terrain tables, but those tables&amp;#039; random slots may generate them. Ordinary pterodactyls have no starting possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
A pterodactyl starts hostile, flutters toward the player and can cross water and hedges. Its normal tactical sequence is one high attack with a raw physical roll of 0&amp;amp;ndash;9, without a block. It acts at a base interval of three ticks and has no ranged or special ability. At one to six HP its flutter movement favors retreat; this does not make it peaceful.&amp;lt;ref&amp;gt;{{Source|minit.h|109}}; {{Source|mon.c|12|76}}; {{Source|mmove.c|151|177}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not initially hungry, so ordinary or poisonous food does not provide a feeding response. Its own edible remains, &amp;#039;&amp;#039;&amp;#039;pterodactyl patee&amp;#039;&amp;#039;&amp;#039;, have a 50% chance to appear on normal death. They supply the usual six points of [[Draft:Monster#Remains|food reserve]] and have no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|inv.c|430|467}}; {{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Fear and sleep are poor choices against its innate immunities, and food is not an alternative method of pacification. Its fixed high attack is useful information for a [[Draft:Melee attacks|defensive sequence]], but its ability to fly makes a pond or hedge a poor escape barrier. It has fewer attacks than many predators, yet 42 HP can keep it in combat longer than a small bird. Treat the possible meal as a reward after a necessary fight, not a reason to risk one when easier edible animals are available.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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