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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ARings</id>
	<title>Draft:Rings - Revision history</title>
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	<updated>2026-09-21T20:25:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rings&amp;diff=1706&amp;oldid=prev</id>
		<title>OmegaAdmin: 补充负重戒指移除路径和真视戒指鉴定显示的边界</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Rings&amp;diff=1706&amp;oldid=prev"/>
		<updated>2026-09-20T11:03:44Z</updated>

		<summary type="html">&lt;p&gt;补充负重戒指移除路径和真视戒指鉴定显示的边界&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:03, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An observable benefit or harmful message can suggest an identity without fully identifying the item. Several cursed rings keep their normal names and powers, but still become stuck.&amp;lt;ref&amp;gt;{{Source|itemf1.c|11|14}}; {{Source|itemf1.c|854|870}}; {{Source|itemf1.c|900|934}}; {{Source|itemf2.c|12|125}}; {{Source|inv.c|1584|1592}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An observable benefit or harmful message can suggest an identity without fully identifying the item. Several cursed rings keep their normal names and powers, but still become stuck.&amp;lt;ref&amp;gt;{{Source|itemf1.c|11|14}}; {{Source|itemf1.c|854|870}}; {{Source|itemf1.c|900|934}}; {{Source|itemf2.c|12|125}}; {{Source|inv.c|1584|1592}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Truesight additionally resets the individual ring to type-only knowledge when its power is applied or removed. Previously displayed curse and enchantment details can disappear without those actual properties changing.&amp;lt;ref&amp;gt;{{Source|itemf1.c|900|934}}; {{Source|inv.c|221|277}}.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wearing rings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wearing rings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1677:rev-1706:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rings&amp;diff=1677&amp;oldid=prev</id>
		<title>OmegaAdmin: 建立戒指总览与独立草稿，核对装备效果并连接炼金及机制入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Rings&amp;diff=1677&amp;oldid=prev"/>
		<updated>2026-09-20T10:56:54Z</updated>

		<summary type="html">&lt;p&gt;建立戒指总览与独立草稿，核对装备效果并连接炼金及机制入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rings&amp;#039;&amp;#039;&amp;#039; are equipment worn in four dedicated inventory slots. Omega&amp;#039;s ten ordinary types share a yellow {{Omega glyph|1==|color=yellow|label=Ring}} symbol, but offer very different benefits: protection, stronger attributes, vision, regeneration or information. Some have no useful power. [[Draft:Ring mail|Ring mail]] is body armor, not a ring.&amp;lt;ref&amp;gt;{{Source|defs.h|683}}; {{Source|defs.h|748}}; {{Source|defs.h|1411|1414}}; {{Source|iinit.h|334|352}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
Value is the base value in Au, not a shop quotation. Item level affects generation, not the character level needed to wear a ring. All begin at weight 1; burden becomes much heavier while worn. The table is ordered by value, then name.&amp;lt;ref&amp;gt;{{Source|iinit.h|334|352}}; {{Source|item.c|7|41}}; {{Source|itemf2.c|45|64}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ring !! Value !! Item level !! Main effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of burden|Ring of burden]] || 1 || 0 || Becomes weight 1000 while worn; ordinary copies start cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of brass and glass|Ring of brass and glass]] || 10 || 0 || No magical effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of fire resistance|Ring of fire resistance]] || 100 || 3 || Fire damage immunity, even when cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of gaze immunity|Ring of gaze immunity]] || 100 || 2 || Gaze immunity, even when cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of poison resistance|Ring of poison resistance]] || 100 || 4 || Poison immunity and cure; cursed form removes immunity and poisons&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of self-knowledge|Ring of self-knowledge]] || 100 || 0 || Character report when equipped noncursed&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of strength|Ring of strength]] || 100 || 1 || Adds current Strength; cursed form subtracts it&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of truesight|Ring of truesight]] || 400 || 3 || Sustained true sight; cursed form causes blindness&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of protection|Ring of protection]] || 500 || 4 || Adds Protection; cursed form subtracts it&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Ring of regeneration|Ring of regeneration]] || 1000 || 5 || Converts mana into gradual HP recovery, even when cursed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generation and identification ==&lt;br /&gt;
