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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ARabbit</id>
	<title>Draft:Rabbit - Revision history</title>
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	<updated>2026-09-21T20:25:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rabbit&amp;diff=1324&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Rabbit&amp;diff=1324&amp;oldid=prev"/>
		<updated>2026-09-11T06:45:39Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Rabbit&lt;br /&gt;
|glyph=r&lt;br /&gt;
|color=brown&lt;br /&gt;
|attacks=1 low attack: 0 physical before absorption; no defensive actions&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=3&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=7&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=1, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Bunnyburgers; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Normally peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Edible remains&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|59}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;rabbit&amp;#039;&amp;#039;&amp;#039; is a small, normally peaceful [[Draft:Monster|animal]], displayed as a brown &amp;#039;&amp;#039;&amp;#039;r&amp;#039;&amp;#039;&amp;#039;. It has three HP and can leave &amp;#039;&amp;#039;&amp;#039;bunnyburgers&amp;#039;&amp;#039;&amp;#039; when killed.&amp;lt;ref&amp;gt;{{Source|minit.h|59}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Rabbits can be selected by ordinary random-monster pools. They are explicitly included in plains, forest and mountain encounters, including the mountain table used for passes and volcano terrain. Ordinary rabbits have no starting possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
A rabbit begins peaceful and can swim. If made hostile, it can pursue the player and attempt one low physical attack, without a defensive action. It has no ranged attack, special ability or innate immunity. Its raw damage roll is zero, but a successful physical hit against a non-immune player still causes one HP of damage; its zero hit score does not eliminate the hit roll.&amp;lt;ref&amp;gt;{{Source|minit.h|59}}; {{Source|mon.c|12|68}}; {{Source|mmove.c|79|85}}; {{Source|util.c|53|62}}; {{Source|util.c|93|151}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bunnyburgers have a 50% chance to appear on normal death. They supply six food-reserve points when eaten, with one point consumed by normal hourly hunger checks, and have no alchemical transformation. The rabbit itself is not initially hungry; a food offering is not a taming method for this creature.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}; {{Source|aux3.c|26|34}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A rabbit is relatively weak prey, and its remains provide as much nourishment as [[Draft:Deer|venison]] or [[Draft:Elephant|trunk steak]]. This makes it a less costly candidate when you need food, but not a guaranteed emergency ration: half of normal deaths leave no corpse. When you already have supplies, there is no need to turn a peaceful animal hostile for its one-XP reward.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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