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	<title>Draft:Restoration (spell) - Revision history</title>
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	<updated>2026-09-22T06:11:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Restoration_(spell)&amp;diff=1813&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Restoration_(spell)&amp;diff=1813&amp;oldid=prev"/>
		<updated>2026-09-22T03:54:41Z</updated>

		<summary type="html">&lt;p&gt;补齐十五种恢复防护与移动法术，说明持续时间与效果限制并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Spell infobox|name=Restoration|menu=restoration|mana=20|target=Your six attributes|learning=Odin High Priest; general spell learning|related=[[Draft:Potion of restoration|Potion of restoration]]}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Restoration&amp;#039;&amp;#039;&amp;#039; is a [[Draft:Spells|spell]] that repairs reductions in your six attributes. It restores each deficient attribute to its currently recorded maximum while preserving values already above that maximum.&amp;lt;ref name=&amp;quot;effect&amp;quot;&amp;gt;{{Source|spell.c|105|108}}; {{Source|spell.c|554|555}}; {{Source|effect2.c|451|475}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Learning ==&lt;br /&gt;
[[Draft:Temple of Odin|Odin]] teaches restoration on reaching High Priest. This requires Senior Priest rank, a character level above the incumbent&amp;#039;s, and completion of the high-priesthood requirement; it is not simply another fixed XP promotion.&amp;lt;ref&amp;gt;{{Source|etc.c|208|211}}; {{Source|priest.c|347|351}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Earlier access can come through the common [[Draft:Spellcasting#Learning spells|random research and Knowledge-wish pools]]. Identified [[Draft:Kolwynia|Kolwynia]] also teaches it.&amp;lt;ref&amp;gt;{{Source|effect3.c|271|307}}; {{Source|effect1.c|613|620}}; {{Source|itemf3.c|292|307}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Effects ==&lt;br /&gt;
For an initial &amp;#039;&amp;#039;&amp;#039;20 mana&amp;#039;&amp;#039;&amp;#039;, restoration checks Strength, Constitution, Dexterity, Agility, Intelligence and Power together. An attribute at 8/15 becomes 15/15; one at 18/15 remains 18/15. It does not raise the recorded maxima, restore lost character levels, heal HP, refill current mana or remove disease and poison. Combat statistics are recalculated after the attributes are restored.&amp;lt;ref name=&amp;quot;effect&amp;quot; /&amp;gt;&lt;br /&gt;
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The distinction between current and maximum values matters: if another effect has permanently reduced an attribute&amp;#039;s maximum as well, restoration only reaches that new, lower maximum. Its scope is the current deficit, not every past injury to the character.&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Check the current/maximum pairs on the status display before spending mana. One cast can repair several reduced attributes at once, so it is useful after surviving an encounter that has damaged multiple statistics. Casting while all six are already at or above their maxima provides no attribute increase.&lt;br /&gt;
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Use [[Draft:Healing (spell)|healing]] for wounds and [[Draft:Curing (spell)|curing]] for disease or poison. Restoring Power repairs the attribute used in ordinary mana capacity, but does not itself supply the mana needed for further spells; plan a separate [[Draft:Spellcasting#Replenishing mana|refill]].&amp;lt;ref&amp;gt;{{Source|char.c|172|175}}; {{Source|effect2.c|451|475}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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