Rings can occur in random loot and monster possessions, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. A positive-strength acquirement can select the type, but still makes an ordinary random ring. Ten of the 135 initial random-item category slots choose rings; the constructor then selects one of ten types before the caller accepts or rejects its item level.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|143|152}}; {{Source|lev.c|373|394}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|689|697}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For candidate item level L and generation level D, the acceptance weight is 100% if L is below D, about 67% if equal, 34% if L = D + 1, and 1% if higher. Within the ring category, each type&amp;#039;s final share is its weight divided by the sum of all ten weights. These are not ten equally likely final drops.&amp;lt;ref&amp;gt;{{Source|item.c|29|33}}; {{Source|util.c|26|31}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ordinary rings other than burden are 60% neutral, 20% blessed and 20% cursed; nonzero blessing or curse magnitude ranges from 1 to 10. Burden instead starts with curse -1. Enchantment is rolled separately before the cursed adjustment:&amp;lt;ref&amp;gt;{{Source|item.c|143|152}}; {{Source|item.c|506|533}}; {{Source|iinit.h|336}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Enchantment-roll probability !! Noncursed result !! Cursed result&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 || +1 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 1/4 || +2 || -3&lt;br /&gt;
|-&lt;br /&gt;
| 1/8 || +3 || -4&lt;br /&gt;
|-&lt;br /&gt;
| Continuing halves || +4, +5, and higher || -5, -6, and lower&lt;br /&gt;
|}&lt;br /&gt;
[[Draft:Ambrosias&amp;#039; Potions et cie#Transformations|Alchemy]] supplies blessed rings of fire resistance, gaze immunity, poison resistance, strength and truesight from eight kinds of remains. These copies use the source species&amp;#039; level as enchantment instead of the ordinary roll. A recipe is not evidence that the living monster carries a ring; individual pages list prices and ingredients.&amp;lt;ref&amp;gt;{{Source|minit.h|97|99}}; {{Source|minit.h|163|167}}; {{Source|minit.h|217|221}}; {{Source|minit.h|263}}; {{Source|minit.h|275}}; {{Source|site1.c|845|869}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearances ===&lt;br /&gt;
Each game shuffles twenty appearances and assigns ten to the ring types. Neither material nor gemstone establishes the power across games.&amp;lt;ref&amp;gt;{{Source|omega.c|436|463}}; {{Source|item.c|421|447}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Possible appearance !! Possible appearance&lt;br /&gt;
|-&lt;br /&gt;
| Gold ring with a blue gem || Collegium Magii class ring&lt;br /&gt;
|-&lt;br /&gt;
| Brass ring || Worn stone ring&lt;br /&gt;
|-&lt;br /&gt;
| Mithril ring with a red gem || Diorite ring&lt;br /&gt;
|-&lt;br /&gt;
| Platinum ring || Ancient scarab ring&lt;br /&gt;
|-&lt;br /&gt;
| Gold dragon&amp;#039;s head ring || Plastic charm ring&lt;br /&gt;
|-&lt;br /&gt;
| Bronze ring || Soapy gypsum ring&lt;br /&gt;
|-&lt;br /&gt;
| Aardvark seal ring || Glass ring&lt;br /&gt;
|-&lt;br /&gt;
| Grey metal ring || Glowing bluestone ring&lt;br /&gt;
|-&lt;br /&gt;
| Silver skull ring || Ring with eye sigil&lt;br /&gt;
|-&lt;br /&gt;
| Onyx ring || Zirconium ring&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
[[Draft:Identification|Full identification]] displays blessing or curse and enchantment. Recognizing the type alone does not establish whether this particular ring is safe to wear.&amp;lt;ref&amp;gt;{{Source|inv.c|221|277}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Worn type !! Automatic knowledge&lt;br /&gt;
|-&lt;br /&gt;
| Strength; truesight || Reveals this ring and its type, including cursed use&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration; self-knowledge || Reveals this ring; reveals the type for other copies only when noncursed&lt;br /&gt;
|-&lt;br /&gt;
| Burden; brass and glass; fire resistance; gaze immunity; poison resistance; protection || The worn effect does not itself set identification&lt;br /&gt;
|}&lt;br /&gt;
An observable benefit or harmful message can suggest an identity without fully identifying the item. Several cursed rings keep their normal names and powers, but still become stuck.&amp;lt;ref&amp;gt;{{Source|itemf1.c|11|14}}; {{Source|itemf1.c|854|870}}; {{Source|itemf1.c|900|934}}; {{Source|itemf2.c|12|125}}; {{Source|inv.c|1584|1592}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wearing rings ==&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039; to manage inventory and place a ring in one of the four ring slots. In the full-screen inventory, select an empty ring slot and use &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; to take a ring from the pack; use &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; to exchange the selected slot with the up-in-air slot. A ring merely carried in the pack or a hand supplies no worn power. These operations take time: taking from the pack adds five ticks to the inventory action, and an exchange adds two.&amp;lt;ref&amp;gt;{{Source|command1.c|72|74}}; {{Source|inv.c|909|1104}}; {{Source|inv.c|1345|1454}}; {{Source|inv.c|1492|1572}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rings have no activation-charge cost. Regeneration is an exception to a cost-free ongoing benefit: its healing consumes mana. A cursed ring in use blocks ordinary removal, dropping and putting it into the pack. This applies even to a harmless brass-and-glass ring or a cursed ring that still grants useful immunity. Cancel before equipping an unknown copy, rather than expecting to undo the experiment afterward.&amp;lt;ref&amp;gt;{{Source|inv.c|1274|1314}}; {{Source|inv.c|1354|1358}}; {{Source|inv.c|1584|1592}}; {{Source|itemf2.c|107|125}}; {{Source|aux2.c|233|245}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Separate copies may occupy separate ring slots. Strength and Protection contributions add; immunity checks only need a positive total, so redundant fire rings do not make fire protection stronger. Extra true-sight or regeneration contributions sustain the same effect, without sharper sight or faster healing. Removing a ring subtracts its contribution from the current shared total, rather than restoring a saved prior state; effects that clear or alter that total can change the result. Poison resistance has a particularly important [[Draft:Ring of poison resistance#Curse and removal interaction|curse-removal exception]].&amp;lt;ref&amp;gt;{{Source|itemf1.c|854|934}}; {{Source|itemf2.c|23|125}}; {{Source|aux2.c|172|176}}; {{Source|aux2.c|233|245}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enchantment and strategy ==&lt;br /&gt;
Strength and protection are the two ring powers that scale directly with absolute enchantment: a noncursed ring adds |P| + 1 to its attribute or Protection, while a cursed ring subtracts the same amount. Additional pluses do not improve the other eight powers. Blessing magnitude likewise does not strengthen those powers merely by becoming more positive.&amp;lt;ref&amp;gt;{{Source|itemf1.c|854|934}}; {{Source|itemf2.c|12|125}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Scroll of enchantment|Enchantment]] can improve useful rings, but checks for an explosion against the old positive enchantment: +1 is safe at that check, +2 already has a 5% risk, and high positive values become increasingly dangerous. Enchanting does not itself remove a curse. Adding to a negative enchantment may reduce its absolute magnitude rather than improve its effect. Hostile disenchantment can erase a ring&amp;#039;s power; ordinary later enchanting does not restore it.&amp;lt;ref&amp;gt;{{Source|effect1.c|8|114}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Defense and protection#Enchantment and curses|Blessing and self-targeted dispelling]] can address stuck equipment under different strength rules. They can also remove and reapply a worn effect immediately. Cure blindness, poisoning or lost protection separately when the ring&amp;#039;s special behavior requires it; changing the curse label is not proof that every consequence has been repaired.&amp;lt;ref&amp;gt;{{Source|effect1.c|118|201}}; {{Source|effect3.c|827|855}}; {{Source|itemf2.c|80|98}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose for the encounter. Fire and poison immunity solve different damage threats; truesight locates invisible opponents but does not block a catoblepas&amp;#039; gaze. A truesight ring also frees the cloak slot for [[Draft:Cloak of negimmunity|negative-energy protection]] or [[Draft:Cloak of displacement|displacement]]. Preserve mana when relying on regeneration, and remove a noncursed self-knowledge ring after consulting its report if another power would be more useful in that slot.&amp;lt;ref&amp;gt;{{Source|itemf1.c|900|934}}; {{Source|itemf2.c|12|21}}; {{Source|itemf2.c|66|125}}; {{Source|mstrike.c|42|66}}; {{Source|aux2.c|233|245}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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